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Down But Not Dead?


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#1 MPhoenix

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Posted 20 February 2022 - 06:22 PM

Okay this is just weird, how does this happen?
My mech is on it's back, alive and able to fire.

Posted Image

#2 MPhoenix

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Posted 20 February 2022 - 06:27 PM

Lying on it's back, unable to get up and firing in to the air.

This is the last time I use grain alcohol to fuel the fusion reactor.

#3 Kanil

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Posted 20 February 2022 - 06:44 PM

Congratulations on being selected as a beta tester for the new gyro critical hit feature.

#4 JudauAshta

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Posted 20 February 2022 - 07:45 PM

i see they got you enrolled in mwo 2 beta, its gonna launch in 2024

#5 ScrapIron Prime

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Posted 20 February 2022 - 07:47 PM

Interesting. I wonder if anyone else in the match saw it that way, or if it was just your client that rendered it that way.

#6 RickySpanish

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Posted 20 February 2022 - 08:20 PM

When floating point arithmetic goes wrong...

#7 Escef

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Posted 20 February 2022 - 11:02 PM

Known glitch. It happens once in the proverbial blue moon. I've been playing since early open beta, and it's only happened to me once.

#8 YueFei

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Posted 20 February 2022 - 11:24 PM

View PostMPhoenix, on 20 February 2022 - 06:27 PM, said:

Lying on it's back, unable to get up and firing in to the air.

This is the last time I use grain alcohol to fuel the fusion reactor.


Hey don't underestimate what you can do lying on your back. Just ask the Ghost of Nicolas Kerensky what a supine mech can do to you... Posted Image

#9 crazytimes

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Posted 20 February 2022 - 11:46 PM

Death position is "CT health <1hp". Actual death is "CT health=0hp". There is 0.99hp in which you can be in this position.

Any further damage will result in proper death.


#10 Gagis

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Posted 21 February 2022 - 12:26 AM

View PostEscef, on 20 February 2022 - 11:02 PM, said:

Known glitch. It happens once in the proverbial blue moon. I've been playing since early open beta, and it's only happened to me once.

AFAIK its caused by being desynchronised from the servers. Happens a lot more to people who have bad internet connections or bad routers causing packet loss.

#11 D V Devnull

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Posted 21 February 2022 - 06:39 AM

View PostMPhoenix, on 20 February 2022 - 06:27 PM, said:

Lying on it's back, unable to get up and firing in to the air.

That's one random Bug ....... Are you able to aim the shots anywhere? :huh:

~D. V. "wondering what your CN9-A(C) could do while on its' back" Devnull

#12 C E Dwyer

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Posted 21 February 2022 - 06:55 AM

What hapens when you use cheap, reverse engineered, chinese imports, and not the designers recomended spec's

#13 MPhoenix

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Posted 21 February 2022 - 02:52 PM

View PostD V Devnull, on 21 February 2022 - 06:39 AM, said:

That's one random Bug ....... Are you able to aim the shots anywhere? Posted Image

~D. V. "wondering what your CN9-A(C) could do while on its' back" Devnull

Nope, just laid there on it's back firing in to the air.
Just like Uncle Jethro when he got the still working.


View PostC E Dwyer, on 21 February 2022 - 06:55 AM, said:

What happens when you use cheap, reverse engineered, Chinese imports, and not the designers recommended spec's

But they're half the cost and the packaging looks almost identical to the factory parts...

#14 LordNothing

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Posted 21 February 2022 - 06:43 PM

ive seen this before. it happens sometimes, its rare though.

pgi does not fix bugs.

Edited by LordNothing, 21 February 2022 - 06:44 PM.


#15 D V Devnull

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Posted 22 February 2022 - 12:44 AM

View PostLordNothing, on 21 February 2022 - 06:43 PM, said:

pgi does not fix bugs.

Not entirely true. Otherwise we would still have that Bug associated with one of the Spider Chassis Variants which would cause people to get knocked out of the game. And don't forget the Bug with the Blood Asp BAS-E Variant's Legs which is getting fixed in just a few hours from when I am posting this! :o

~D. V. "PGI has fixed some Bugs before, whether you know it or not." Devnull

#16 Escef

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Posted 22 February 2022 - 04:39 AM

View PostD V Devnull, on 22 February 2022 - 12:44 AM, said:

Not entirely true. Otherwise we would still have that Bug associated with one of the Spider Chassis Variants which would cause people to get knocked out of the game. And don't forget the Bug with the Blood Asp BAS-E Variant's Legs which is getting fixed in just a few hours from when I am posting this! Posted Image

~D. V. "PGI has fixed some Bugs before, whether you know it or not." Devnull


C'mon, now. We all know there's a vocal segment of the player base that has never forgiven PGI for making a game they wanted.

#17 LordNothing

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Posted 22 February 2022 - 11:14 AM

View PostD V Devnull, on 22 February 2022 - 12:44 AM, said:

Not entirely true. Otherwise we would still have that Bug associated with one of the Spider Chassis Variants which would cause people to get knocked out of the game. And don't forget the Bug with the Blood Asp BAS-E Variant's Legs which is getting fixed in just a few hours from when I am posting this! Posted Image

~D. V. "PGI has fixed some Bugs before, whether you know it or not." Devnull



as a programmer i do not consider malformed data a bug. if one of your game files is corrupt it can and will break things. it was likely bad xml that caused these issues.

i once use a modified obj format for my game engine. the idea was i could save a model right out of the moddeling program, open it in notepad++ and add the custom bits. however i neglected some features of the original model format. so when i upgraded the modeling software, the files saved using those features. and it broke everything. fixing the problem required no code changes (though i did eventually add a warning to the log if it detected a malformed model, aborted the load, and crashed gracefully), i just needed to tweak the export settings in the modelling software.

Edited by LordNothing, 22 February 2022 - 11:31 AM.


#18 LordNothing

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Posted 22 February 2022 - 11:35 AM

View PostEscef, on 22 February 2022 - 04:39 AM, said:

C'mon, now. We all know there's a vocal segment of the player base that has never forgiven PGI for making a game they wanted.


im critical of the removal of the programming staff before the game was ready to not have a programming staff. this has led to a lot of stagnation and poorly implemented features.

Edited by LordNothing, 22 February 2022 - 11:36 AM.


#19 Escef

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Posted 22 February 2022 - 01:23 PM

View PostLordNothing, on 22 February 2022 - 11:35 AM, said:


im critical of the removal of the programming staff before the game was ready to not have a programming staff. this has led to a lot of stagnation and poorly implemented features.


I might remind you that the programming staff is why we don't have selectable ammo types.

#20 LordNothing

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Posted 22 February 2022 - 03:55 PM

View PostEscef, on 22 February 2022 - 01:23 PM, said:

I might remind you that the programming staff is why we don't have selectable ammo types.


yea, pgi let them go way too early in its development. lack of said programming staff likely also led to the bad implementations of fp and solaris. which they accomplished with the efficacy of a mod team trying to turn an fps into an rts or vise versa. ammo types would have been nice.

Edited by LordNothing, 22 February 2022 - 03:58 PM.






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