Regarding your valid points that Map Rescaling is more involved than what meets the eye (individual map objects need to resize, texture mesh readjusted, possible texture mesh DPI needs to be finer, etc. etc.):
But Map Rescaling entails less manpower than Mech Rescaling, hence Map Rescaling is a more realistic proposal!
Map Rescaling: Yes
Yes, agree with your above comments on Map Rescaling.
But recent MWO staff team now has a track record of rolling out a fair number of revised maps &
new maps now!
So I would imagine Map Rescaling is a lot of work, but still achievable.
Especially with some sort of crowd-funding campaign for MWO maps!
Mech Rescaling: No
MWO had very briefly mentioned possible Mech Rescaling in end-2020, and mentioned this just once.
MWO had never mentioned Mech Rescaling after that.
In fact, in 2021 MWO (or NGNG/Sean Lang, cannot remember which one) mentioned that the entire system of
Bolt-On would rework, IF Mech Rescaling is to be done." And Bolt-On being brought offline would
reduce MC income for MWO. (I myself bought more Bolt-On in the past few months).
As much as I personally would
love to see mech rescaling, think it's realistic to say that Mech Rescaling might be a very loooonng time in come, if ever.
Conclusion: Map Rescaling entails less manpower than Mech Rescaling, hence Map Rescaling is a more realistic proposal!
w0qj, on 27 February 2022 - 04:23 PM, said:
In the official discussion thread on MWO 2022 Roadmap:
https://mwomercs.com...ap/page__st__40
"c)
Map Re-scaling, and not Mech Re-scaling.
One forum poster (not me) proposed a
brilliant idea of enlarging maps 1.5x to 2x of current size, so that even Assaults can hide behind rocks. Individual mech hitboxes will still be bad (I'm looking at you, Mauler, Awesome, etc.)
But at least MWO does not have to rework/rescale each and every mech chassis and all its variants.
And at least MWO does not have to rework the Bolt-On, with this
Map Re-scaling."
MW Waldorf Statler, on 28 February 2022 - 12:45 AM, said:
Unfortunately, you can scale the map size in the engine, but not simply with the objects on it, which then have to be adjusted individually, from the tree to the building and every texture layer so that the grass texture is not in the city area and the objects not laying under the Terrainmesh or flowing over it.
The only way is make each single Objet and his Hitmesh bigger and create with this scaled bigger Assets a New Map.
Edited by w0qj, 28 February 2022 - 02:16 AM.