Seelenlos, on 24 March 2022 - 02:42 PM, said:
Looking at the Traits of all Mechs, it is not undo-able to see in plain sight, that Light-Mechs with MGs or Lasers are getting sooooo Many Bonus on Cool-Down and Fire-Rate, that it makes their Damage 1000% more to a similar Mech from Med, Heavy or Assault with also more Missile or Laser slots having NO-BONUS-TRAITS AT ALL!
So what does that mean:
Your Catapult A1 has cooldown 10% vs a Locust 3s with 30% Cool-down ab also Bonus to Ammo (Bonus to AMMO for a light Mech? what an insult to physics but hey ...) and a lot of other Bonus-traits + Hit-Box and Speed advantage.
Would these Mechs also have the same values vs their specialized heavier counterparts, (speed-bonus excluded) THEN we could speak of a nearly even Game-play.
I myself have the Urban with 1 Ton of Ammo I am SUPPERIOR to the above Catapult, which in-Genuin is a specialy Missile-Boat THAT should apriori have a Missile-Bonus like the said Urban-Mech, even not double the Bonus to any other Mech not Specialized.
Thanks for the laugh of the morning....
You are unable to see difference of almost 77 damage alpha and 17 damage alpha?
Catapult also unleashes about twice amount of DPS.
Jumpjets are also pretty awesome that you totally ignored, poptarting SRMs into someones face is pretty effective.
We can go do some duels... You take locust I take splatcat, for some reason I think I got pretty good chances of winning.
Seelenlos, on 24 March 2022 - 02:42 PM, said:
Yes there is still too much work to be done within MWO players to make them understand balance and that all mechs should be viable.