Steel Claws, on 13 March 2022 - 02:53 PM, said:
Yes, I watched that video. DATA and Bowser are NOT the typical QP players and the scenario shown in that video should NOT be the typical QP scenario. If you would like to play 1v1 games, play Solaris 7 game mode.
In QP you have two teams of 12 players. Assault 'Mech should stay with his team, so his team mates can protect such lumbering giant against fast and agile light 'Mechs.
Steel Claws, on 13 March 2022 - 02:53 PM, said:
Even knowing he was coming and taking the best builds he could - Bowser only stopped him once out of about 20 tries and typically dies in about 6 seconds.
There is one rule for situations exactly like this. I wrote it in the post #6 of this thread, but I can repeat it here:
"Do not wander around the map alone, unless you are really sure that you can defend yourself against enemy light 'Mech(s)!"
If some foolish assault 'Mech pilot decides to:
- sleep in the drop zone and then chase his team alone across the map
- take assault 'Mech with 30 km/h top speed, only to complain that he was left behind
- wander around the map alone
- go alone to cap some absolutely useless base in the most remote corner of the map
- circle alone around the edge of the entire map because he is "flanking"
- play a lone sniper and camp a kilometre behind his team
- provide LRM support in his LRM Atlas from two grid squares away
... all this without being capable of protecting himself against marauding enemy light 'Mechs ...
... then he deserves to die the most horrible death imaginable, being eaten alive, lasered and machine gunned by enemy light(s) included.