Matchmaker And Mechs
#1
Posted 14 March 2022 - 02:47 AM
independently of the player performance.
It is shame, is it another game when the game is playing you rather than you are playing
the game ?
You can't play some type of builds, because you ll be paired with others specific build (out of meta).
When you repeatdlt score (or suffer) 10-2 matches... there s something going on.
#2
Posted 14 March 2022 - 02:54 AM
Whatever you are experiencing, is random chance. Don't let your brain trick you into seeing patterns where there are none.
#3
Posted 14 March 2022 - 02:58 AM
Tribal556, on 14 March 2022 - 02:47 AM, said:
independently of the player performance.
I can not quite agree.
Tribal556, on 14 March 2022 - 02:47 AM, said:
the game ?
As far as I know, the matchmaker cares predominantly about your Tier and about your 'Mech's weight class. Since the number of active players is not especially high, the matchmaker opens often additional valves as it attempts to build a game (the weight class usually goes out of window as the matchmaker widens its search).
Tribal556, on 14 March 2022 - 02:47 AM, said:
When you repeatdlt score (or suffer) 10-2 matches... there s something going on.
Could you post some stats that would support your claims?
#4
Posted 14 March 2022 - 03:44 AM
and yet: this.
..
#5
Posted 14 March 2022 - 05:08 AM
With that said, there are certain times of the day or even during events where the game can feel different. As you gain experience, you will learn those times and playstyles that can compensate.
Essentially what is happening is player mentality changes. Players will bring whatever mech they think will allow them to reach the event goals the quickest. Call it the meta or heard mentality if you want. Failing to adjust your playstyle to compensate (or your mech) can make the game seem harder.
It's not the matchmaker though. It is just picking players from similar tiers. It has no idea a significant part of the player base just happens to be driving certain kinds of mechs at a certain time.
EDIT - Clarified type of mech to exclude tonnage.
Edited by knight-of-ni, 14 March 2022 - 05:52 AM.
#6
Posted 14 March 2022 - 05:19 AM
Tribal556, on 14 March 2022 - 02:47 AM, said:
independently of the player performance.
It is shame, is it another game when the game is playing you rather than you are playing
the game ?
You can't play some type of builds, because you ll be paired with others specific build (out of meta).
When you repeatdlt score (or suffer) 10-2 matches... there s something going on.
Matchmaker matches first by player tier, then, by other measures, including weight class, but only if possible. The matchmaker uses a number of release valves to ensure match wait times are fairly consistent. The first parameter it starts to ignore if its failing to form a match quickly is weight class, which is why you sometimes see uneven weight distributions between teams, though honestly that matters alot less than people say it does, and its just a fact of life for a game that scratches barely 1000 users at peak hours, with a fraction of that playing during off hours.
What you are currently witnessing is not an issue of the matchmaker, nor is it really an issue. MWO is a complicated game, vastly more complex than other shooters. Few games allow you to so thoroughly handicap yourself before you even get into a match, so its fair to say most matches are won or lost in the mechlab, before the game even creates a team for you. If you're having trouble with certain builds, im sorry to say that some of the reasons for that might be that the builds you are using are bad. I experiment all the time when I play, so that means I get a lot of bad matches where im just clowning around in a stupid mech. That's ok. Its an experiment. Its not "the matchmaker" though. Don't externalize personal choices.
#7
Posted 14 March 2022 - 06:22 AM
pbiggz, on 14 March 2022 - 05:19 AM, said:
Matchmaker matches first by player tier, then, by other measures, including weight class, but only if possible. The matchmaker uses a number of release valves to ensure match wait times are fairly consistent. The first parameter it starts to ignore if its failing to form a match quickly is weight class, which is why you sometimes see uneven weight distributions between teams, though honestly that matters alot less than people say it does, and its just a fact of life for a game that scratches barely 1000 users at peak hours, with a fraction of that playing during off hours.
What you are currently witnessing is not an issue of the matchmaker, nor is it really an issue. MWO is a complicated game, vastly more complex than other shooters. Few games allow you to so thoroughly handicap yourself before you even get into a match, so its fair to say most matches are won or lost in the mechlab, before the game even creates a team for you. If you're having trouble with certain builds, im sorry to say that some of the reasons for that might be that the builds you are using are bad. I experiment all the time when I play, so that means I get a lot of bad matches where im just clowning around in a stupid mech. That's ok. Its an experiment. Its not "the matchmaker" though. Don't externalize personal choices.
Lots of text just to say: "No ur wrong nub, madcuzbad git gud"
But I understand. Really. Honest.
#9
Posted 14 March 2022 - 06:46 AM
Tribal556, on 14 March 2022 - 02:47 AM, said:
independently of the player performance.
It is shame, is it another game when the game is playing you rather than you are playing
the game ?
You can't play some type of builds, because you ll be paired with others specific build (out of meta).
When you repeatdlt score (or suffer) 10-2 matches... there s something going on.
Hey Tribal,
When it comes to particular mechs, some are more popular than others so you'll see them more often in-game. Then there are the game modes. Effective builds for quick-play are not always the best for faction play, and Solaris builds are different again. Some builds are more effective on certain maps, you can't pick-and-choose in quick-play but you can to a greater extent in faction play.
It can get quite complicated and frustrating at times but there's not much we can do about it, especially in quick-play due to the random nature of that mode.
Good hunting,
CFC Conky
#10
Posted 15 March 2022 - 03:36 AM
Tribal556, on 14 March 2022 - 02:47 AM, said:
independently of the player performance.
It is shame, is it another game when the game is playing you rather than you are playing
the game ?
You can't play some type of builds, because you ll be paired with others specific build (out of meta).
When you repeatdlt score (or suffer) 10-2 matches... there s something going on.
its like othe Games, its Suicide to fight in War Thunder with a Grant or Katjusha against a Abrams tank.
Edited by MW Waldorf Statler, 15 March 2022 - 03:38 AM.
#11
Posted 15 March 2022 - 08:00 AM
Lack of matchmaker does mean you need to Git gud or flounder. But the awesone thing is you get to know the map before you drop.
Specialized builds can see really effective use in factionplay since you can cater to the maps.
#12
Posted 16 March 2022 - 11:52 PM
knight-of-ni, on 14 March 2022 - 05:08 AM, said:
Essentially what is happening is player mentality changes. Players will bring whatever mech they think will allow them to reach the event goals the quickest. ...
The gameplay during various events is often (in)famous for the above-average number of LRM-boating 'Mechs deployed.
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