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Is It Time For Mwo2?


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#1 Vellron2005

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Posted 14 March 2022 - 02:41 PM

Ok guys, I know this idea has been floated around before, but I gotta ask again..

Is it finally time to seriously consider MWO2?

Can we consider how a major upgrade of the game we all know and love could come about, with the least hassle of everyone?

What would you like to see in such a game? What would make you open your wallet?

I think a common problem would be "but I paid real money for 200+ mechs, I don't wanna re-buy them all!" - Well yeah, everything has it's lifespan.. I say, all those that have bought any mech pack in MWO should get to pick 4 mechs and have those mechs transfer to MWO2..

Also, I think MWO2 should be UE4 or UE5 based, have random maps and melee like MW5, but also draw for it's balance from MWO. IS LRMs should have minimum range warning like MW5 also.

We should also have a different approach to MWO2.. Instead of it being mech-oriented, this one should be pilot oriented. So you don't skill up mechs. You upgrade them. You skill up your pilot.

Also, we should have our own walk-on dropships and trophy rooms.

And faction. God damn. It should be actually worth playing.. Think MW5-style map and gameplay with location and "does your faction own it" based economy, but you know.. with friends.

Whadda you think guys?

Is it time for a major MWO upgrade?

Edited by Vellron2005, 14 March 2022 - 02:48 PM.


#2 LordNothing

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Posted 14 March 2022 - 03:03 PM

i cant help but think that the game is too niche for another sequel at this point. and i cant help but think that pgi will cut corners again and half *** it. the only way i could see it working is if it was a otp game and not an f2p. id be willing to buy a game, but not bits and pieces of a game or a recurring subscription.

#3 ScrapIron Prime

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Posted 14 March 2022 - 03:39 PM

The best way to get this done on a budget would be the base it off MW5, adding a quickplay queue, a units mode (which is basically what the game is now only PVP), and Faction play based off the mission system that exists. Whether they'll do this or not... I'm not getting my hopes up just yet.

#4 Lanzman

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Posted 14 March 2022 - 05:30 PM

The best approach would be to get the IP in the hands of a proper developer who actually wants to make a good game out of it and listens to the player base [redacted].

As for the MWO2 game itself, I'd like to see the ability to have four or five player types - MechWarrior, Aerospace Pilot, Elemental, Infantry, or Combat Vehicle. You'd get different missions requiring different player types. For instance, you start on a DropShip, launch in your aerospace fighter and defeat the defending fighters, land in your mech to clear an LZ, switch to a vehicle to fight off a counterattack, then join an Elemental unit to headhunt the enemy commander, and finally PBI to mop up. Of course, this would be player vs player all the way thru with the option to choose attacker or defender. You could take an individual mission as a single player, a full assault with a unit, or a whole campaign with a faction. Working out how to preserve your progress while you weren't playing and others were might be an interesting problem, but I'm sure it could be done.

From MWO we'd keep the whole "sit in the cockpit and blow sh*t up" deal.

Edited by Ekson Valdez, 14 March 2022 - 09:57 PM.


#5 LordNothing

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Posted 14 March 2022 - 06:14 PM

View PostLanzman, on 14 March 2022 - 05:30 PM, said:

The best approach would be to get the IP in the hands of a proper developer who actually wants to make a good game out of it and listens to the player base [redacted].

As for the MWO2 game itself, I'd like to see the ability to have four or five player types - MechWarrior, Aerospace Pilot, Elemental, Infantry, or Combat Vehicle. You'd get different missions requiring different player types. For instance, you start on a DropShip, launch in your aerospace fighter and defeat the defending fighters, land in your mech to clear an LZ, switch to a vehicle to fight off a counterattack, then join an Elemental unit to headhunt the enemy commander, and finally PBI to mop up. Of course, this would be player vs player all the way thru with the option to choose attacker or defender. You could take an individual mission as a single player, a full assault with a unit, or a whole campaign with a faction. Working out how to preserve your progress while you weren't playing and others were might be an interesting problem, but I'm sure it could be done.

From MWO we'd keep the whole "sit in the cockpit and blow sh*t up" deal.


living legends 2.

Edited by Ekson Valdez, 14 March 2022 - 09:57 PM.
quote clean-up


#6 ScrapIron Prime

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Posted 14 March 2022 - 06:40 PM

View PostLanzman, on 14 March 2022 - 05:30 PM, said:

The best approach would be to get the IP in the hands of a proper developer who actually wants to make a good game out of it and listens to the player base [redacted].

As for the MWO2 game itself, I'd like to see the ability to have four or five player types - MechWarrior, Aerospace Pilot, Elemental, Infantry, or Combat Vehicle.


Well apart from not playing a mechwarrior in MECHWARRIOR online... you'd need EVE levels of population to support and give matches to all those choices.

As to the developer part... not in the next 5 years. Knowing Microsoft, they will license the IP out to someone when PGI's turn at the helm is up, we just gotta wait. Hopefully not "Sequel to Skyrim" kind of wait... but we are coming up on 10 years here...

Edited by Ekson Valdez, 14 March 2022 - 09:58 PM.
quote clean-up


#7 DaZur

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Posted 14 March 2022 - 07:08 PM

Is it time for a MW (Any iteration) re-boot?

Simple answer is "yes". Players like myself who cut our preverbal teeth on Battletech/Mechwarrior always hunger for the next fix for our addiction...

That said, PGI has run their course with this IP both good and bad. PGI's hubris has bit the hand that feeds it one too many times and They've left a lasting bad taste in many'a fanboi's mouth and they will be hard-pressed to lure back a sizable contingency of potential customers secondary to how they've been treated (be it real or imagined).

Edited by DaZur, 14 March 2022 - 08:35 PM.


#8 PocketYoda

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Posted 14 March 2022 - 08:19 PM

Its been time for years, but i don't think its ever going to happen. And i'm pretty sure it wont be PGI at the reigns if it ever does.

#9 MW Waldorf Statler

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Posted 15 March 2022 - 03:33 AM

PGI is now only a little part of the EG7 Empire and has nothing to say longer or own Wishes.Russ has lost each Interest to the IP and sell it.
EG7 stops each Interest for MW5 while not enough and to little Profit and use the talented Crews for own Projects wide away from the BT/MW Franchise, and here now Dreams for a MWO2 ?

Edited by MW Waldorf Statler, 15 March 2022 - 03:34 AM.


#10 Scout Derek

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Posted 15 March 2022 - 04:31 AM

MWO2 died the moment the contract was signed with EG7.

#11 Bud Crue

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Posted 15 March 2022 - 06:17 AM

ScrapIron Prime said:

1647301156[/url]' post='6448171']
The best way to get this done on a budget would be the base it off MW5, adding a quickplay queue, a units mode (which is basically what the game is now only PVP), and Faction play based off the mission system that exists. Whether they'll do this or not... I'm not getting my hopes up just yet.


From what I recall, EG7 has indicated that the PGI staff that was working on MW5 has been repositioned to focus on other properties, including LOTR-on line and some unknown new venture not related to the MW universe. So the likelihood of any multi-player PVP element being added to MW5 seems very slim (edit).

Scout Derek said:

1647347463[/url]' post='6448204']
MWO2 died the moment the contract was signed with EG7.


Bingo. It was a good run, but when the licensing contract ends and the license goes back to just sitting with Microsoft, I suspect we will be SOL. No one is going to make a MWO2 without some massive PR campaign to somehow bring BT/MW into the popular consciousness; and I just don’t see that happening. This game only managed to get developed because of founder nostalgia, and Russ et al. refusing to walk away from their MW5 dream. They achieved that dream. They’re done here. I don’t know how long we’ve got before EG7 pulls the plug on MWO, but I feel pretty certain given their (and PGI’s) recent statements, and the history of this property, that MWO2 is a non-starter.

Edited by Bud Crue, 15 March 2022 - 06:37 AM.


#12 DaZur

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Posted 15 March 2022 - 07:19 AM

View PostBud Crue, on 15 March 2022 - 06:17 AM, said:


No one is going to make a MWO2 without some massive PR campaign to somehow bring BT/MW into the popular consciousness; and I just don’t see that happening.


Battletech / Mechwarrior needs a solid live-action triple-A movie... Something in the vein of Marvel universe.

Those of us who bathed in the source material and know the IP, know there is enough meat in it to carry some kind of theatrical release.

Sadly, it's just niche and obscure enough to be ignored by anyone who might have the chops to write a screenplay that wouldn't get laughed out all major production houses,..

#13 Der Geisterbaer

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Posted 15 March 2022 - 08:11 AM

View PostDaZur, on 15 March 2022 - 07:19 AM, said:

Battletech / Mechwarrior needs a solid live-action triple-A movie... Something in the vein of Marvel universe.


The best you could hope for is a single film installment in the vein of Pacific Rim and possibly a sequel if the first one doesn't tank in the U.S. market - like the Warcraft movie did - despite decent to phenomenal results world wide.

View PostDaZur, on 15 March 2022 - 07:19 AM, said:

Those of us who bathed in the source material and know the IP, know there is enough meat in it to carry some kind of theatrical release.


Those of us who bathed in the source materials should know these things:
  • The 'hardcore' fan base would dislike pretty much everything where the film makers would have to alter key premises of the universe / setting for the sake of getting a mainstream audience to understand and enjoy central points.
  • Whatever element of Lore narrative the film makers would choose as basis fir their product (be it from the original novels or an entirely newly written piece within the chosen timeline) they'd probably either end up with a situation where the plot is too overwhelming / convoluted for a singular installment to properly convey the basic world building or with something so generic that you could go without the brand "Battletech" and instead put it under a different label like "Robo Jox" (yes I know that that actually is a stompy robot film franchise in its own right)
  • Whatever point in the timeline would be chosen a large portion of the core fan audience would simply dislike the movies based on that choice.

Ultimately a Battletech movie installment would end up to do worse than "Warcraft", "Battle Angel Alita [Alita: Battle Angel]" and "Ghost in the Shell".

#14 Flea King Fleappuccino

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Posted 15 March 2022 - 08:27 AM

View PostLordNothing, on 14 March 2022 - 03:03 PM, said:

i cant help but think that the game is too niche for another sequel at this point. and i cant help but think that pgi will cut corners again and half *** it. the only way i could see it working is if it was a otp game and not an f2p. id be willing to buy a game, but not bits and pieces of a game or a recurring subscription.


It's also a double-edged sword being a super niche game, because there's no other game quite like it, not to mention all the loyal MechWarriors and fans out there :D

#15 bilagaana

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Posted 15 March 2022 - 08:29 AM

I had to look twice to make sure this wasn't a necro thread.

It's not going to happen.

The license is up in a few years. It doesn't make enough money to justify further investment. Their corporate overlords are not going to authorize further expenditure. We'll be lucky if the plug isn't pulled well before the license expires.

Enjoy it in the little time left and don't be surprised if you try to log in one of these days and get a 404, without so much as a "So long and thanks for all the fish."

End of story.

Edited by bilagaana, 15 March 2022 - 09:12 AM.


#16 Flea King Fleappuccino

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Posted 15 March 2022 - 08:38 AM

View PostDaZur, on 15 March 2022 - 07:19 AM, said:


Battletech / Mechwarrior needs a solid live-action triple-A movie... Something in the vein of Marvel universe.

Those of us who bathed in the source material and know the IP, know there is enough meat in it to carry some kind of theatrical release.

Sadly, it's just niche and obscure enough to be ignored by anyone who might have the chops to write a screenplay that wouldn't get laughed out all major production houses,..


That would be epic! The visuals/vibes from Dust would be a perfect fit for the MechWarrior world (the way it portrayed environments, huge spaceships, lasers and other tech, political houses and their uniforms, etc) and I felt the movie was just begging for mechs to appear! Kind of related are these animations from TMC https://www.youtube....aCrewDE1/videos

#17 TheCaptainJZ

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Posted 15 March 2022 - 08:55 AM

There's not enough demand for a future MWO2 at this point in time to be financially solvent--certainly not as long as the lights are on here. MWO would have to shut down for good and then maybe in a few years when demand has been built up. I think it would only come after another long hiatus. But the generation that grew up with Battletech is getting older and I don't get the feeling there's a new generation right behind it. I think there's potential but it's too niche in its current form. I don't know what younger generations would find fun and interesting and unique to propose a new take or direction though.

#18 DaZur

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Posted 15 March 2022 - 08:57 AM

View PostDer Geisterbaer, on 15 March 2022 - 08:11 AM, said:


View PostKing Samu, on 15 March 2022 - 08:38 AM, said:



And there in lies the problem... the US market.

If a Battletech/mechwarrior movie were to have a modicum of success it couldn't draw too deeply from the origin lore or the feudal house backstories... It'd have to be "Stackpoled" to stand on it's own two legs without having to go all Dune'ish just to clue moviegoers in on what's going on... lol

I think something along the Clan invasion storyline would work... Enough flashback review to get folks up to speed in the premise of the movie and then dive right into the invasion.

Edited by DaZur, 15 March 2022 - 08:57 AM.


#19 ScrapIron Prime

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Posted 15 March 2022 - 10:00 AM

View PostDaZur, on 15 March 2022 - 08:57 AM, said:

I think something along the Clan invasion storyline would work... Enough flashback review to get folks up to speed in the premise of the movie and then dive right into the invasion.


Disagree. There's no impact of "clan tech is better than IS tech" if you're just looking at it from a clan point of view. You have to have the IS point of view first to get a storyline out of it.

hate to say it, but you'd need two stories. Do the first story as an Inner sphere struggle of some kind, opening with the fall of the star league montage, then you showcase how life is in the war torn successor states. the second story would be a clan story, which starts off with the exact same fall of the star league montage, but then goes clan side partway through it, focussing on the exodus and referring to the savages we saw in the first story as anarchists that must be brought to heel.

#20 LordNothing

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Posted 15 March 2022 - 10:01 AM

i think the problem is you kind of have to limit the scope and then you can have a solid open world experience. romping around the entire inner sphere with a tiny population spreads it too thin. instead you do:
mechwarrior: tukkayid

where the whole game takes place on a single megamap, like almost every modern game, an open world liberated from the constant play search play cycle of a half baked match maker doing an impossible job. instead you start in noobland and work your way up to the front lines.

it would also solve the problems. steep skill gradients would be less of an issue, as units would actually own territory, would be required to defend territory, and spreading too thin could be disastrous for them. lower skilled players need only steer clear and stick to the pug friendly areas of the map. logistics would be very important, so big scale invasions would be expensive.

it solves the clan balance in a way without cheapening the experience, as clanners can run the better mechs in fewer numbers and with lower respawn rates and with clan organization, as was originally intended. is can field more mechs and reinforce faster.

you get something closer to the intent of faction play, without the drawbacks. and something significantly more involved than a basic arena shooter.

it would have something like the ranking system in mwll, where you progress and do missions (quests) until you get to the next rank, where you are then given access to better mechs and equipment. all would be bv based so a better mech need not be a bigger mech.

i think thats what i would do with a sequel. pgi are likely just going to do what they did with mw5 and simplify things until it gets boring.





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