Curccu, on 20 July 2023 - 06:57 AM, said:
I don't think there is any heat ramping on target.
I may need to test with a friend sometime and make sure. The only information I had to go off was recently unearthed by archaeologists and carted off to the British Museum.
SethAbercromby, on 12 October 2014 - 03:21 AM, said:
Flamers have a very oddball heat generation. Unlike any other weapon in the game does the flamer generate exponential heat the longer it is used, both on you and the enemy. If you were to only use the flmaber within the 90m range, your opponent would always have a faster heat builup than you do. You cannot overheat an enemy with the flamer however. Once the enemy hits 90% heat, the flamer does not cause increased heat buildup, but also cut out the cooling, which makes the next enemy shot very likely to push them over the limit.
To counter the exponential heat builup, you can use chain fire. This make them less effective against your enemy, but help keeping your heat in check. If you want to use flamers, I reccomend 4 to 6 flamers, with two groups, one set for chain fire and one alpha and mix them with some weapons that can cause some actual damage. While flamers are considered extremely underwhelming by the majority of players, that certainly doesn't stop them from shooting your direction while using them.
________________________________________________________________________________
An6ryMan69, on 21 July 2023 - 09:11 AM, said:
Guys hate on LRM boats and somewhat on gauss and blue laser builds, but the flamer has to be the greasiest weapon around, period. Best way to deal with them is to group mob anyone fielding them, every time, and hopefully they start to not show up at all.
With the omnipods I have on my Dire Wolf, I have a Dakka build but a bunch of spare energy slots in the arms and a lot of extra heat pool since I'm using ballistics. So I was able to spare a couple tons for 4 flamers... and now I get to punish anyone who tries to brawl a little too close.
Edited by Marcel Leander, 24 July 2023 - 11:41 PM.