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Next Qp Map Tweak: Terra Therma Classic Reborn
#1
Posted 30 July 2022 - 09:56 PM
ETA: perhaps end-September 2022
Source:
MWO had just updated the Roadmap 2022 webpage
https://mwomercs.com/roadmap
~Supplemental Roadmap 2022 info here:
https://mwomercs.com...auldron-changes
~~There are lots of other things to comment upon in above updated Roadmap 2022 webpage;
will leave it up to others to bring these up!
#2
Posted 31 July 2022 - 07:25 AM
Honestly, what Old Therma really needed was a re-work of the center area. It needed more access paths, perhaps a secondary platform level, and a bit more cover.
Amazingly, Old Therma was one of the most LRM-unfriendly maps, yet the community as a whole hated the map because 1) it was hot as hell, and 2) they insisted on playing it stupid by almost always going for the center.
#3
Posted 31 July 2022 - 10:14 AM
Looking forward to it.
#4
Posted 31 July 2022 - 10:45 AM
Escef, on 31 July 2022 - 07:25 AM, said:
Topographically, old Terra Therma functioned like an urban map. Those rock corridors were a lot of fun.
I'd say 1) turn the biome temperate and the lava into water, removing the heat; and 2) add a couple of alternate entrances to the lower section.
#5
Posted 01 August 2022 - 09:23 AM
#6
Posted 01 August 2022 - 06:50 PM
LordNothing, on 01 August 2022 - 09:23 AM, said:
I recall one time I dropped from the ring to one of the lava rivers exiting the center. I hit the ground and found my energyboat Battlemaster face to face with a Jagermech. We had a mutual, "Oh sh**" reaction (I had 20 tons on him, he had massive DPS), dropped crosshairs on each other, and just opened up. Right as my mech shut down I heard the tell tale sound of a component going pop, and figured that between damage and overheat, I was toast... But then the destruction screen didn't pop up and I saw the Jager collapse. When my mech powered back up my CT structure was exposed and was a deep, deep red.
So, the areas of extreme heat don't matter... Until they do.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edited by Escef, 01 August 2022 - 06:52 PM.
#7
Posted 01 August 2022 - 07:56 PM
#8
Posted 02 August 2022 - 01:02 PM
To fix the map, they could have doubled the number of holes in the wall with an outside pathway or ring. They could also make the middle actually just a no man's land and not have a conquest point there. It would play more like the old Caustic Valley then so I don't know that it would have been an improvement over removing the volcano.
Edited by TheCaptainJZ, 02 August 2022 - 01:03 PM.
#9
Posted 03 August 2022 - 08:37 PM
Game modes do us dirty and until they get proper attention, map reworks will kinda just be bandaids over broken bones.
#10
Posted 03 August 2022 - 09:22 PM
Edited by Nomad Tech, 03 August 2022 - 09:22 PM.
#11
Posted 04 August 2022 - 01:02 AM
So let's just wait and see how PGI reworked the map.
#12
Posted 05 August 2022 - 06:53 AM
Edited by SirNotlag, 05 August 2022 - 07:00 AM.
#13
Posted 08 August 2022 - 12:57 AM
SirNotlag, on 05 August 2022 - 06:53 AM, said:
I just hope that the reworked Terra Therma will not be just another bowl-like map.
#14
Posted 08 August 2022 - 06:51 AM
And people wonder why this game has issues. Blegh.
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