#21
Posted 27 March 2022 - 06:30 AM
#22
Posted 27 March 2022 - 07:32 AM
Edited by martian, 27 March 2022 - 07:33 AM.
#23
Posted 27 March 2022 - 10:32 AM
Hatchetman is ready!
#24
Posted 27 March 2022 - 10:40 AM
Now I want to see a vid of the hatchet in action!
#25
Posted 27 March 2022 - 10:46 AM
#26
Posted 27 March 2022 - 10:49 AM
"I'm a lumberjack and I'm OK
I sleep all night, I work all day ...."
Edited by martian, 27 March 2022 - 12:15 PM.
#27
Posted 27 March 2022 - 03:38 PM
#28
Posted 27 March 2022 - 05:59 PM
#29
Posted 28 March 2022 - 11:39 AM
Are you ready for this?
#30
Posted 29 March 2022 - 06:02 AM
#31
Posted 29 March 2022 - 06:04 AM
Nomad Tech, on 29 March 2022 - 06:02 AM, said:
Them's fightin' words! And you can't fight with a hatchet because MWO has no melee!
seriously though, the hatchetman was cool in HBS Battletech, it will be cool in MW5. And after that... cue the modders!
#32
Posted 29 March 2022 - 06:14 AM
ScrapIron Prime, on 29 March 2022 - 06:04 AM, said:
seriously though, the hatchetman was cool in HBS Battletech, it will be cool in MW5. And after that... cue the modders!
Might see the Axeman then with modding.
#34
Posted 29 March 2022 - 08:34 AM
#36
Posted 30 March 2022 - 02:41 AM
#37
Posted 30 March 2022 - 06:32 AM
MW Waldorf Statler, on 30 March 2022 - 02:41 AM, said:
Yeah, the AI for teammates will be trouble. it engages in order of weapon groups. So if you put the hatchet as weapon group 1 then it will always close to melee instead of firing weapons. If you put the autocannon as weapon group 1, it will never close to melee range. given that... why put ranged weapons on it at all if you're not piloting it yourself?
#38
Posted 31 March 2022 - 06:32 AM
#39
Posted 31 March 2022 - 10:51 AM
what does it come with, other than a mech, with a hatchet?
am i going to feel like i wasted my time/money?
once i know these things i can tell you how excited i am.
#40
Posted 31 March 2022 - 11:30 AM
Just sayin'.
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