DaZur, on 11 April 2022 - 07:08 PM, said:
Correction: This team game resolves in three ways... Win, lose draw. 24 individual players contribute to that binary outcome. The point of my examples was to infer you can have a great game and still loss the match. Conversely, you can contribute very little to a team win yet still net a statistical win.
A win/loss binary outcome is a dependent variable as it relates to the other metrics that contribute to that binary outcome.
Et all, I'm mealy stating opinion and responding to questions and propositions laid out in front of me... I'm to old for a pissing match but do believe any discussion is good discussion so long as all parties play nice and ""someone/anyone" might glean something useful from it.
Please go and read some of Nightbird's older threads about win loss ranking. You're completely correct there are many variables that go into winning a match. But with a large enough sample size, the impact of those variables becomes statistically neutral and the only variable that matters for your aggregate WLR is your contribution. Thus it serves as a much better ranking tool than PSR which is flawed and can be gamed.
I understand that some of this can be a bit thick to wade through, and I do have math background and have had to use basic statistical analyses in some of my work. But I don't have the command of the topic like Nightbird who seems to do it everyday for a living. That said, some of the stuff he's posted is pretty simplified so that most people can understand it without too much trouble.
WLR ranking/matchmaking won't fix most of what's wrong with the system, but it would be an improvement for what _seems_ like little effort.