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Curious About The Hellfire


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#1 N a p e s

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Posted 06 September 2018 - 10:13 AM

So obviously at release these were somewhat present but they seem to have faded to relative non-existence for the time being (until their mc or c-bill release, surely).

But for those who have played the mech, what do you think about it?

Sitting at 60 tons, with clan battlemech build rules it seems like it can do alot of things, especially involving a mix of energy and missile weapons, though there are even a few ballistic hardpoints scattered between variants.

#2 CygnusX7

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Posted 06 September 2018 - 10:39 AM

Void has a -10 % jam chance.
I'd throw the largest CXL engine it will take, a uac10 and 5ermeds.
has masc but @ almost 100kph without speed tweak, meh.

#3 El Bandito

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Posted 06 September 2018 - 11:27 AM

Never played the mech but never seen others do particularly great in it.

It is not a bad mech at all, it is just missing something.

#4 Dark Wooki33 IIC

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Posted 06 September 2018 - 12:20 PM

The only thing it misses are pilots ... and jump jets. Jump jets, on one variant atleast ,would be awesome.

#5 Jackal Noble

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Posted 06 September 2018 - 12:31 PM

It suffers from Novacat syndrome.

#6 Dark Wooki33 IIC

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Posted 06 September 2018 - 12:34 PM

What syndrome? Can you be somewhat more precice?

#7 FupDup

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Posted 06 September 2018 - 12:37 PM

Looking on paper, it has pretty wonky hardpoint layouts on every variant except that quad missile one. In actual combat, this gundam is very rare so it's hard to judge properly.

The presence of double hand actuators and somewhat awkward engine cap on some variants (reduces your ability to spam DHS) for a mech that is clearly geared towards laser vomit doesn't help.

Edited by FupDup, 06 September 2018 - 12:40 PM.


#8 Jackal Noble

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Posted 06 September 2018 - 12:47 PM

View PostDark Wooki33 IIC, on 06 September 2018 - 12:34 PM, said:

What syndrome? Can you be somewhat more precice?

It has bad hitboxes, but can bring a lot of firepower to the table. Honestly despite being a Battlemech, it brings marginally more fire-power to the table than the Maddog - it's equivalent 60 tonner in the Clan stable. The Maddog being a solid mech, does some things a bit better ie missiles. The Hellfire can bring bigger launchers and more secondaries at faster speed, but the Maddog is just better.
TLDR - It has really bad hitboxes. Often times you leave the MASC out to opt for a larger engine because it's boost is semi-paltry. IE just go up to a xl300 rather than a 280 because the MASC weighs 2 tons.

#9 MischiefSC

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Posted 06 September 2018 - 01:34 PM

MADD is tankier, faster and brings strong enough firepower already with better quirks.

#10 FupDup

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Posted 06 September 2018 - 01:37 PM

View PostMischiefSC, on 06 September 2018 - 01:34 PM, said:

MADD is tankier, faster and brings strong enough firepower already with better quirks.

All but two HLF variants have a higher engine cap than the Vulture, and even those two can still outrun the Vulture for a short time using MASC. Also, downgrading from 81 to 78.3 speed isn't that big of a deal.

The rest is true though.

#11 Battlemaster56

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Posted 06 September 2018 - 01:37 PM

The base pack alone is very good and with 1 being the best imo, with it heavy laser duration quirk it can do some really nice poking with hll+ 6xerml and masc making it easy to twist damage and poke easier. And really only need to put a decent engine on it and not put any upgrades, you can take the ferro off and put extra bit of dhs for a cooler build.

#12 MischiefSC

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Posted 06 September 2018 - 02:43 PM

View PostFupDup, on 06 September 2018 - 01:37 PM, said:

All but two HLF variants have a higher engine cap than the Vulture, and even those two can still outrun the Vulture for a short time using MASC. Also, downgrading from 81 to 78.3 speed isn't that big of a deal.

The rest is true though.


The MASC and/or bigger engine sacrifice the greater potential firepower - the only reason to take it. At that point you're playing with bad hardpoint layout, **** hitboxes and mediocre firepower.

#13 El Bandito

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Posted 06 September 2018 - 06:40 PM

I suppose people can try the MASC side-peeking tactic with it with 2xCERPPC + backup weapons?

#14 Marquis De Lafayette

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Posted 06 September 2018 - 06:50 PM

Imho it’s one of these mechs that is just “ok”....not bad and not good. The masc is the only good thing about it really and pretty much all the criticism is more or less accurate. Maybe it finds a situational niche in a FW deck somehow (conquest: 3x linebackers and a hellfire?....maybe...just for the speed advantage it can have over a Maddog). However, in most situations the Maddog would likely be a more solid choice.

#15 Kubernetes

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Posted 06 September 2018 - 07:59 PM

It plays more like a super Medium than a true line Heavy, but even in that role the Linebacker is much better. It can pack a fair amount of firepower, but it can't take many hits and it's not particularly fast. In my experience you can do well in it, but it takes a lot of work (way more than a Dragon or Mad Dog).

#16 Black Ivan

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Posted 06 September 2018 - 10:40 PM

Just tried my Hellfires and they are damn big targets wioth bad hit boxes, especially with the big laser gun

#17 N a p e s

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Posted 07 September 2018 - 08:11 AM

From what I'm seeing here, this will be one to pickup when it comes out for c-bills

#18 MischiefSC

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Posted 07 September 2018 - 08:17 AM

View PostN a p e s, on 07 September 2018 - 08:11 AM, said:

From what I'm seeing here, this will be one to pickup when it comes out for c-bills


Don't buy a mechbay for it. It's not worth the MC cost of the mech bay.

#19 faszomcsubakka

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Posted 06 April 2022 - 12:18 PM

Im not a serious player and my second mech is a hellfire. 4xLRM15, masc for momentum (its fantastic), probe, double tag for being able to tag from both sides and nothing else on arms (I know, I know, a ton a piece and whywhywhy, but it works like charm), full wpn skilltree. For some days I’m getting used to it; once I did 1.1K dam but usually around 500 avg. It’s a lot of fun. Rarely when I run out of missiles I can still help a lot by tagging for the mates. I find it quite agile to chase lights too, 3-4 salvos usually do the trick. When they think I’m an easy prey, I start to back up with masc to 200m in like 2 secs. And then dam. No back armor, so gotta dance a lot. No other hardpoints. I’m lazy a.f.
Lets be experimental! I enjoy this so much.

Edited by faszomcsubakka, 06 April 2022 - 12:22 PM.


#20 martian

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Posted 06 April 2022 - 12:49 PM

View Postfaszomcsubakka, on 06 April 2022 - 12:18 PM, said:

Im not a serious player and my second mech is a hellfire. 4xLRM15, masc for momentum (its fantastic), probe, double tag for being able to tag from both sides and nothing else on arms (I know, I know, a ton a piece and whywhywhy, but it works like charm), full wpn skilltree. For some days I’m getting used to it; once I did 1.1K dam but usually around 500 avg. It’s a lot of fun. Rarely when I run out of missiles I can still help a lot by tagging for the mates. I find it quite agile to chase lights too, 3-4 salvos usually do the trick. When they think I’m an easy prey, I start to back up with masc to 200m in like 2 secs. And then dam. No back armor, so gotta dance a lot. No other hardpoints. I’m lazy a.f.
Lets be experimental! I enjoy this so much.


Welcome to the forums!

I am happy to hear that you are having fun in this less-used BattleMech.

One note: Instead of reviving the thread from 2018, it could be a good idea to start a new thread.

Should you encounter any difficulties on your way to Tier 1, you can always ask here: New Player Help





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