


Hyper-Quirked Mechs
#61
Posted 16 April 2022 - 04:58 AM

#63
Posted 16 April 2022 - 11:43 PM
#64
Posted 16 April 2022 - 11:53 PM
Curccu, on 16 April 2022 - 08:10 AM, said:
60 ppfld? Yes thats actually less than many laser vomit builds but they tend to splash their damage all over the place unless they have good aim or a stationary target and boated ppc can't get close to that.
#65
Posted 17 April 2022 - 12:12 AM
Meep Meep, on 16 April 2022 - 11:53 PM, said:
60 ppfld? Yes thats actually less than many laser vomit builds but they tend to splash their damage all over the place unless they have good aim or a stationary target and boated ppc can't get close to that.
Well correct me if I'm wrong but Victor is only mech that can actually take triple AC20? and it will go slow as technopredator and has very limited ammo.
#66
Posted 17 April 2022 - 12:29 AM
Curccu, on 17 April 2022 - 12:12 AM, said:
If that's the case wouldn't it be more productive to ask for a hsl+1 for that specific mech?
#67
Posted 17 April 2022 - 04:38 AM
Curccu, on 17 April 2022 - 12:12 AM, said:
Correct. 2 tons of ammo per gun, 40kph speed, and extreme armor stripping to fit it all. It’s not worth considering.
#68
Posted 17 April 2022 - 05:49 AM
Meep Meep, on 17 April 2022 - 12:29 AM, said:
If that's the case wouldn't it be more productive to ask for a hsl+1 for that specific mech?
No, it would make sense for all mechs that can have two AC20s be able to shoot two AC20s without ghost heat in my opinion.
To make it clear I don't want anything with 3xAC20... I want all mechs be able to shoot 2xAC20 without ghostheat.
#70
Posted 17 April 2022 - 11:39 AM
Curccu, on 17 April 2022 - 05:49 AM, said:
To make it clear I don't want anything with 3xAC20... I want all mechs be able to shoot 2xAC20 without ghostheat.
Didn't they change IS ac20 so that two can fire at the same time with no ghost heat? I don't really use projectiles past mg so I don't keep up with the changes on them.
#72
Posted 19 April 2022 - 04:34 AM
Having said that the problem is that the Gauss cooldown itself drastically increased over time compared to the past. I forgot, but I think it was around 3-3.5 sec back in the day.
The Grid Iron is nothing special because the gauss is nothing special any more not because it quirks changed.
#73
Posted 19 April 2022 - 06:12 AM
Louis Brofist, on 19 April 2022 - 04:34 AM, said:
Having said that the problem is that the Gauss cooldown itself drastically increased over time compared to the past. I forgot, but I think it was around 3-3.5 sec back in the day.
The Grid Iron is nothing special because the gauss is nothing special any more not because it quirks changed.
Single gauss was never nothing special, builds with Gauss and something (punch of lazors or peeps) has been meta few times but from pretty much from the beginning of this game catapult K2 with twin gauss was the ****...
Then CTF-3D with 2xPPC and gauss...
Victor-DS with Gauss and peeps
later Timber with a Gauss and 5xERML...
#74
Posted 19 April 2022 - 08:11 AM
It was fragile, with no shield arms and no massive armor/structure quirks at the time, but if you managed to get in there either unnoticed or with friendlies drawing attention, you could lay down some massive hurt on someone in a very short amount of time.
#75
Posted 19 April 2022 - 08:45 AM
YueFei, on 19 April 2022 - 08:11 AM, said:
It was fragile, with no shield arms and no massive armor/structure quirks at the time, but if you managed to get in there either unnoticed or with friendlies drawing attention, you could lay down some massive hurt on someone in a very short amount of time.
Hunchback 4sp used to have some of the best structure quirks in the game and was super tanky. I used to take Atlas D and three Hunchback 4SPs to every Emerald Taiga FP game.
#76
Posted 19 April 2022 - 11:45 AM
Curccu, on 19 April 2022 - 06:12 AM, said:
Then CTF-3D with 2xPPC and gauss...
Victor-DS with Gauss and peeps
later Timber with a Gauss and 5xERML...
Average alphas have gone up since then. The double PPC Gauss poptart cata was meta-warping at the time, but would have been nothing particularly special today, even if it were fully un-nerfed.
#77
Posted 19 April 2022 - 01:17 PM
pbiggz, on 19 April 2022 - 11:45 AM, said:
Average alphas have gone up since then. The double PPC Gauss poptart cata was meta-warping at the time, but would have been nothing particularly special today, even if it were fully un-nerfed.
Yes they have and my point that Grid Iron with that old 50% cooldown to gauss wouldn't have been really special in any point of this games history.
feeWAIVER, on 19 April 2022 - 08:45 AM, said:
Structure and armor were both urbie caliber at some point, fun mech at that point... haven't seen one since.
#78
Posted 20 April 2022 - 05:39 AM
Curccu, on 19 April 2022 - 01:17 PM, said:
Structure and armor were both urbie caliber at some point, fun mech at that point... haven't seen one since.
I'd be in favour of more powerful quirks.
#79
Posted 20 April 2022 - 05:53 AM
#80
Posted 21 April 2022 - 01:37 PM
- 1: excessive LRM10 Quirks for the Hunchback 4J
- 2: the Wubverine by Fantastic Tuesday...
- 3: Locust 1V with 50% reduced Laser burn time, 50% laser cooldown.
- 4: The 4N Stalker had excessive Large Laser Quirks
2: The video speaks for itself.
3: Imagine firing Large Pulse Lasers so often and rapid, that you hear the "charging up wub" like 5 times after stopping firing.
4: It was impressive. Ran cool, good range loved it.
Edited by Shivalah, 21 April 2022 - 01:37 PM.
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