

9 replies to this topic
#1
Posted 13 April 2022 - 10:31 AM
Anyone have a list of current 04/2022 weapon stats?
I cant find and am currently without a computer.
Would be really cool if someone could provide!!!!
I cant find and am currently without a computer.
Would be really cool if someone could provide!!!!
#2
Posted 13 April 2022 - 10:57 AM
Hey, welcome to MWO forums again!
Current MWO weapon stats
https://mwo.nav-alph...uipment/weapons
MWO weapon ghost heat tables
https://mwo.nav-alph...pment/ghostheat
Weapon behavior after MWO/Cauldron patches
https://mwomercs.com...auldron-changes
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list
Do have fun diving into this info!!
- - - - - - - - - -
Also: My pet peeve with MechDB: lack of minimum range info!!
IS LRM = hard minimum 180m (below minimum range = zero damage)
IS Heavy PPC = hard minimum 90m (below minimum range = zero damage)
IS STD PPC = 'minimum' 90m (below minimum range = exponential decay in damage)
IS Light PPC = no more minimum range
Correction: (thanks to Heavy Money!)
Clan ATM = hard minimum 120m (below minimum range = zero damage)
Clan ATM = 'minimum' 120m (below minimum range = exponential decay in damage)
Clan LRM = soft minimum 180m (below minimum range = exponential decay in damage)
Current MWO weapon stats
https://mwo.nav-alph...uipment/weapons
MWO weapon ghost heat tables
https://mwo.nav-alph...pment/ghostheat
Weapon behavior after MWO/Cauldron patches
https://mwomercs.com...auldron-changes
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list
Do have fun diving into this info!!
- - - - - - - - - -
Also: My pet peeve with MechDB: lack of minimum range info!!
IS LRM = hard minimum 180m (below minimum range = zero damage)
IS Heavy PPC = hard minimum 90m (below minimum range = zero damage)
IS STD PPC = 'minimum' 90m (below minimum range = exponential decay in damage)
IS Light PPC = no more minimum range
Correction: (thanks to Heavy Money!)
Clan ATM = hard minimum 120m (below minimum range = zero damage)
Clan LRM = soft minimum 180m (below minimum range = exponential decay in damage)
Edited by w0qj, 15 April 2022 - 09:10 AM.
#3
Posted 13 April 2022 - 12:51 PM
i just pull weapons.xml out of gamedata.pak to get the most up to date data.
#5
Posted 13 April 2022 - 04:40 PM
w0qj, on 13 April 2022 - 10:57 AM, said:
Hey, welcome to MWO forums again!
Current MWO weapon stats
https://mwo.nav-alph...uipment/weapons
MWO weapon ghost heat tables
https://mwo.nav-alph...pment/ghostheat
Weapon behavior after MWO/Cauldron patches
https://mwomercs.com...auldron-changes
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list
Do have fun diving into this info!!
- - - - - - - - - -
Also: My pet peeve with MechDB: lack of minimum range info!!
LRM = hard minimum 180m (below minimum range = zero damage)
Heavy PPC = hard minimum 90m (below minimum range = zero damage)
STD PPC = 'minimum' 90m (below minimum range = exponential decay in damage)
Light PPC = no more minimum range
ATM = 'minimum' 120m (below minimum range = exponential decay in damage)
Current MWO weapon stats
https://mwo.nav-alph...uipment/weapons
MWO weapon ghost heat tables
https://mwo.nav-alph...pment/ghostheat
Weapon behavior after MWO/Cauldron patches
https://mwomercs.com...auldron-changes
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list
Do have fun diving into this info!!
- - - - - - - - - -
Also: My pet peeve with MechDB: lack of minimum range info!!
LRM = hard minimum 180m (below minimum range = zero damage)
Heavy PPC = hard minimum 90m (below minimum range = zero damage)
STD PPC = 'minimum' 90m (below minimum range = exponential decay in damage)
Light PPC = no more minimum range
ATM = 'minimum' 120m (below minimum range = exponential decay in damage)
Isn't ATM hard minimum 120?
#8
Posted 14 April 2022 - 12:04 AM
LordNothing, on 13 April 2022 - 06:48 PM, said:
im not sure the tos allows me to reveal that. il just say that a pak file is really just a zip file.
PGI does this on their own behalf:
https://mwomercs.com.../list/full.json
#9
#10
Posted 14 April 2022 - 01:08 PM
the json is a lot easier to read than the xml. as a c programmer i love me some curly braces. xml reminds me too much of html, the horror.
either one is just a hierarchical set of key-value pairs. easy to read with code and with off the shelf parser libs available, so you can implement with the include statement. there are xml/json viewers (even online ones) that can make either format easier to read.
either one is just a hierarchical set of key-value pairs. easy to read with code and with off the shelf parser libs available, so you can implement with the include statement. there are xml/json viewers (even online ones) that can make either format easier to read.
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