Jump to content

Atlas As7-D-Dc Doombrawler Build


9 replies to this topic

#1 caligula jones

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts

Posted 18 April 2022 - 09:42 AM

edited w/build tweaks and new link:


i love my D-DC, but was struggling to manage heat, mobility and what range to fight at... longer range engagements didn't really work due to mobility, mech size and weapon hardpoint locations, but i didn't like the inability to engage at those ranges w/a pure short-range facehugger. i felt like i was walking halfway around the map before being in range of anything...

i also love RACs. a lot. i also run a hunchback w/3x rac2s. Posted Image

after some tweaking and fine tuning, i built this:
DOOMBRAWLER

skill tree:
https://kitlaan.gitl...00000#s=Weapons

firepower, survival and sensors in order of priority, and one point in aux for a 2nd consumable. i found that seismic sensor is really useful in letting you know you're getting snuck up on. i'm really curious about the new skill system and what fun things i can put together for this mech.

consumables: cool shot and uav.

this mech is big, slow and can facehug/arm tank all day. you need to communicate this to your team, and do NOT get left behind when moving in to position. one or two light mechs will eat you alive if they catch you alone.

as you trundle serenely across the map, take opportunistic shots w/your racs but generally try to stay in cover. if you start getting sniped, try to arm tank and hide ASAP. you have decent range w/the RACs, but the only time you should snipe is if you get an uncontested flank.

once engaged and the brawl is about to begin, either lead the main push or if possible, try to get a flank. you're slow, so there's a good chance that by the time you work around the main fight that you'll get a flank when the red team pulled back for cooldown.

watch your armor as you're hosing everything down, and when you start taking damage use your arms to tank as you back out.

this is not a solo build -- you need to have teammates around and be sure to communicate what you're doing. it'll take some time to get from points A to B, and you won't have enough mobility to redirect much once committed!

enjoy!

Edited by caligula jones, 24 April 2022 - 03:40 PM.


#2 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 18 April 2022 - 10:45 AM

Not a bad build. it requires a lot of face time, but the build can take it.

#3 caligula jones

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts

Posted 18 April 2022 - 03:01 PM

View PostScrapIron Prime, on 18 April 2022 - 10:45 AM, said:

Not a bad build. it requires a lot of face time, but the build can take it.


yep. the secret is to know when to twist and back out. patience, followed by insane violence and a pause is the name of the game.

and dat feeling when you get a flank push, and finish the game w/o arms and red CT structure! :)

#4 Neutron IX

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,018 posts
  • Location"Soylent Green. It's what's for dinner."

Posted 18 April 2022 - 09:26 PM

I run a very similar build. It's a lot of fun, and as has been noted, it can handle the facetime when you play your cards right for sure.

AS7-D-DC

I have such a great big soft spot for Atlas mechs.

#5 caligula jones

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts

Posted 19 April 2022 - 01:00 PM

View PostNeutron IX, on 18 April 2022 - 09:26 PM, said:

I run a very similar build. It's a lot of fun, and as has been noted, it can handle the facetime when you play your cards right for sure.

AS7-D-DC

I have such a great big soft spot for Atlas mechs.


same. i <3 these big ol guys!

nice build, i might swap light ferro for endo structure and see how it feels.

favorite atlas moment: once they fixed torso twist speed (last year?), the D-DC was the first mech i dusted off and took out. first match, i delivered a mid-air AC20 round to some rando light mech that thought it was being clever... lovely to watch it land and get the first kill of the game. :)

#6 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,847 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 19 April 2022 - 03:42 PM

Love Atlas' amazing torso twist!

[Edited below for patch history clarity]:

May 2021 Mech Agility Pass list of mechs:
Firestarter, Centurion, Hunchback, Hunchback IIC, Night Gyr, Timber Wolf, Atlas, Kodiak
https://mwomercs.com...42410-18may2021

June 2021 Mech Agility Pass list of mechs.
https://mwomercs.com...obility-changes
https://mwomercs.com...2420-22june2021

Index of MWO/Cauldron patches:
https://mwomercs.com...auldron-changes


View Postcaligula jones, on 19 April 2022 - 01:00 PM, said:

...they fixed torso twist speed (last year?)... Posted Image

Edited by w0qj, 20 April 2022 - 04:43 PM.


#7 caligula jones

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts

Posted 20 April 2022 - 08:04 AM

View Postw0qj, on 19 April 2022 - 03:42 PM, said:



lololol they forgot to put the atlas in there

#8 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,847 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 20 April 2022 - 04:42 PM

A) Atlas (and the total of 8 mech chassis from May 2021 Mech Agility Pass) was purposely left out
of the June 2021 Mech Agility Pass list of mechs.
https://mwomercs.com...obility-changes
https://mwomercs.com...2420-22june2021

B ) Specifically, the May 2021 Mech Agility Pass list of mechs consists of 8 mech chassis:
Firestarter, Centurion, Hunchback, Hunchback IIC, Night Gyr, Timber Wolf, Atlas, Kodiak
https://mwomercs.com...42410-18may2021

Index of MWO/Cauldron patches:
https://mwomercs.com...auldron-changes



View Postcaligula jones, on 20 April 2022 - 08:04 AM, said:

lololol they forgot to put the atlas in there


#9 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,747 posts
  • LocationPoland

Posted 22 April 2022 - 08:01 AM

View Postcaligula jones, on 18 April 2022 - 09:42 AM, said:

DOOMBRAWLER
i run CASE in each arm, but mechlab doesn't seem to want to let me use it. :\
Because Smurfy's hasn't been updated since 2019 or so. You really should be using MechDB, there's been a bunch of changes that it accounts for where Smurfy doesn't.

Quote

skill tree:
a1f3bb7cc3fce5d7fbaeffbff7f0000000000000000000070a5668c000000

Here's a link to Kitlaan's skill tree builder: https://kitlaan.gitl...00000#s=Weapons

#10 caligula jones

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts

Posted 24 April 2022 - 02:53 PM

edited first post w/updated build and skill tree.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users