

Sell Me On Any Marauder
#1
Posted 08 March 2022 - 01:26 AM
#2
Posted 08 March 2022 - 01:35 AM
DEV1ATE, on 08 March 2022 - 01:26 AM, said:
Well, it depends.

Marauder is an IS heavy 75-ton 'Mech. Thus, it is less powerfull than 100-ton Marauder II or 85-ton Clan assault Marauder IIC. If you expect to roll effortlessly over opposing 'Mechs, you are going to be disappointed.
Could you tell us what type of combat you envision for your Marauder?
#3
Posted 08 March 2022 - 02:19 AM
#4
Posted 08 March 2022 - 02:31 AM
The base argument for all variants of the Mech is its geometrie alowing for a maneuver called microtwisting to distribute damage that would be difficult to distribute for other mech chassis (f.e. Warhammer, Cataphract, Black Knight, Atlas, Direwolf, Warhawk)
Arguments for certain Variants:
The classic MAD-3R: Ballistics with Lasers....the directive here is move fire 2-3 salvos cover move fire and repeat...never go into a staring contest and start to wiggle your torso when fired at with everything but gauss and ppc...and never engage in a staring contest...no chassis in the game profit more from clever movement and twisting than the marauder chassis. You will find this mech one of the hardest to kill mechs you can sit in.
IS Heavy ECM Laser Support: MAD-9M
Stay at least at 300m but do not loose your team. The mech is hard to see, hard to lock on and you can fire those Lasers over and over again. Its a poke mech for coming out firing full alphas and get back into hiding. Yo got enough range for most maps and and it will be hard for claners to play their range advantage...with a little practiseyou can even microtwist during firing without loosing focus. Change cover frequently.
IS Assault Dakka with ECM: mad-4l
You are slow but not too slow, you got lots of armor and you can twist easier than most assaults. Your arm mounted Dakka makes it easy to follow even faster targets and your ECM helps reducing the LURMageddon.
Stay at medium ranges and pelt them like there is no tomorrow.
(Sure you could go for 2Gauss and an ERPPC with ECM and Stealth...but the question is...are you that good at aiming and moving ?)
IS Assault Brawler: mad-5a
50 dmg pinpoint but without the terrible fragilenes that comes with the Fafnirs broad form and its HGauss Rifles. While Heat could be an issue its not that pronounced.
Maps like River city or Solaris will be quite satisfying with this Beast. But you need to be patient and attack right with the flock.
Clan Assault firesupport: mad-iic-a
Essentially like the 3R on IS side but on steroides. Sadly it also feels more squishy due to the larger size.
Also carefull with the heat...remember do not try to stare something down...fire calculated controlled salvos and get back into cover or amidst your friends.
Edited by The Basilisk, 08 March 2022 - 06:59 AM.
#5
Posted 08 March 2022 - 02:46 AM
DEV1ATE, on 08 March 2022 - 02:19 AM, said:
As I said, Marauder IIC is 85 tons of the Clan technology. IS 75-tonner is going to be weaker.
DEV1ATE, on 08 March 2022 - 02:19 AM, said:
Well, there are some choices when it comes to Marauder:
- MAD-3R/5M - lasers with one or more dorsal guns like RAC-2s or RAC-5s, LBX-10s, etc. If you really want to brawl, then AC-20. MAD:5M can equip Jump Jets.
- MAD-5D/9M - lasers and MRMs. Both variants have only two missile hardpoints, so using SRMs would be pointless. Some people run them them as pure MRM boats, but personally I prefer medium lasers and smaller MRM racks. Almost forgot: MAD-9M carries the Guardian ECM suite.
- Bounty Hunter's Marauder - AC-20 with either lasers or Snubbies. Can be equipped with Jump Jets too.
Edited by martian, 08 March 2022 - 02:46 AM.
#6
Posted 08 March 2022 - 04:04 AM
My all-purpose MAD-3R mounts 2PPC, 2AC/5, and 2ERSL. The main weapons sync up beautifully and crank out volleys of pinpoint from 700 meters all the way in to under 50.
#7
Posted 21 March 2022 - 10:46 AM
#8
Posted 29 March 2022 - 04:13 PM
#9
Posted 29 March 2022 - 04:49 PM

Bug Eater, on 29 March 2022 - 04:13 PM, said:
#10
Posted 01 April 2022 - 04:38 AM
#11
Posted 07 April 2022 - 08:40 AM

Moved to assault mechs subforum for new player help

#13
Posted 12 April 2022 - 08:54 AM
The IS marauder 2 is a little slow, but the missile one can be devastating.
I love the standard IS marauders in general, because the profile makes it easy to torso twist and control where you take damage. I have a build that uses 2 heavy ppc and 2 snub nose ppc that has a cool kind of gunslinger vibe to it. The clan marauder 2cs can be really powerful and are overall good mechs.
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