Kodan Black, on 19 April 2022 - 11:29 AM, said:
I hear this loads on the forums. Then in the game everyone complains it is a sniper fest that isn't fun anymore. Dunno what is the disconnect there, but when you hear it over and over in game from players unsolicited I have to think it might be an actual issue.
See, if you take a brawler and a sniper and plonk them down on a map and they are both good players, then the brawler is going to approach using cover or some sensible path that minimizes damage, and the sniper is going to try to position well and deny cover. The sniper will try to do enough dmg that, once the brawler makes it into close range, they are damaged enough that the sniper can still win despite being much less effective than them. The skill of both players matters, but generally speaking the sniper is in the much more passive role. They have less to work with in terms of positioning because they need to be constantly watching for the brawler when they are in the open, etc. The difference between a very good and very bad sniper is not going to be all that large because there probably isn't any super strategic move to pull off at all. It'll mostly be a matter of taking shots as they are presented and trying to stay on target.
In contrast, what the Brawler does matters a LOT. They are in the active role. If they charge straight at the sniper and stay in the open the whole time, they'll take a ton of damage. If they use some of the potential cover, they'll take less. If they get the most out of the potential cover, they'll take the lowest amount of damage. Generally, getting the most out of potential cover and making the most efficient approach will be much harder than what the sniper is doing.
So this dynamic is inherently unbalanced because the brawler has to work much harder than the sniper. But this isn't unfair, because the brawler is rewarded in that as long as they achieve at least a decent amount of cover use, they will basically always win with the way things are currently balanced (with the exception of very very large maps and/or very very slow brawlers.)
Now of course in a real match you have more people, more speeds of mechs, and generally more variables of every type. But this basic dynamic still exists: Brawlers are rewarded if they can pull off their active role. Snipers are much more passive and are generally at the mercy of what the enemy team lets them get away with.
So this is why there are complaints about Sniper meta, especially at lower tiers. People don't know how to properly perform their active role, both as an individual and on a team level. And they aren't necessarily bad for not knowing, because its not really taught that well, and it can be ruined by people not playing properly. Bad brawlers crash and burn hard. Bad snipers still do some damage, and may even get to farm hard if the enemy team blunders around and lets them do it enough. People observe this and draw conclusions.
But what people regularly do is not the same as what can be done. If brawlers get it together even a little bit, they can generally smash everyone. But when this happens, we don't call it 'brawler meta' because people think it is proper and normal. People apply an analysis that lacks overall context, and often apply it to themselves as a solo slow brawl atlas or something, and they draw incorrect conclusions.
And of course, it is often top players who are the snipers that stand out because they know they can count on the enemy team blundering around and letting them farm. So this introduces a further bias. People don't notice all the low tier snipers who are basically irrelevant every match.
Edited by Heavy Money, 19 April 2022 - 02:04 PM.