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New Skill Tree Thing


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#1 Burning2nd

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Posted 03 May 2022 - 12:11 AM

Please tell me that this new skill tree reconfiguration

IS NOT going to zero out our mechs, and that we are NOT going to have to reapply all our skill points



Ill never be able to get them the same again

#2 Aidan Crenshaw

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Posted 03 May 2022 - 12:20 AM

View PostBurning2nd, on 03 May 2022 - 12:11 AM, said:

Please tell me that this new skill tree reconfiguration

IS NOT going to zero out our mechs, and that we are NOT going to have to reapply all our skill points



Ill never be able to get them the same again


If you had watched the Devlog or older discussions about this, you could rest assured, since you don't have to reconfigure any of your mechs. The now active nodes will stay active as they are now.
Only when respeccing the nodes and you had, say, nodes 1, 2 and 5 active, you'll have to respecc nodes 3 and 4 to be able to activate 5 again.

Edit: See for yourself:
Mwo May Features Update! Updated!

Edited by Aidan Crenshaw, 03 May 2022 - 12:24 AM.


#3 martian

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Posted 03 May 2022 - 12:27 AM

View PostBurning2nd, on 03 May 2022 - 12:11 AM, said:

Please tell me that this new skill tree reconfiguration

IS NOT going to zero out our mechs, and that we are NOT going to have to reapply all our skill points

Ill never be able to get them the same again

Your unlocked skills (like +10% range or +5% cooldown etc.) should stay unlocked as they are now. However, you will have to unlock new nodes, "if" they appear between skill nodes that you have unlocked.

I guess that the game will not let you save the changed skill tree until all conflicts are resolved according the new skill tree nodes dependencies.

#4 Burning2nd

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Posted 03 May 2022 - 11:28 AM

pgi... getting better by the decade

sigh of relief





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