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Most Underused Mechs


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#21 TheCaptainJZ

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Posted 04 May 2022 - 07:18 AM

View PostThreeStooges, on 03 May 2022 - 07:13 PM, said:

Jenners of both fractions are ones I hardly see. Has suffered ever since it was the only light mech from the ct-on-legs the geomotry of it makes it. You might see the all missile one with srms but the rest are mia. Not even worth getting any of the others.

Jenners have suffered around the same time that they were rescaled up in size. And now we have mechs that have more hardpoints.

#22 TheCaptainJZ

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Posted 04 May 2022 - 07:22 AM

Frankly, even in the early days, there were definitely unloved variants. You only saw them because everyone had to have 3 variants to level to fully level the one they really wanted.

#23 LordNothing

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Posted 04 May 2022 - 11:38 AM

i try to run my least used mechs. especially lately ive been trying to get 25 games on every mech. but there are a lot of mechs with fewer than 25 games and it takes a long time. barring fairly new acquisitions, i found these as my least used 4. the fact that there is one of each class is highly coincidental.

mad-4l 16 games, 0.83 brownie points
uzl-3s, 17 games, 0.83 brownies
rgh-ic, 17 games, 0.88 brownies
osr-1v 17 games, 0.77 brownies

brownie points are my mech rating system, i dont consider a mech viable until it gets to be > 1.0 (which should represent an average mech), and really good mechs can be 2 or 3. its computed based off kdr, wlr, and damage per match. each is multiplied by the reciprocal of the average for each value across the entire data set, summed together, then divided by 3.if that doesn't make sense that's ok because it confused the hell out of me too last time i had to fix a glitch in my spread sheets. ive contemplated using multiplicative components rather than summed, 3d vector magnitude, and finite range mapping (best mech 1 worst mech 0) for each component, but i still havent tried them yet. needless to say none of these mechs are ranked very high.

Edited by LordNothing, 04 May 2022 - 07:16 PM.


#24 Alex Morgaine

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Posted 04 May 2022 - 03:13 PM

Osirus.... When I do run it, it feels like a 30 ton flea. Except it's also 30 ton size.
Spider:nope ain't got it
Panther: fun but tall for 35 tons. 90% of the time you can run similar at 30 tons or on a different 35 ton chassis so might be personal preference but I also did some oddball panther builds
Cougar: it's a clan raven. In that I mean it's a 35 ton Mech that can carry a 50 ton load out. But with 35 ton Mech armor. Fun until you get focused XD and people have that need for speed thing.

#25 pattonesque

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Posted 04 May 2022 - 03:20 PM

There's an ERPPC ECM poptart Cougar that's pretty good -- you're far enough away that your Cougarishness is less of an issue and the ECM makes people target you way less

#26 Kanil

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Posted 04 May 2022 - 05:05 PM

This thread is making me think buying a Panther and giving it a go this month would be fun. I'm going to preemptively blame all of you for my upcoming poor life choice.

#27 Alex Morgaine

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Posted 04 May 2022 - 07:59 PM

Hilariously it's original role of a slow but heavy armed fire support can be valid for panthers just make sure something bigger and flashier is next to you.

#28 TheCaptainJZ

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Posted 05 May 2022 - 04:51 AM

I haven't looked at the Panther lately, but got the Resistance Pack so I own 3 of them still. What I don't like about them is all the hardpoints are in the RA and CT and you're basically stuck with using PPCs or Large Lasers, but they're quirked for PPCs.

#29 Marquis De Lafayette

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Posted 05 May 2022 - 11:53 AM

View PostBud Crue, on 03 May 2022 - 10:03 PM, said:

Variants I see/notice the least (notice as being absent, along the lines of :hey, that guy is in X, when's the last time you guys saw one of those?):

Locust 1M (i don't recall ever seeing one in game)
Jenner K or D
Panther 10P
Most Incubus
All Trebs
Most Kintaros
All Enforcers other than the Ghillie
I don't know the last time I saw a Griffin
Dervishes other than the Frenzy or 6MR
I see an Ice Ferret about once a week, but that's it.
I can't recall the last time I saw a Nova in game.
Since the IV-4 was nerfed I rarely see those, and anything other than 2HPPC builds on the non-heros; frankly, I don't recall any.
Hellfires are always notable when you see them, because they are so rarely seen.
Plenty of new variant Summoners but the rest may as well not exist.
I haven't see a Victor hero in game or most Zeuses (other than in my group of drop mates on ****** mech Wednesdays) in years.
Highlanders are pretty rare, so too Executioners and Gargoyles running anything other than laser vomit.
I saw a guy in a Lucky Number 7 two days ago and that was noteworthy as well, since I had never seen one (other than, once again, in my group for ****** mech Wednesday) since the Charger was introduced.
Marauder IICs; all of them. They just disappeared in the last couple of years.



The rarest mechs are the ones we forgot were still in the game, so they don’t even make the list and you are stunned when you see one. It’s like running into an old friend from High School that has aged poorly. Surprising and kinda awkward.

“oh yeah IS rifleman what have you been up to? I see your Clan cousin around quite a bit, seems like he is doing well” or “wow, Cataphact my old friend! I forgot how slim your side profile is for a 70 ton mech (being careful not to mention that front profile, as he’s sensitive about those bad hit boxes)



#30 ScrapIron Prime

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Posted 05 May 2022 - 12:54 PM

View PostReverend Flashback, on 04 May 2022 - 01:36 AM, said:

And I'm surprised about you being surprised about the Highlander.
I never see Highlanders.
"There can be only one.", and it's probably yours Posted Image


Right... more Highlander time for me! If I'm the only one carrying the torch, I better raise it high! Posted Image

EDIT... 6 games tonight, cleared 700 damage on each one. The old girl can still fly.

Edited by ScrapIron Prime, 05 May 2022 - 07:00 PM.


#31 LordNothing

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Posted 06 May 2022 - 09:27 PM

if you absolutely must run a lerm assault, at least make it a highlander (either is or clan version). no other mech can pack that many tubes and still have room for a gauss rifle as a backup weapon.

#32 pattonesque

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Posted 07 May 2022 - 01:43 AM

View PostLordNothing, on 06 May 2022 - 09:27 PM, said:

if you absolutely must run a lerm assault, at least make it a highlander (either is or clan version). no other mech can pack that many tubes and still have room for a gauss rifle as a backup weapon.


best lurm assaults are quirked for it and backup weapons are a trap lol

#33 foamyesque

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Posted 07 May 2022 - 01:55 AM

View Postpattonesque, on 07 May 2022 - 01:43 AM, said:


best lurm assaults are quirked for it and backup weapons are a trap lol


Well, depends. You can effectively mix LRMs with other weapons if those other weapons are in fact not back up weapons but a big part of your primary battery IME. Same general idea as an MRM + other gun hybrid, where you trade off the raw damage of the MRM launchers for the longer range and IDF capabilities of LRMs. Effectively you trade off a bigger single alpha in your peak effectiveness bracket for the ability to be able to do damage anywhere and any time.

Going pure tubes is really effective right up until it isn't :)

Edited by foamyesque, 07 May 2022 - 02:00 AM.


#34 ScrapIron Prime

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Posted 07 May 2022 - 05:54 AM

View PostLordNothing, on 06 May 2022 - 09:27 PM, said:

if you absolutely must run a lerm assault, at least make it a highlander (either is or clan version). no other mech can pack that many tubes and still have room for a gauss rifle as a backup weapon.

I’ve said it before, and I’ll say it again, that’s the 733P I run… Artemis LRMs as if they’re some kind of LBX weapon, augment with large and medium lasers, insert enough heat sinks so you never stop firing. Drill with lazors, fill with lurms, Fire indirect on the way to the brawl. It just works.

https://mwo.nav-alph...324d13_HGN-733P

#35 MrMadguy

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Posted 07 May 2022 - 06:24 AM

May be that's because they're the ugliest ones? And about IIC. This is thing, I've really missed. I discovered them just recently. And they're actually great! Because they have the best of both worlds. I don't like Clan 'Mechs because they're less customizable and IS 'Mechs suffer from famous XL-ST-death penalty. IIC 'Mechs aren't affected by both problems! Only problem with them - Clan weapons are more boring, than IS ones. ATMs are almost useless after recent LRM chances, while MRMs and RACs are actually great weapons, that allow more diverse and interesting builds.

#36 LordNothing

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Posted 07 May 2022 - 10:41 AM

View Postpattonesque, on 07 May 2022 - 01:43 AM, said:


best lurm assaults are quirked for it and backup weapons are a trap lol


i had one build with an ac20 as a backup weapon. it was a trap all right, for the squirrels.

#37 Blood Rose

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Posted 07 May 2022 - 10:42 AM

I run a Zeus and I think im the only player ive ever seen in one, bar that one time last year.

#38 LordNothing

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Posted 07 May 2022 - 10:45 AM

View Postfoamyesque, on 07 May 2022 - 01:55 AM, said:


Well, depends. You can effectively mix LRMs with other weapons if those other weapons are in fact not back up weapons but a big part of your primary battery IME. Same general idea as an MRM + other gun hybrid, where you trade off the raw damage of the MRM launchers for the longer range and IDF capabilities of LRMs. Effectively you trade off a bigger single alpha in your peak effectiveness bracket for the ability to be able to do damage anywhere and any time.

Going pure tubes is really effective right up until it isn't Posted Image


you do kind of have to use the backup weapons. they aren't only there for when you run out of lerms or when something gets too close. my mrm boats work the same way. its a sandblast weapon just like any other missile. when you encounter an open component, you can sand blast it for a long time before it pops, but if you have some lasers or ballistics to use as a scalpel you can take it out in a shot or two.

Edited by LordNothing, 07 May 2022 - 10:46 AM.


#39 pattonesque

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Posted 07 May 2022 - 11:23 AM

View PostLordNothing, on 07 May 2022 - 10:41 AM, said:


i had one build with an ac20 as a backup weapon. it was a trap all right, for the squirrels.


I mean what really happens there is that you make yourself worse at lurming and worse at short-range fighting. No light likes taking an AC/20 anywhere but if it's just the one, you're gonna have to hit it multiple times in the exact same component to make a difference. Any properly-built light will do quite a bit of damage to you by that point.

if you can fit some MLs or SLs on a lurmboat, great, nothing wrong with that. it won't deter a competent flanker but it's still something. But big autocannons and the like are just too much of a tonnage investment. you're losing capability elsewhere to be a worse Hunchback at close range

#40 LordNothing

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Posted 07 May 2022 - 11:35 AM

View Postpattonesque, on 07 May 2022 - 11:23 AM, said:


I mean what really happens there is that you make yourself worse at lurming and worse at short-range fighting. No light likes taking an AC/20 anywhere but if it's just the one, you're gonna have to hit it multiple times in the exact same component to make a difference. Any properly-built light will do quite a bit of damage to you by that point.

if you can fit some MLs or SLs on a lurmboat, great, nothing wrong with that. it won't deter a competent flanker but it's still something. But big autocannons and the like are just too much of a tonnage investment. you're losing capability elsewhere to be a worse Hunchback at close range


yea you are going to need to take a couple well aimed shots. problem is as a match progresses the ranges get tighter. and if your spent lerm boat has an ac20, it can handle the tighter ranges and the significantly reduced armor in late game play. its better than being the player desperately trying to lerm at 80 meters because you cant fight close in. that ac20 is not enough to fight a fresh dedicated brawler, but it sure can handle a few broken down mechs. the squirrel can also take you out of play early and make it impossible to use all those missiles. there are two kinds of mechs squirrels go for every time. missile boats, and lone assaults, and if you are both yea we know whats going to happen there. you also got the situation where no number of tubes is going to do a thing in a lock starved map, either the other team full of ecm and stealth, or a team that dont share data. if you are doing direct fire lerming and close-middle ranges you might get that fast mech who will see your loadout and charge for your min range, its good not to be helpless when that happens. i like to hedge my bets in feast of famine scenarios.

Edited by LordNothing, 07 May 2022 - 11:38 AM.






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