LordNothing, on 13 May 2022 - 04:30 PM, said:
The problem is that what you consider as "damage" still doesn't affect all players equally under the current implementation. Just because you personally feel the "hurt" that doesn't mean that everybody is going to feel that "hurt" as well. Those who simply want to keep their current mastery levels can retain them simply by "inaction" and even you - as one who obviously has the desire to "fix" their mechs in accordance to the then new maximization possibilities - only have to fix those partial trees that contained orphaned nodes or represent nodes you originally merely chose as "fillers". Additionally the retained nodes of the current implementation still kinda tell you what your original idea / concept behind the player's node selection was and thus allows said player to just fix the discrepancies between old ideas and new potentials whereas a full reset would require to re-analyze the respective loadout and then building up the node setup entirely.
So with what you're asking for they'd have to reset all trees in their entirety and force everybody into the "must fix (now)" situation. => They opted for a version that demands less amounts of developer time (which still is a scarce thing for them) and overall has a lower direct impact on the playerbase in terms of "damage" and part of my "IT-brain" does see the merrits of that choice despite other aspects of my brain are mourning the "lost opportunity".