Meep Meep, on 23 May 2022 - 04:10 PM, said:
Dunno. Clan mg already kinda sucked at farming crits even when boated as per test map usage and now their multi is even lower with IS basically getting the old clan values. The mg lights I am most successful with are boated IS lights which seem to magically clean out open components with just a light spray. This will no longer happen and I'm cool with that.
To be clear, the main goal of MG boats is the DPS boost with crits. And to LordNothing's point, this just increases the barrier of entry to make them worthwhile. No different than the impact AMS has on LRMs, just means you gotta boat more to bother with them. I mentioned the component destruction because it is an unfun side-effect of that extra DPS.
Meep Meep, on 23 May 2022 - 04:10 PM, said:
My suggestion for reducing crits is to make it a mech specific thing with crit reducing quirks on mechs with bad hitboxes but lots of structure like assaults and heavies. Mechs with low structure should be vulnerable to crits since they have so little of it to protect their mounted equipment and weapons.
That makes less sense as the sole difference mechanically between internals and armor is that internals is less valuable because of crits (ie 1 pt or armor is worth more than 1 pt of internals). If you are going to give them equivalence then what is honestly the point? Though tbh, without crits and special armor/internals there really isn't much of a difference. At that point internals are just free armor which honestly I'm fine with, just worth mentioning.
Edited by Quicksilver Kalasa, 23 May 2022 - 04:47 PM.