Hobbles v, on 24 May 2022 - 07:25 AM, said:
Stock builds have been bad in every MechWarrior game that you can change the loadout in. Customizing your loadouts has been one of the major draws to any mech game. Lore/tabletop builds have no place in MechWarrior, defaulting to them only hurts new player experience/growth and this the franchise as a whole.
As I said earlier. Stock builds don't need to be meta. They just need to not be nightmare bracket builds with no armour, ammo or heatsinks. The stock builds might be better as "lore Inspired". Take a stock build. Improve the mech based on its main weapon (s). Remove the useless stuff and optimize as much as you can around the stock build.
Take the Warhammer 6R stock build. 2ppc, 2 small laser, 2 medium laser, 2 machine guns, 1 SRM6. Standard engine, single heat sinks, under armoured, no Endo/Ferro.
Upgrade to a light engine, add Endo steel and get double heat sinks. Change the weapons to 3 PPCs, 3 mediums lasers and 2 machine guns. Fill Out tonnage with armour and heat sinks. What you get is not meta build. But it is far, far superior to the stock lore build, while maintaining some of the lore flavour by building around the most prominent weapon the mech is known for (the PPCs)
The WHM-6R is the one IS 'mech that I mastered, 100% stock, under the old Skill Tree system (the original Skill Tree). I kept meaning to "play it a couple matches to get a feel for what it needs, then give it what it needs". I wasn't so hung up on stock purity back then, and was upgrading all my IS tech. I never got around to changing the Warhammer. It performed solidly in every match I played, even with single heat sinks and standard everything, such that it never needed anything extra. The trick to it was to use the PPCs at range, then switch to the torso weapons up close. If you isolated your weapons that way, you could manage the heat and brawl pretty effectively.
That was before we started getting megaquirks, sometime shortly after Grim Plexus was introduced.
Since all of the gigaquirking, particularly of armor, a lot more IS stock builds are becoming more and more viable (The Clan ones always were, with a couple exceptions). The only REAL limitation is how many buttons you have on your mouse, and how good you are at finding specific ones.
Should trial 'mechs have skills on them, so they can keep up? 100%. Should they be stock 'mechs? Also 100%. The gap isn't so much in the weapons as it is in the skill points applied to the 'mechs after ownership. Every 'mech I play sucks when it has no skills. Even the most basic stock 'mech performs halfway decently once it's mastered.