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Patch Notes - 1.4.254.0 - 24-May-2022


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#1 InnerSphereNews

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Posted 20 May 2022 - 06:09 PM



MECHWARRIOR ONLINE

May 2022 Patch Notes


Patch Date and Time - May 24th 2022 @ 10AM – 1PM PDT
Version Number: 1.4.254.0
Size: 1.0 GB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

This Patch has been a long time in the making. Some of the features included in this update, specifically the Event Mode Queue and the Skill Tree Improvements, have been in the works for almost 2 years! There's a lot included in this patch, so take your time reviewing the Patch Notes, and have a great time exploring these new features...and if you enjoy them, tell a friend or two or ten!

Included in this patch are the NEW Event Mode Queue, Skill Tree Improvements, Quirk Display and Information Update, new Platinum Collection 'Mechs, Quirk Pass 10, Weapon, Equipment and 'Mech adjustments, and a lot more. Check it all out below!

Coming in June: The Crusader 'Mech, a New Quick Play Map, and more!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!

-The MechWarrior Online Team

EVENT QUEUE MODE
The launch of the Event Mode Queue is here! This gives us the ability to mix and match our Game Modes, Maps, 'Mechs, and Special Modifiers to provide variety and create new gameplay experiences that will change regularly.






SKILL TREE IMPROVEMENTS
We've updated the Skill Tree to hopefully make it more fun to skill your 'Mechs, make it easier to understand, significantly reduce the number of clicks and time it takes you to skill a 'Mech, and removing the need to take skills you don't need or want.








QUIRK DISPLAY AND INFORMATION UPDATE
We've updated the 'Mech Quirk Display and Information so that the Quirks are color-coded and categorized by the Quirk Type, and to visually separate the Default 'Mech Quirks from the Skill Tree Quirks.






NEW PLATINUM COLLECTION 'MECHS
This month we release 2 new Platinum Collections featuring the Spider SDR-5D, Cicada CDA-3M, JagerMech JM6-DD, and King Crab KGC-000 for the Inner Sphere, and the Incubus INC-4, Vapor Eagle VGL-3, Hellfire HLF-A, and the Kodiak KDK-3 for the Clans. Each Platinum Collection comes with 4 Platinum 'Mechs, 4 Mech Bays, Platinum Pattern Unlocks, and the (P)latinum 'Mechs get a 30% C-bill Boost!

SPIDER SDR-5D


CICADA CDA-3M


JAGERMECH JM6-DD


KING CRAB KGC-000


INCUBUS INC-4


VAPOR EAGLE VGL-3


HELLFIRE HLF-A


KODIAK KDK-3



QUIRK PASS 10
ROUGHNECK
RGH-1A:
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Added -15% Cooldown
  • Added 20% Weapon velocity
RGH-1B:
  • Removed Ballistic cooldown
  • Removed Energy cooldown
  • Added -15% Cooldown
  • Added -10% Missile heat
  • Added 10% Missile velocity
  • Added 20% Ballistic velocity
RGH-1C:
  • Added -5% Heat
  • Added 10% Weapon velocity
  • Added -10% Cooldown
  • Added 10% SRM Range
RGH-2A:
  • Removed Ballistic cooldown
  • Removed Missile cooldown
  • Added -15% Cooldown
  • Added 10% Energy range
  • Added 10% Weapon velocity
RGH-3A:
  • Added -5% Pulse laser duration
  • Added 10% Pulse laser range
  • Added -10% Energy heat
RGH-R:
  • Added -10% UAC heat
  • Added 20% UAC velocity
  • Increased UAC Jam chance to -30% (from -25%)
RGH-PH:
  • Removed Energy cooldown
  • Removed pulse laser cooldown
  • Added -10% Cooldown
  • Added -50% Crit chance (Receiving)
  • Added -10% Missile spread
RGH-BLT:
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Removed Missile velocity
  • Added -10% Cooldown
  • Added 10% Weapon velocity
  • Added -10% Heat


ADJUSTMENTS TO PREVIOUS QUIRK PASSES
FLEA
FLE-15:
  • Added 30% radar deprivation
  • Added -15% Laser duration
FLE-19:
  • Added 5% mech speed
  • Added 15% Range
  • Added 35% Weapon velocity
  • Increased Cooldown to -40% (from -20%)
FLE-20:
  • Added +4 structure bonus to LA, RA
  • Added 25% Target info gathering speed
FLE-FA:
  • Added 25% radar deprivation
  • Increased cooldown to -15% (from -5%)
FLE-R5K:
  • Increased missile spread to -20% (from -5%)
  • Added -10% missile cooldown

MIST LYNX
MLX-Prime:
  • Reduced Missile heat to -5% on RT (from -10%)

SPIDER
SDR-A:
  • Added 100% MRM ammo per ton boost
  • Added 100m Seismic sensor

ARCTIC WOLF
AWC-1:
  • Removed heat dissipation

DERVISH
DV-FR:
  • Reduced Missile heat to -5% (from -10%)

RIFLEMAN
RFL-3C:
  • Increased Ballistic cooldown to -15% (from -10%)
RFL-8D:
  • Increased Jump jet heat to -20% (from -10%)

HELLBRINGER
HBR-B:
  • Added +50% LBX/AC/Gauss ammo per ton bonus to SO8
HBR-F:
  • Added +8 CT Armor to SO8
  • Added +5 LT, RT Armor to SO8

CATAPULT
CPLT-A1:
  • Reduced Missile heat to -5% (from -10%)

SUNSPIDER
SNS-ML:
  • Reduced PPC velocity to 5% in RT (from 10%)

NIGHT GYR
NTG-JK:
  • Reduced ER PPC velocity to 20% in SO8 (from 25%)

ORION IIC
ON1-IIC-A:
  • Reduced Missile heat to -5% (from -10%)
ON1-IIC-SK:
  • Removed 10% Range

TIMBERWOLF (SET OF 8 PASS)
TBR-Prime:
  • Added -5% heat to SO8
  • Added 15% weapon velocity to SO8
  • Increased Missile cooldown to -15% in SO8 (from 10%)
  • Increased MG RoF to 50% in SO8 (from 20%)
TBR-C:
  • Increased UAC jam chance to -40% in SO8 (from -20%)
  • Added 30% Ballistic velocity in SO8
  • Added -10% energy cooldown in SO8
TBR-S:
  • Added -15% Jump jet heat in SO8
  • Added 50% MG RoF in SO8
  • Added -5% Missile heat in SO8
  • Added 10% SRM Range in SO8
TBR-D:
  • Increased ER PPC heat to -15% in SO8 (from -10%)
  • Added -10% Energy cooldown in SO8
  • Added -5% Missile heat in SO8
TBR-A:
  • Increased Missile cooldown to -25% in SO8 (from -10%)
  • Added 20% missile velocity in SO8
  • Added -5% ER PPC heat in SO8
TBR-WAR:
  • Added -10% cooldown to SO8
  • Added 10% Weapon velocity to SO8
  • Added -10% Missile heat to SO8
  • Added 30% Ballistic velocity in SO8

ZEUS
ZEU-6S:
  • Added 40% Missile velocity
ZEU-9S:
  • Increased Missile spread to -10% (from -5%)
  • Increased Missile velocity to 40% (from 10%)

WARHAMMER IIC
WHM-IIC:
  • Reduced PPC velocity to 10% (from 20%)

WARHAWK
WHK-Prime:
  • Reduced ER PPC velocity to 5% in LA, RA (from 10%)

HIGHLANDER IIC
HGN-IIC-A:
  • Reduced ER PPC velocity to 15% (from 20%)

SUPERNOVA
SNV-3:
  • Reduced PPC velocity to 10% (from 15%)


WEAPON ADJUSTMENTS
As a continuation of our assessment of weapon performance, the following change has been made:

ENERGY WEAPONS
Clan ER Large Laser:
  • Increased laser duration to 1.35 seconds (from 1.25)
Clan ER PPC:
  • Increased projectile velocity to 1650 m/s (from 1500 m/s)

BALLISTIC WEAPONS
Machine gun:
  • Reduced critical damage multiplier to 7.83 (from 9.0)
Heavy Machine gun:
  • Reduced critical damage multiplier to 5.25 (from 7.0)
Clan Machine gun:
  • Reduced critical damage multiplier to 5.6 (from 7.0)
  • Increased ammo per ton to 2200 (from 2000)
Clan Heavy Machine gun:
  • Reduced critical damage multiplier to 3.75 (from 5.0)

MISSILE WEAPONS
SRM2:
  • Reduced heat to 1.45 (from 1.6)
SRM4:
  • Reduced heat to 2.7 (from 3.0)
SRM6:
  • Reduced heat to 3.4 (from 3.75)
Clan SRM2:
  • Reduced heat to 1.45 (from 1.6)
Clan SRM4:
  • Reduced heat to 2.7 (from 3.0)
Clan SRM6:
  • Reduced heat to 3.4 (from 3.75)


EQUIPMENT ADJUSTMENTS
IS Targeting Computers:
  • Inner sphere targeting computers now match their clan counterparts in terms of laser beam range and projectile velocity boosts. IS Targeting Computer MK VIII now provides 11% boost to laser beam range (from 10.5%) and 40% boost to projectile velocity (from 37.5%).


'MECH ADJUSTMENTS
Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed


GAMEPLAY ADJUSTMENTS
Target spotted marker lifetime is reduced to 5 seconds (from 10s). Target spotted command can now be issued every 5 seconds.


BUG FIXES
Ultra AC20:
  • Damage is now correctly at 20 instead of 19.998
MLX-PRIME(C) Trial mech:
  • MLX-PRIME(C) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
MLX-PRIME(S):
  • MLX-PRIME(S) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
HATAMOTO-CHI
  • HTM-28TR was able to equip right hand bolt-ons despite lacking hands, this has been fixed.


KNOWN ISSUES
  • New Platinum 'Mechs are missing their 'Mech portraits in the 'Mech Lab, this can be fixed by customizing and saving your 'Mech.

Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_400.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game


#2 ScrapIron Prime

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Posted 20 May 2022 - 06:21 PM

[color=#00FFFF]
Highlander Hero (HEAVY METAL):[/color]
  • Jump Jet reticle shake is now removed

wait… is this unique to the Heavy Metal?

Edited by ScrapIron Prime, 20 May 2022 - 06:22 PM.


#3 Navid A1

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Posted 20 May 2022 - 06:39 PM

View PostScrapIron Prime, on 20 May 2022 - 06:21 PM, said:


Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed
wait… is this unique to the Heavy Metal?

yes

#4 C337Skymaster

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Posted 20 May 2022 - 07:06 PM

Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed
2012 Poptart Meta confirmed.

#5 D V Devnull

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Posted 20 May 2022 - 07:19 PM

View PostScrapIron Prime, on 20 May 2022 - 06:21 PM, said:

Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed
wait… is this unique to the Heavy Metal?

View PostNavid A1, on 20 May 2022 - 06:39 PM, said:

yes


It's an interesting idea... perhaps a trial for things to come? :blink:


Also 'Navid A1', since you and the rest of The Cauldron had to do this...

Quote

MLX-Prime:
  • Reduced Missile heat to -5% on RT (from -10%)
...would it be possible to add "-5% Heat on MLX-Prime 1M-Only LA" (without removing any other Quirks which the MLX-Prime LA OmniPod possesses) please, since the Mist Lynx's MLX-Prime Stock Loadout (and other Loadouts which use that 1M-Only HardPoint LA OmniPod) should not have to suffer because of Meta Abusers misuse of the RT OmniPod on their things with some other LA that has 2M HardPoints available? I figure that will help to give the MLX-Prime LA some more improved value and possibly pull some people away from a 4M HardPoints combination down to a 3M HardPoints combination because they would then weigh the give-and-take of having Heat Reduction (and certain other things) versus not getting enough. :)



~D. V. "trying to understand May 2022's changes, and suggest an alteration for a leftover oddity" Devnull



[Edit by the Post's Author on 2022-05-20 @ 8:22 PM (GMT -07:00) for some missed wording... Oof!!!]

Edited by D V Devnull, 20 May 2022 - 07:22 PM.


#6 yrrot

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Posted 20 May 2022 - 07:25 PM

OOh, ammo got split into its own category. Thanks for listening to the feedback on that one!

View PostNavid A1, on 20 May 2022 - 06:39 PM, said:

yes


I dig it. Nice little super-unique quirk.

#7 The6thMessenger

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Posted 20 May 2022 - 07:53 PM

View PostInnerSphereNews, on 20 May 2022 - 06:09 PM, said:



Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed

There's gonna be more of these on other mechs I bet. I can see it on jump-reliant mechs like SCats and Summoners.

Edited by The6thMessenger, 20 May 2022 - 07:53 PM.


#8 Big-G

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Posted 20 May 2022 - 09:05 PM

Any word on how you will help users who had skilled mechs who will become broken after the patch due to not always getting all the nodes required in sequence?

#9 Wraith 1

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Posted 21 May 2022 - 12:54 AM

It seems like an odd decision to nerf IS MGs while the best IS MG boats have 20-30% MG ROF quirks. The nerfs look fair enough, but this is pushing IS MGs towards only being useful on the very best IS MG boats, when the quirks could simply be removed from those mechs and keep MGs more viable on other mechs.

Obviously for clans, there's no avoiding balancing the entire weapon system around the best few MG boats.

The rest of the patch looks very exciting. And I like SRMs more than MGs anyways so I don't know why I bothered to type this. Yay hitscan nerfs, hurrah for leading targets Posted Image

#10 KabukiOne

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Posted 21 May 2022 - 02:34 AM

Lots of nerfs, and a few buffs.

#11 The6thMessenger

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Posted 21 May 2022 - 03:54 AM

View PostSlightlyMobileTurret, on 21 May 2022 - 12:45 AM, said:


HM is getting this because it's a bad mech.


Dude, if they want to fix it, take out the lower-arm actuator so it can put an AC20, with 3 SNPPCs, or with 2x UAC5 + 2x HPPC.

Edited by The6thMessenger, 21 May 2022 - 04:16 AM.


#12 Far Reach

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Posted 21 May 2022 - 04:18 AM

"Show me on the doll where the clanner touched you with his machine gun".

The bleak news:
The factionplay dumpsterfire has progressed into a heap of smouldering ash.
Finding new blood is a cruel joke.
More nerfs for clans.(noooooo, you don't say?!)
12 man units have pushed out the few, remaining average units from FP.
Leaving only other 12 man comp groups.
These groups don't really want to "comp".
No. That's difficult.
They only want to stomp pugs.
By their actions, there are no more pugs.
Repeat until game death.

Hell of a pattern.

#13 TheCaptainJZ

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Posted 21 May 2022 - 04:38 AM

View PostWraith 1, on 21 May 2022 - 12:54 AM, said:

It seems like an odd decision to nerf IS MGs while the best IS MG boats have 20-30% MG ROF quirks. The nerfs look fair enough, but this is pushing IS MGs towards only being useful on the very best IS MG boats, when the quirks could simply be removed from those mechs and keep MGs more viable on other mechs.

Obviously for clans, there's no avoiding balancing the entire weapon system around the best few MG boats.

The rest of the patch looks very exciting. And I like SRMs more than MGs anyways so I don't know why I bothered to type this. Yay hitscan nerfs, hurrah for leading targets Posted Image

Yeah, they should look at just buffing base MG damage, leave the crit nerfs in place and start rolling back some of the MG quirked mechs. They've added more ammo per ton, and made them fire faster, they might as well increase damage instead.

#14 Ronbo

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Posted 21 May 2022 - 10:38 AM

I really hope the event queue wont be like pictured everytime with GOD mode cheat hack speed, unlimited ammo etc. that just reduces the game to some pre beta in dev software. i can see once a month for fun shenanigans, but not all the time,even if it does switch every few days...but not GOD hack mode....

#15 Staude Coston

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Posted 21 May 2022 - 10:46 AM

Clan ER Large Laser:
  • Increased laser duration to 1.35 seconds (from 1.25)
NICE ???

Edited by Staude, 21 May 2022 - 10:47 AM.


#16 ECascanbe

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Posted 21 May 2022 - 01:18 PM

Thanks for supporting the game!

Some of the lights with 2 or more AMS should get AMS ammo bonuses, you hardly ever see lights running AMS (other than kitfox) because it such a large relative investment. Anansi and the AMS pirahna and locust come to mind.

#17 PraetorGix

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Posted 21 May 2022 - 03:09 PM

I haven't been this excited for an MWO patch since clan mechs were introduced in the game!
Except for the Warhawk prime nerf. Who in the nine hells would think the Warhawk needs a nerf?

#18 Glaive-

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Posted 21 May 2022 - 03:11 PM

View PostPraetorGix, on 21 May 2022 - 03:09 PM, said:

I haven't been this excited for an MWO patch since clan mechs were introduced in the game!
Except for the Warhawk prime nerf. Who in the nine hells would think the Warhawk needs a nerf?


Pretty sure the Warhawk Prime change was due to the overall velocity increase of C ERPPCs.

#19 Staude Coston

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Posted 21 May 2022 - 04:02 PM

View PostPraetorGix, on 21 May 2022 - 03:09 PM, said:

I haven't been this excited for an MWO patch since clan mechs were introduced in the game!
Except for the Warhawk prime nerf. Who in the nine hells would think the Warhawk needs a nerf?


WARHAWK
WHK-Prime:
  • Reduced ER PPC velocity to 5% in LA, RA (from 10%)
I don't think anyone understands that</p>

#20 PraetorGix

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Posted 21 May 2022 - 04:44 PM

View PostLockheed_, on 21 May 2022 - 04:15 PM, said:

I do. its to compensate for the 10% velocity buff that cERPPCs are getting in this patch. Nothing changes for the WHK, it just doesn't get an indirect buff.


No, you do not.
Other clan mechs like the Adder and Blood asp didn't get this reduction in their PPC velocity quirks, so they are effectively receiving an extra 10% velocity. In the grand ecosystem the Warhawk prime (and a couple others) have been nerfed.





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