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So I Hit T2...


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#1 Weeny Machine

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Posted 02 June 2022 - 07:25 AM

...and it sucks royally. I have played like 30 matches since then. Mostly one side had always a 4-men premade and this meant: roll or be rolled. Only 5 had no premades, 4 of those were ok, 1 was also a roll. That's a terrible rate in my book for good games.

Where is the fun in that? I mean, even when the premade is on my side, I do not enjoy rolling a pug at all because I know it is like having a race Porsche vs. Fiat Uno. The same goes of course for being rolled.

Apparently there are at least temporarily a multitude of premades. So, why not have the MM try to fill those matches with those premades instead of spreading them all over the several matches assuring that the piss-off of people is maximized?

Quite honestly, I also cannot comprehend how high tier people enjoy being grouped up and play seal-clubbing like this for any extended period of time. Playing with friends is fine but this is utterly dull and boring. I guess you need to be special to enjoy this.

Well, let's see how this goes on and I hope I had only a streak of terrible games. If not, geez...

Edited by Weeny Machine, 02 June 2022 - 07:40 AM.


#2 Seelenlos

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Posted 02 June 2022 - 07:59 AM

If you are on the way T1 don't forget you are swimming up the river and a lot is falling down the way. Swimming through is very frustrating.
You want go up? then you will have a lot till 50%-60% T2 till 90% - 20-30% T1. Till over 70% T1 and then the waters get clearer...

My experience...

#3 Weeny Machine

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Posted 02 June 2022 - 08:16 AM

View PostSeelenlos, on 02 June 2022 - 07:59 AM, said:

If you are on the way T1 don't forget you are swimming up the river and a lot is falling down the way. Swimming through is very frustrating.
You want go up? then you will have a lot till 50%-60% T2 till 90% - 20-30% T1. Till over 70% T1 and then the waters get clearer...

My experience...


Tbh...I want to go down and I did my best to stay T3 (often played non-meta mechs etc)

Edited by Weeny Machine, 02 June 2022 - 08:17 AM.


#4 Seelenlos

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Posted 02 June 2022 - 08:22 AM

really you don't need Meta!
I have no Metas, only to my liking built Mechs with some help from the videos of you know who(s).

Medium helps a lot to go up.

Going down, we have discussion on that in the thread, but really whats the point?

It is always better to go up and compete...

#5 Saved By The Bell

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Posted 02 June 2022 - 08:25 AM

Matchmaker doesnt work now, so Tier 1-2-3 fights is pretty the same: FUN festival.

P.s. They repared! Long time waiting, no fun, potato only my side. Time to go down again. Posted Image

Edited by Saved By The Bell, 02 June 2022 - 09:14 AM.


#6 LordNothing

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Posted 02 June 2022 - 02:30 PM

t2 is a proving ground for t1 candidates. it is very dynamic. some days i move up and some days i get bashed down. you get kind of a pendulum effect like you do in t3, but sometimes it hits you in the face. frankly im shocked that im still here.

#7 Seelenlos

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Posted 02 June 2022 - 02:34 PM

View PostLordNothing, on 02 June 2022 - 02:30 PM, said:

t2 is a proving ground for t1 candidates. it is very dynamic. some days i move up and some days i get bashed down. you get kind of a pendulum effect like you do in t3, but sometimes it hits you in the face. frankly im shocked that im still here.


Hey LordNothing,

thx to say what i could not in english ;)

#8 kalashnikity

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Posted 02 June 2022 - 03:03 PM

Just based on what I've seen from my own playing/observations.

Match score is based on how much damage you do, multiplied by kill assists. ELO going up and down is very similar to match score (but not identical)

Supposedly there is some fluff for Spotting, AMS, and UAV's (etc) but it's not significant compared to simply raw damage and how many assists. The fluff (or lack there of) can move you up or down a maybe a couple slots at most. Which is definitely enough to effect your overall score if you are on the edge of being able to make it to T1, like me....Posted Image In other words, it's hard work to get to T1. As it should be. You have to do everything correct, basically. Every match you drop you need to be trying to get near the top damage for your team, so even if you loose, you still go up.

Number of kills doesn't seem to matter much either.

So you can either try and get ~350dmg and ~8 assists in a light (doable) or just pump out a 600dmg game in your favorite assault.

If your TEAM loses you better have a higher damage than all your team, and/or almost the highest damage but more fluff.

I've had loosing games where I was #3 match score (on my loosing team) and went up, and games where I was #2 and went down. That's why it pays to carry airstrikes and UAV's and spot enemies by reflex. If you see a red blip, spot it.

Unfortunately, backstabbing and taking out IS XL side torsos, and head shots... don't really help your match score. Very likely if you went around and headshotted 6 enemies and your team still lost, your ELO would still go down.

So, if you REALLY want to help "cheat" your way up a tier (or two), go with high damage mechs. Brawlers. Something like a Boiler with 2lbx20, 3mpl, 6smr6, 300xl, 3jj, tc1, cap. Then hang out with the group and wait to fire until you get in optimal range. Play like a coward, don't share your armor until it's go time. Or a Purifier with 8spl (or 7 and ecm) and just orbit your assaults the whole match (don't scout, you'll die).

Either way eventually the scrum hits and you will shine.

with that Boiler build you literally only need to connect with 6 alphas to anchor a ELO up. If you can figure out how to twist and how to connect in the same spot you can destroy any assault mech you run into (1 vs 1) in 3 alphas. If you don't want to shut down- you have to pause 1 second after your guns reset to fire again to get 3 alphas out of it, so take two seconds to twist left, then 2 seconds to twist back and one second to target the same component again or the next mech after one shoting the piranha.

Ah.. that's called tactics. The real trick is to get yourself that close before firing a shot or taking fire. Sometimes you die fast if red group pushes a corner on you, but if you can even stay alive for less than one smoking hot glorious minute of contact you will anchor an ELO up.

Next thing that REALLY helps get your ELO up... is communicating with your team. You don't even have to have a GOOD plan, any plan will work...if you talk it can encourage other people to talk. This is good. Cause it's a TEAM game.

You just have to play, on average, better than your own team to go up.

If you average 51% you will make it to T1.

Eventually.

Posted Image

#9 RickySpanish

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Posted 02 June 2022 - 06:10 PM

Wait until you max that bar and the matches are dominated by the same 10 players. Feels great man.

#10 Aidan Crenshaw

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Posted 02 June 2022 - 09:47 PM

View Postkalashnikity, on 02 June 2022 - 03:03 PM, said:

Just based on what I've seen from my own playing/observations.

Match score is based on how much damage you do, multiplied by kill assists. ELO going up and down is very similar to match score (but not identical)


Here are some facts to correct your observations:
Matchscore: https://docs.google....#gid=1130431237
PSR change:

Edited by Aidan Crenshaw, 02 June 2022 - 09:48 PM.


#11 Weeny Machine

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Posted 03 June 2022 - 06:11 AM

Ah, the crap continous. It seems nearly every other match has 1-2 premades and I still neither enjoy playing with nor against them.

A little anecdote: one assault was a slacking and out of position. I suspected that a certain top pro who likes to complain about light mechs OPness would go for him. So I went back and used the canyon and voila...that dude and another mech hunted our fatty. In short: it was a "hello there!" moment when our assault jumped down in the canyon to me, the pro eager to rip him a new one went into after him and I was there with my (lousy medium Blackjack) with a broad grin.
The second enemy hesitate and we started to dismantle our pro - who was the first mech to die in that match

Short time after that, he is in a 4-men with his buddies - which we lost 0:12


Don't get me wrong: everybody can be surprised and I also don't doubt that he is a good player but now comes the Gretchen question (for all those of you into literature): why do the pros really play all the time in groups?

Reasons may vary but I think at least some people need their seals clubbing for a certain reason.

That's why it is a bad idea to have groups and pugs in one queue. At least the terrible MM could put all groups first in one pool before it releases them into the pug pool - as I said before: during certain play times I have encountered enough premades to fill 2 matches without a single player.

#12 Saved By The Bell

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Posted 03 June 2022 - 06:44 AM

Really, we need just random system without tiers. Just random generator without rules. Random not necessary win or loss, its random.

Previous week show me a big number of various players, tactics, mistakes, fun.

Every time it were different players Tier 1-5, it was much better and interesting.

Edited by Saved By The Bell, 03 June 2022 - 06:44 AM.


#13 kalashnikity

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Posted 03 June 2022 - 09:08 AM

View PostAidan Crenshaw, on 02 June 2022 - 09:47 PM, said:


Here are some facts to correct your observations:
Matchscore: https://docs.google....#gid=1130431237
PSR change:

I didn't see anything directly contradictory to my post, in that video, in fact it seemed like he was verifying most of my post.

#14 NightNova

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Posted 04 June 2022 - 12:57 AM

View Postkalashnikity, on 02 June 2022 - 03:03 PM, said:

You don't even have to have a GOOD plan, any plan will work...if you talk it can encourage other people to talk.


This really sound exactly like what HGScout is doing before every match about if anybody has a plan.

Although I always appreciate massive chaos and mayhem shooting frenzy, I seriously doubt whether any tactics could be practically brought out by anyone in a single quick play match.

#15 C E Dwyer

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Posted 04 June 2022 - 05:13 PM

At T3 I'm playing what are generally considered the better players of this game very often.

I know they're the top players because I used to play them when I played this game a lot more, took it far more seriously than I probably should have, and felt bad when I scored less than 400 damage.

Some times I watch the streams of these players grouped up, dropping together, and think what is the point, do you seriously get enjoyment from seal clubbing..

I get the idea of wanting to drop with friends, but you can have as much fun in a voice group, solo, and trying to sync drop.

you sometimes end up together, sometimes fighting each other, or in different matches entirely.. but still talking to one another.. and chewing the fat...

Groups don't always mean they're good, there are some units that drop you see four names from this unit, and know your going to lose.. badly.. but there are also groups that you know are not going to break a sweat fighting you either.

I don't always like what a certain streamer says about people, or things on his streams but I do agree whole heartedly, QP should be solo, Faction play for Groups..

#16 Seelenlos

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Posted 05 June 2022 - 05:04 PM

One thing for the OP:

You hit T1, you get a lot of matches with only brawler nobs.
Don't expect to learn something from them.
They have only seen the You-Tubers and think thats all.

In reality, what they learn is not how to play a Mech!

Brawlers and Meta have their purpose.

Think all Tanks in a War have no MGs???

What would happen?

Exactly that happens also to the win rates, and MM only rewards the few first Damager.

That is sadly bad but how it is at this time!

#17 RickySpanish

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Posted 06 June 2022 - 03:16 PM

View PostSeelenlos, on 05 June 2022 - 05:04 PM, said:

One thing for the OP:

You hit T1, you get a lot of matches with only brawler nobs.
Don't expect to learn something from them.
They have only seen the You-Tubers and think thats all.

In reality, what they learn is not how to play a Mech!

Brawlers and Meta have their purpose.

Think all Tanks in a War have no MGs???

What would happen?

Exactly that happens also to the win rates, and MM only rewards the few first Damager.

That is sadly bad but how it is at this time!


It really depends, some times brawler dominates. Other times it's fast Lights. Then suddenly, it shifts to blue laser spam with a side order of AC2s. What I do find though, is after a few matches you can often tell how the teams will be composed for the next little while.

#18 Nightbird

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Posted 06 June 2022 - 03:55 PM

MM gets worse the further from average you get, so enjoy.

#19 Weeny Machine

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Posted 07 June 2022 - 03:46 AM

View PostNightbird, on 06 June 2022 - 03:55 PM, said:

MM gets worse the further from average you get, so enjoy.


This seems to be really true. I went up to T2...leveled 2 mechs and went down to T3 and suddenly the matches got noticeable better. Then I went to T2 and the crap started again, especially with premades seal clubbing and getting a bo*** while doing so.

At lease I play less and less. Which is also an advantage for my time schedule

Edited by Weeny Machine, 07 June 2022 - 03:47 AM.


#20 Cherge

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Posted 07 June 2022 - 07:23 AM

My advice is don't worry about your PSR. Not because, "oh if you improve you'll rank up!!!!"

Don't worry about your PSR, because PSR is factually garbage. It's way too easy to abuse.

I literally only stay at Tier 1 to fight the good fight on here. So I can talk crap on it without being a "salty not tier 1 player"





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