
Feedback:
Installing was easy, GOG Galaxy found it right at release and all extra stuff was included.
After starting i got an all mods disabled message and have not yet tried out to use any mod.
My gamesettings were intact and needed no change.
I decided to start a new campaign bcs is usually prefer campaigning over careering (do these words exist?).
The Star map looks great and i had so far no performacne issues aside of having my GPU to weak to enable me to play at 4k, i can only do it at 1080p.
So far the environments looked great and i dont see any issue with the graphics but one and that is some late LOD pop ins despite having a viewing range set as "far".
#1
First struggle was that right in the very first mission of the tutorial, which i decided to play through, had me blocked to leave the crew compartment by the locked gate into the Mechbay ad i took severel forth and back movements to trigger the message from Nik and then the gate did still not open and some more forth and back movement until it finally opened.
I dont think this is intended behavior and needs to be looked at.
#2
In the 4th mission were we defend the digging site with the Jenner guy there is little hints were to find the buldings that enable/power up the defensive turrets and the mech repair bay building is hard to find also, as they have no standing out recognizable marking on the mapgrid or screen.
I found them bcs i knew they were there from past experience - this should be looked at also.
#3
I like the old contract screen better, it had a slight feeling of negotiating while the new one does not have any of it.
Suggestion:
Please PGI release a tool for editing the Unit Logo colours and the Dropship colours.
My Mech paintsheme does not match my unit logo at all and also the Dropship looks completely foreings in regard to the colours and not like a part of my Unit.
Example how the Logo does not match the paintsheme:


Thx for noticing and all the best!
Edited by Thorqemada, 13 June 2022 - 01:53 PM.