Jump to content

<<<Cauldron>>> Open Discussion Regarding The State Of Is Ppc And Gauss Family

Balance Gameplay Weapons

247 replies to this topic

#241 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 04 August 2022 - 07:10 AM

View PostStaude, on 04 August 2022 - 05:04 AM, said:

From IS point of view PERFECT
keep it up AC20 at 900 meters 18.85 dmg would be doable

1500 meters 16,85 dmg

Posted Image


Clan would get the same thing. For the numbers I suggested, it would only be 9 damage at 900 meters.

#242 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 04 August 2022 - 07:40 AM

View PostNightbird, on 04 August 2022 - 07:10 AM, said:

Clan would get the same thing. For the numbers I suggested, it would only be 9 damage at 900 meters.


Clean AC 20 3 floors IS AC20 1 floors

at 900 meters ballistic curve

are you kidding me ? what a bull ****

#243 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 04 August 2022 - 07:51 AM

View PostStaude, on 04 August 2022 - 07:40 AM, said:


Clean AC 20 3 floors IS AC20 1 floors

at 900 meters ballistic curve

are you kidding me ? what a bull ****


Yes, clan has 3 shots, with more optimal range, less tonnage, and less slots. It's almost like it's balanced.

#244 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 04 August 2022 - 08:45 AM

View PostNightbird, on 04 August 2022 - 07:51 AM, said:

Yes, clan has 3 shots, with more optimal range, less tonnage, and less slots. It's almost like it's balanced.


Jeeeeeeeeeeep




just like the snub nose you can take a look




4 IS Mech all Snup Nose FP good Player
4200 dmg 20 Kills

lass den Scheiss einfach, vor 6 Wochen gesagt das die Snup Nose so nicht I.O. ist

Eigentlich sinnlos Ihr wisst eh alles besser

#245 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 04 August 2022 - 09:14 AM

I've done 4K damage with lasers, dakka, lrms, srms, as well. So what? LOL

#246 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 04 August 2022 - 09:24 AM

View PostNightbird, on 04 August 2022 - 09:14 AM, said:

I've done 4K damage with lasers, dakka, lrms, srms, as well. So what? LOL


wurde alles gesagt Weißt alles besser

#247 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 04 August 2022 - 12:55 PM

View Postcaravann, on 02 August 2022 - 10:11 PM, said:

The first effect of critical hits is bonus damage to the internal structure. There is a 15% increase in damage multiplied by the number of crits.

https://wiki.mwomerc...e=Critical_Hits

You deal 0.15 extra damage

You need to critical hit 7 times to gain 1 damage because a LRM deals 1 damage each time it hits the target.
This is why ppc and gauss are extremely much better at dealing critical hit. PPC is allowed to critical hit and the reason why they're used with gauss rifle to increase the chances of a critical hit.

That LRM do a lot more damage is far fetched.


Have you done the other missiles? Rockets do a great deal of damage but sadly are only one time use. People with match disabilities want to know the break down.

#248 caravann

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 387 posts

Posted 05 August 2022 - 07:17 AM

View PostJediPanther, on 04 August 2022 - 12:55 PM, said:


Have you done the other missiles? Rockets do a great deal of damage but sadly are only one time use. People with match disabilities want to know the break down.


Rockets are having a registration issue that you might shoot farts into the air and with the range limit you have to ask the opponent to stop moving because you need them to stand still at certain range. SRM who are shorter in range doesn't need to have the target standing focus at further range. MRM for example gains focus when firing near max range and becomes splashy at close range, this happens with rockets and snub nose as well.

Rockets main use is to create an ammo explosion. The single shot means that it's 100% relying on that the shot penetrates the armor. No other weapon is in need to penetrate armor that it's surprisingly a weapon who should be used with UAC20.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users