How's The Population?
#1
Posted 30 June 2022 - 06:35 PM
#3
Posted 30 June 2022 - 07:44 PM
#4
Posted 30 June 2022 - 10:26 PM
Faction play is fun, I don't see why resources are put on quick play.
Quick play is a team play with random people while Faction play is solo play with a team.
Solaris7 was made by aliens.
The game itself promote the player base to reduce in size to make the team play in quick play working.
I still don't know what "Not ready" means but people likes to press on buttons.
#5
Posted 01 July 2022 - 03:22 PM
#6
Posted 01 July 2022 - 07:31 PM
By the way, nice badge, "Hero of Marik"...
Bowelhacker, on 01 July 2022 - 03:22 PM, said:
#7
Posted 01 July 2022 - 08:46 PM
#8
Posted 02 July 2022 - 07:33 AM
#9
Posted 02 July 2022 - 05:35 PM
if i had stats on the average length of a game, that number would be a lot smaller. most games simply do not last the full 15 minutes. also some will be tied up in games when you enter the match maker. so the number of players the mm actually has to work with is vanishingly small, especially considering you need 24 to create a match.
Edited by LordNothing, 02 July 2022 - 05:43 PM.
#10
Posted 02 July 2022 - 09:11 PM
#11
Posted 02 July 2022 - 09:32 PM
MrMadguy, on 02 July 2022 - 09:11 PM, said:
lots of "duhhh, i forgot how to play" matches. i feel your pain. if people would just play normal instead of try to do whatever it is they are trying to do, they would clear the event faster.
#12
Posted 02 July 2022 - 10:39 PM
If your not playing during those times i can see pops tank down to 400-500, but that also doesn't include the launcher. I really wish people would just ditch the launcher and use steam to help bolster the numbers. there are plenty of people that would play a 2k-3k pop game over one they see at 500 fairly often. The game would be running far better at 5k people at peak hours verse 2k ya know? Bringing in new folks is a good way to do that.
Maybe they will work on some more community building updates like improved chat and guide/group mechanics.
Edited by JC Daxion, 02 July 2022 - 10:40 PM.
#13
Posted 02 July 2022 - 11:36 PM
#14
Posted 03 July 2022 - 05:59 AM
Edited by LordNothing, 03 July 2022 - 05:59 AM.
#15
Posted 03 July 2022 - 11:57 AM
1. Log in and try qp.
2. If qp match within 50 minutes pop ok.
3. If qp match over 150 minutes pop bad.
#16
Posted 04 July 2022 - 09:37 AM
I would guess perhaps 3x that on the standalone client (that's what it used to be), so we're maybe seeing between 3.5k to 5k during 'prime time'.
ThreeStooges, on 03 July 2022 - 11:57 AM, said:
1. Log in and try qp.
2. If qp match within 50 minutes pop ok.
3. If qp match over 150 minutes pop bad.
What if it's less than 2 minutes? Pop excellent? 'Cause I've never seen it take longer than 5-ish. Who would wait 50 minutes, let alone 150? I'd log out and find something else to play.
#17
Posted 04 July 2022 - 01:15 PM
Gasboy, on 04 July 2022 - 09:37 AM, said:
I would guess perhaps 3x that on the standalone client (that's what it used to be), so we're maybe seeing between 3.5k to 5k during 'prime time'.
What if it's less than 2 minutes? Pop excellent? 'Cause I've never seen it take longer than 5-ish. Who would wait 50 minutes, let alone 150? I'd log out and find something else to play.
Faction players will sometimes sit in queue for a very long time especially if you are trying to drop solo. But for quick play even late night it usually only takes a couple of minutes to find a match and if you immediately reenter the queue and don't dally around the mech lab between matches you can get even quicker drops.
#18
Posted 04 July 2022 - 03:57 PM
Meep Meep, on 04 July 2022 - 01:15 PM, said:
That has been my experience for the overwhelmingly vast majority of my games.
#19
Posted 04 July 2022 - 11:55 PM
And hopefully some of them would be enticed into procuring some of those nice premium mech packs...
(By the way, I know that some new players have bought premium mech packs... and I've made a point of chatting with these folks, purchase or no purchase...)
Edited by w0qj, 04 July 2022 - 11:57 PM.
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