Edited by Nightbird, 08 July 2022 - 08:40 AM.


Now That Skill Trees Are Simple, Can We Deepen Them?
#1
Posted 08 July 2022 - 08:33 AM
#2
Posted 08 July 2022 - 10:30 AM
Nightbird, on 08 July 2022 - 08:33 AM, said:
I like the idea of greater specialization and "opportunity costs". For example, an even deeper Survival Tree might be a lot more valuable for some mech builds and playstyles, but as it is now there's a "ceiling" preventing you from getting even more.
For example, is an extra 15 meters of range on SRMs really that valuable? Maybe I'd rather have an extra ~12% more armor.
#3
Posted 08 July 2022 - 10:31 AM
#4
Posted 08 July 2022 - 12:47 PM
#5
Posted 08 July 2022 - 12:51 PM
TheCaptainJZ, on 08 July 2022 - 12:47 PM, said:
Yeah I'm also of the mind they should compress the skill tree if possible by a third or even half and adjust the bonus and points accordingly.
#6
Posted 08 July 2022 - 12:56 PM
TheCaptainJZ, on 08 July 2022 - 12:47 PM, said:
If you increase the number of nodes to choose from, how does that break existing skills? You also don't need to change the value per node.
#7
Posted 08 July 2022 - 01:02 PM
So, for example, if one node for 2% range that costs 1600 XP is identical to 2 nodes for 1% range that cost 800 XP each from a gameplay perspective, PGI wants the latter because it lets people feel like they're making continuous progress rather than moving in large "chunks" with a big time gap between them.
Edited by FupDup, 08 July 2022 - 01:03 PM.
#8
Posted 08 July 2022 - 01:04 PM
#9
Posted 10 July 2022 - 11:11 PM
Seems like this should be somewhat feasible from an engineering PoV? All existing Skill Tree configs would still carry over and work as-is. And it's not power-creep because if you wanted to take advantage of some deeper portion of the tree, you'd have to make a corresponding sacrifice elsewhere and de-activate nodes in another tree.
We'd just have to be careful not to overly deepen certain trees which offer increasing returns (every additional node is worth more than the previous node), such as the Heat Gen tree.
#10
Posted 11 July 2022 - 06:40 AM
YueFei, on 10 July 2022 - 11:11 PM, said:
Seems like this should be somewhat feasible from an engineering PoV? All existing Skill Tree configs would still carry over and work as-is. And it's not power-creep because if you wanted to take advantage of some deeper portion of the tree, you'd have to make a corresponding sacrifice elsewhere and de-activate nodes in another tree.
We'd just have to be careful not to overly deepen certain trees which offer increasing returns (every additional node is worth more than the previous node), such as the Heat Gen tree.
Yep, thanks for explaining it better.
Edited by Nightbird, 11 July 2022 - 06:41 AM.
#11
Posted 11 July 2022 - 08:24 AM
#12
Posted 11 July 2022 - 12:07 PM
Fixing the numbers should be easy. Let's start there.
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