Much Snub Many Whines How Fix?
#1
Posted 14 July 2022 - 01:22 PM
To me the main offender is the weak ghost heat letting you fire three with ease so you can do 1 ~ 2 punches on the mechs with enough hardpoints. So to fix that greatly increase ghost heat so you can't pull those triple snub punches off in a row like now. For the other mechs that are doing well with two(ecm urbie etc) the main culprit there is heat so raise it a point or two. As far as the damage leave it as is to be an IS counterpart to the clan er ppc with its splash damage that has to sacrifice range to get the same damage output.
Your thoughts?
#2
Posted 14 July 2022 - 01:37 PM
#3
Posted 14 July 2022 - 01:51 PM
#4
Posted 14 July 2022 - 01:58 PM
#5
Posted 14 July 2022 - 02:46 PM
#6
Posted 14 July 2022 - 03:17 PM
#7
Posted 14 July 2022 - 03:18 PM
I don't think the splash is consequential.. if anything it's just score padding. I don't think the splash is turning the tides of battle.
The main shot is what secures kill. With 2 snubs, you're padding your dmg score by 100 for every 10 CT hits.
I think the standard heat is fair. Snubs are already shorter range, with a pretty lengthy cooldown, so more heat isn't needed.
I could agree the ghost heat could use a bigger penalty. I think that would be fair.
#8
Posted 14 July 2022 - 03:35 PM
#9
Posted 14 July 2022 - 03:35 PM
Edit: maybe even velocity should be looked at. I don’t think velocity is a significant factor in targeting heavies or assaults. But an enemy team of even 1/3 high velocity pinpoint weapons builds makes running (non-giga armor buffed) lights more challenging just do to getting Insta-gibbed or insta-xl’ed (in IS lights).
Edited by Marquis De Lafayette, 14 July 2022 - 03:43 PM.
#10
Posted 14 July 2022 - 04:32 PM
But tell you what. You can nerf our snub PPC's if and only if you nerf all types of clan machine guns at the same time.
#11
Posted 14 July 2022 - 04:49 PM
Snubs are fine.
#13
Posted 14 July 2022 - 07:13 PM
Ghost hest is needed to prevent stacking. The gun itself is fine as it has upgraded unusable mechs.
Right now snub nose competes with ac20 as the gun takes less space and tonnage.
Other option is to reduce the damage to 9.5 this would make snub nose dealing damage of a heavy large laser
Right now snub nose is stronger than the strongest clan weapon. Clan energy weapons are weaker than IS because of snub nose.
#14
Posted 14 July 2022 - 07:33 PM
#15
Posted 14 July 2022 - 10:05 PM
Is the issue the snubs themselves, or a few mechs that are overpowered when using them?
Good hunting,
CFC Conky
Edited by CFC Conky, 14 July 2022 - 10:06 PM.
#16
Posted 14 July 2022 - 10:28 PM
CFC Conky, on 14 July 2022 - 10:05 PM, said:
For the mechs that are OP using them, is that compared to other AVERAGE mechs or other OP mechs that already exist today?
I think people are using snubs more simply because it's new and novel, as they've never given snubs a look before because they were terrible. This game is very very stagnant, anything new will be overused for a while.
#17
Posted 15 July 2022 - 01:27 AM
#18
Posted 15 July 2022 - 02:37 AM
#19
Posted 15 July 2022 - 02:39 AM
Rabid Imp, on 15 July 2022 - 01:27 AM, said:
Except with correct range you can put almost all of the damage (from LBX AC) into single component of enemy, specially against fatties.
With your proposal only 33% would go where you want it and that would make this weapon obsolete once again.
Edited by Curccu, 15 July 2022 - 02:39 AM.
#20
Posted 15 July 2022 - 03:27 AM
Unable to shoot? Throw stones in face!
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