Sleipner, Scorch, Virago Or La Malinche?
#1
Posted 29 July 2022 - 06:10 PM
I like the Virago but I've got an Ebon Jag and a Timber Wolf that both already do the Clan laser vomit thing. I'm not sure the Virago brings enough difference to the table to be worth it.
The Sleipnir is popular and seems to be good but every time I see it it's running 4 LB10X's. I'm concerned that it's a one trick pony.
La Malinche is one I never considered until I saw the updated quirks, it looks like it has a lot of possibilities but it's got a history of being pretty bad.
Scorch, it's darn hard to argue with 4 SRM-A's and 2 LB20X's. It's a walking delete button but is it a glass cannon?
Of these four which would you pick and why?
#2
Posted 29 July 2022 - 06:17 PM
#3
Posted 29 July 2022 - 06:28 PM
Good hunting,
CFC Conky
#4
Posted 29 July 2022 - 06:30 PM
#5
Posted 29 July 2022 - 07:19 PM
That said, I got the scorch for my pick, as I really want to try the mega damage brawler build, with LBX20s and SRMs. Should be fun!
ccrider, on 29 July 2022 - 06:30 PM, said:
I thought it only had the 10% SRM cool-down? Or is that what you mean?
Edited by Maddermax, 29 July 2022 - 07:24 PM.
#6
Posted 29 July 2022 - 07:20 PM
Banshees sadly do not survive in MWO
Edited by Nomad Tech, 29 July 2022 - 07:36 PM.
#7
Posted 29 July 2022 - 08:13 PM
Maddermax, on 29 July 2022 - 07:19 PM, said:
That said, I got the scorch for my pick, as I really want to try the mega damage brawler build, with LBX20s and SRMs. Should be fun!
I thought it only had the 10% SRM cool-down? Or is that what you mean?
the `0% is irrelevant. It's just goddam pretty.
#8
Posted 29 July 2022 - 09:49 PM
(I would prefer Cyclops Slepnir because I like ballistic LT/RT builds!)
Cyclops Slepnir: ballistic LT/RT, agile!
Marauder IIC Scorch: ballistic arms + missile LT/RT usually, agile also!
Hellbringer Virago hero mech: ECM + laser vomit, fast+agile!
BNC-LM hero mech on sale is also pretty sweet: I used it for PPC builds!
-20% Cooldown
+25% Range
-15% Heat
+20% Velocity
+1 HSL PPC Family
Edited by w0qj, 29 July 2022 - 09:52 PM.
#9
Posted 30 July 2022 - 06:08 AM
Nomad Tech, on 29 July 2022 - 07:20 PM, said:
Banshees sadly do not survive in MWO
before desync banshee was always the mobility option. cram in an xl400 and beat em with mobility. none of the quirk passes have ever restored this mobility which the mech absolutely needs to operate. ultimately i think the battlemaster stole its thunder.
restore mobility and you restore the banshee.
Edited by LordNothing, 30 July 2022 - 06:09 AM.
#11
Posted 30 July 2022 - 10:03 AM
Edited by Vorpal Puppy, 30 July 2022 - 10:03 AM.
#12
Posted 30 July 2022 - 10:24 AM
Edited by RickySpanish, 30 July 2022 - 10:27 AM.
#13
Posted 30 July 2022 - 10:51 AM
RickySpanish, on 30 July 2022 - 10:24 AM, said:
yes, Sleipnir is a great mech.
I HAVE to point out though that a lrm-scorch is just a waste of 85t.
plenty of mechs quirked for that, and the scorch is not one of them.
it IS however a godsend for those about to brawl*.
seeing a lrm-scorch always gives me a sigh, an itchy trigger-finger and a "mission".
*FIRE! we salute you
Edited by Teenage Mutant Ninja Urbie, 30 July 2022 - 11:17 AM.
#14
Posted 30 July 2022 - 11:09 AM
This is of course from the aspect of a filthy casual solo player in QPlay....
#15
Posted 30 July 2022 - 11:16 AM
BellatorMonk, on 30 July 2022 - 11:09 AM, said:
This is of course from the aspect of a filthy casual solo player in QPlay....
virago shines in FW, on certain maps, in certain modes, with certain people.
otherwise yeah: for QP-purposes, the 30%cbill boost is about the only thing it brings to the table that you don't get with a budget-hellbringer.
#16
Posted 30 July 2022 - 11:21 AM
Teenage Mutant Ninja Urbie, on 30 July 2022 - 10:51 AM, said:
yes, Sleipnir is a great mech.
I HAVE to point out though that a lrm-scorch is just a waste of 85t.
plenty of mechs quirked for that, and the scorch is not one of them.
it IS however a godsend for those about to brawl*.
seeing a lrm-scorch always gives me a sigh, an itchy trigger-finger and a "mission".
*FIRE! we salute you
I used to think that too, until I started pulling 1k matches in it. Brawl scorch is tough to use because it is easy to isolate the side torsos close up. But at range the profile works well head on with small wiggles. The mounts are high up and the arm twist is enough to let you tag someone and shoot sideways. It probably isn't optimal, but it is very doable.
#17
Posted 30 July 2022 - 12:15 PM
RickySpanish, on 30 July 2022 - 11:21 AM, said:
I'm not saying it's bad at lurming - I'm saying there are PLENTY of mechs BETTER at it.
both the lrmsome and the noobernova will pull _way_ more than 1k on a regular basis (read: more dmg for ~same tonnage), both my lrm-sunspider and my lrm-dog do more (read: same/more dmg for less weight, with more speed) etc on same regular basis. many mechs are better at lurming than the scorch.
use a scorch at what _IT_ is good at - and that's brawling. (again: not saying brawling is easy in todays QP - but saying the scorch is better at it than MANY other mechs).
Edited by Teenage Mutant Ninja Urbie, 30 July 2022 - 12:18 PM.
#18
Posted 30 July 2022 - 12:23 PM
Teenage Mutant Ninja Urbie, on 30 July 2022 - 12:15 PM, said:
I'm not saying it's bad at lurming - I'm saying there are PLENTY of mechs BETTER at it.
both the lrmsome and the noobernova will pull _way_ more than 1k on a regular basis, both my lrm-sunspider and my lrm-dog do more etc on same regular basis. plenty do more.
use a scorch at what _IT_ is good at - and that's brawling. (again: not saying brawling is easy in todays QP - but saying the scorch is better at it than MANY other mechs).
I hear you, and I did traditionally brawl in it. I find now that 'brawling' is actually poptarting with srms or snubs, or some kind of corner peak. Full exposure to fire your weapons is bad for your 'Mech, if you can load them all high or on one side to peak that's ideal. So with Scorch, it is a bit like the Executioner without the option of mid range - a big easy target. It's sacrilege to load it up with LRMs but it just doesn't have the profile of the modern brawler.
#19
Posted 30 July 2022 - 01:02 PM
The Banshee looks good with the new quirks but the hard points seem to be all over the place, I can't find a build that doesn't feel 'thrown together'.
Scorch looks like it hits like a truck to the face, it's hard to get around that. And that Marauder/Zentraedi Officer's Pod shape is just darn sexy.
The quad LB10 looks to be the top build for the Sleipnir but it seems like it gives up speed and armor. Why does quad LB10 win out over dual LB20's or dual UAC20's?
Playing in mech.nav.alpha I can get full or near full armor with better speed and heat management with either 20 than with quad 10's. Other than range what does the quad 10 bring that makes it better? It's very popular so I'm guessing I'm missing something here.
BellatorMonk, on 30 July 2022 - 11:09 AM, said:
MY PEOPLE!!!
#20
Posted 30 July 2022 - 01:30 PM
MPhoenix, on 30 July 2022 - 01:02 PM, said:
Virago shines in long range trading. More seen in faction play. The 4 ERLL Virago in S08 can outrange nearly anything, only needs expose the shoulders, and has decent hitboxes and agility. This was before the timberwolf got the BH pods and a whole lot of quirks- but the Virago is still a better ERLL platform for trading.
The hellbringer 2HLL+3/4ERML still goes alright in QP, but it has been largely been replaced with the LPL/ERML Timberwolf in the meta. Virago in ERLL doesn't nascar well.
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