

Unlocked My "fun Mode"
#1
Posted 14 August 2022 - 06:50 PM
I'm finding myself interacting with the team a lot more, using more strategy, and getting more involved in the game, vs just trading damage in a brawl or lumbering around throwing LRMs.
Definitely the most fun I've had with MWO. I don't even care about my score right now, just as long as I'm learning something/improving skills, and helping the team (even when that just consists of relaying info over voice comms). Guess I was in a bit of a rut with my assault mechs.
Matt
#2
Posted 14 August 2022 - 07:13 PM
A pitty the game hardly rewards doing them yet a decent wolf pack can heavily affect the outcome of a match. Once you just don't care about score or kills and just go at it with a light they are most rewarding. I play mine so much anything going less than 81 is just too slow.
#3
Posted 14 August 2022 - 07:18 PM
I don't think that's the norm, and probably doesn't happen at higher level play, but when it works, it works!
#4
Posted 14 August 2022 - 08:37 PM
My new favorite mech is the Crusader 6T with 2 snub PPCs and 12 small lasers! It is fairly fast for a heavy, at 93KPH, and can really tear the enemy to bits up close! I do wish it had better jump jets though. If it did, it could be a ramped up Myst Lynx!
#5
Posted 14 August 2022 - 10:04 PM
#6
Posted 14 August 2022 - 10:57 PM
Maj Destruction, on 14 August 2022 - 06:50 PM, said:
I'm finding myself interacting with the team a lot more, using more strategy, and getting more involved in the game, vs just trading damage in a brawl or lumbering around throwing LRMs.
Definitely the most fun I've had with MWO. I don't even care about my score right now, just as long as I'm learning something/improving skills, and helping the team (even when that just consists of relaying info over voice comms). Guess I was in a bit of a rut with my assault mechs.
Matt
I had a fun light 'Mech game just a few hours ago.
It was Conquest on the Rubellite Oasis map. Usually I vote for Conquest, even though I know that some players hate it ...

... and surprisingly, it was Conquest!


In the beginning of the game I capped only to make sure that we will not lose on caps.
However, after a while it was obvious that the things are going south and that we are not going to win on kills. So I went the full cap mode because it was the only practical way of ensuring the victory of my team.

In the end, I spent 1 minute and 50 seconds capping bases and counter-capping enemy bases - far more than any other friendly or enemy 'Mech in the battle.


But in the end, it worked. I even got two kills and some damage on enemy 'Mechs that tried to stop me.


The green arrow was a nice bonus.

I was lucky to deploy in my "Shard" instead of in some slow heavy 'Mech. I really like this OmniMech.

Edited by martian, 14 August 2022 - 11:36 PM.
#7
Posted 15 August 2022 - 05:08 AM
#8
Posted 15 August 2022 - 07:22 AM
#9
Posted 15 August 2022 - 07:54 AM
I've been finding myself enjoying the Light class more now that I'm more familiar with the game.
#10
Posted 15 August 2022 - 08:13 AM
#11
Posted 15 August 2022 - 01:56 PM
Akamia Terizen, on 14 August 2022 - 07:18 PM, said:
I don't think that's the norm, and probably doesn't happen at higher level play, but when it works, it works!
In my opinion the 'Higher levels of play' are basically long range slap fest or or organized steam rolls. 2/10 would not recommend.
#12
Posted 15 August 2022 - 03:51 PM
#13
Posted 17 August 2022 - 12:36 AM
RickySpanish, on 15 August 2022 - 05:08 AM, said:
The Viper is not exactly OP, but it is fun to play.
#14
Posted 17 August 2022 - 05:47 AM
I would never play a spider, Osiris or raven if my life depended on them.
Edited by Nomad Tech, 22 August 2022 - 04:57 PM.
#15
Posted 17 August 2022 - 03:13 PM
the 167kph crew....
i can pull off 1000 damage
#16
Posted 18 August 2022 - 11:28 AM
Edited by GoodTry, 18 August 2022 - 11:29 AM.
#17
Posted 18 August 2022 - 07:19 PM
I bought a Firestarter and am impressed with the damage potential, though I do miss stealth. Throws down a lot of hurt for such a small mech. I still find myself going back to the Flea for good low-stress fun and excitement. Last night my daughter (who also runs a Flea) and I almost won a Conquest round after our team got stomped, just by cap'ing. Later on I *did* win what was looking like a lost round in Conquest, it was just me against 3 opponents. The other team had been way behind on resource points, but ended up with 714 at the end. I out-capped 'em. That felt good.
I played with my Marauder again the other day and happened to get nuked by two lights. I realized something....every time I can remember getting wasted by a light while running an assault, they have machine guns. So I stuck MGs on my Firestarter.....yep, they are insane. I don't really get it....I have 4 MGs, damage is supposedly 1/s per MG, but in the testing grounds, I can shoot a big mech in the back and kill in a second or two, which is in line with what my Marauder occasionally suffers from lights. But I'm not seeing such success in-game with this tactic. I'm not forgetting my relatively poor aim, but there have been several instances where I find big mech busy in battle, barely moving, and I just park myself behind it, loading it up with MGs.....but it doesn't die. It makes me wonder if I have some lag issues causing shots to miss when they shouldn't. I will say I've seen more laggy weirdness lately, such as mechs instantly jumping a few feet, and my own mech "teleporting" through another mech instead of colliding.
I have managed north of 400 DMG with the Firestarter a few times, so that's nice. But I'm also getting more instances of positive pilot rating with the Flea than I was initially (not that I'm terribly concerned about my rating), even though my damage is not improving with that mech. I am learning to hang around and help my team more, that apparently is boosting my score.
Matt
#18
Posted 18 August 2022 - 11:07 PM
Maj Destruction, on 18 August 2022 - 07:19 PM, said:
I am sure that you will like this Incubus.
Maj Destruction, on 18 August 2022 - 07:19 PM, said:
....
I have managed north of 400 DMG with the Firestarter a few times, so that's nice. But I'm also getting more instances of positive pilot rating with the Flea than I was initially (not that I'm terribly concerned about my rating), even though my damage is not improving with that mech. I am learning to hang around and help my team more, that apparently is boosting my score.
Matt
The Firestarter is a good 'Mech.
There was a challenge some time ago and I have won a slightly different model of this 'Mech - the Champion variant FS9-S(C).
Pretty nice 'Mech with a cool livery and a bolt-on.

Maj Destruction, on 18 August 2022 - 07:19 PM, said:
Note that enemy 'Mechs in the live game have probably boosted their armor and structure, so they are sturdier than they seem in the training grounds..
Also, they are not standing perfectly still in the live game, so it is possible that you are spreading your damage across their side torsos too.
#19
Posted 18 August 2022 - 11:34 PM
That's a good point I'd overlooked.
On some of the instances, I don't think spread damage is the issue. I walk right up behind a slow moving mech and light it up at point blank range.
Matt
#20
Posted 19 August 2022 - 12:05 AM
Maj Destruction, on 18 August 2022 - 11:34 PM, said:
That's a good point I'd overlooked.
On some of the instances, I don't think spread damage is the issue. I walk right up behind a slow moving mech and light it up at point blank range.
Matt
Also note that all 'Mechs in the training grounds are stock 'Mechs, so they do not often even carry as much armor as they could carry in theory.
If you add all these things together, the difference can be significant. For example, the CT of the Cataphract:
- in the training grounds: 136 hit points
- in the game with the fully boosted armor and structure: 188 hit points, i.e. +38% Now you know why those 'Mechs are harder to kill in the game.
Also note that the last patch has indirectly nerfed light 'Mechs and directly boosted heavy and Assault 'Mechs even further: Patch Notes - 1.4.265.0 - 18-July-2022
The last patch let Heavy and Assault 'Mechs can carry more armor and more structure.
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