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Patch Notes - 1.4.266.0 - 23-August-2022


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#121 C337Skymaster

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Posted 08 September 2022 - 12:28 PM

View PostRoodkapje, on 08 September 2022 - 12:16 PM, said:

View PostC337Skymaster, on 06 September 2022 - 07:40 AM, said:

It's an omnimech. Fixed engine. Dire Wolves are not Kodiaks. If PGI eventually gets their head on straight, they might eventually realize that Kodiaks are fast and maneuverable, but undergunned, and Dire Wolves are slow and plodding, but extremely overgunned.


What are the changes you would apply to both of them ?!

Firstly, I would take the two inflated ballistic hardpoints off of the KDK-3, and if it's a problem, take the extra ballistic hardpoint off of the KDK-4 (That one only seemed to be a problem for a month or two). From there, I would restore the 'mech to the mobility it had on day 1. PGI created the monster that the KDK became by adding those two ballistic hardpoints that didn't need to be there, and rather than undoing their error once it became obvious it was an error, they took away the main defining characteristic of the 'mech, then doubled-down on that with Engine Desync.

The KDK can move the same speed as most IS Heavies, which means it's meant to be as maneuverable as most IS Heavies.

View PostRoodkapje, on 08 September 2022 - 12:16 PM, said:

I would rather see the DWF variants becoming a bit faster!
Doesn't have to be much : Maybe just 55 kp/h instead of the current 48 kp/h Posted Image
Some other slow mechs could use some love too by the way like the Anni for example!
They are just too slow by todays MWO standards... Posted Image

View PostRoodkapje, on 08 September 2022 - 12:16 PM, said:

The current state of the game requires them to be faster : It's no fun when your slow Assaults can't go fast enough to keep up with the rest of the team that's a lot faster! Posted Image

The difference has become waaaay to high compared to a couple of years ago...

That doesn't mean the DWF needs to be sped up, that means that all of MWO needs to be slowed down. The chief "enjoyment" factor of MechWarrior games for decades has been that they are slow shooters. They're not Call of Duty twitch-shooters. You have time to line up a shot, time to think about your strategy and positioning, time to coordinate with your teammates, and generally time to fight.

The fact that MWO has gotten to the point where if you hesitate for a second, you die instantly, means that the whole game is sped up way too much and needs to slow back down, where it belongs.

Edited by C337Skymaster, 08 September 2022 - 12:30 PM.


#122 Roodkapje

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Posted 08 September 2022 - 01:14 PM

View PostC337Skymaster, on 08 September 2022 - 12:28 PM, said:

That doesn't mean the DWF needs to be sped up, that means that all of MWO needs to be slowed down.

The chief "enjoyment" factor of MechWarrior games for decades has been that they are slow shooters.
They're not Call of Duty twitch-shooters.

You have time to line up a shot, time to think about your strategy and positioning, time to coordinate with your teammates, and generally time to fight.

The fact that MWO has gotten to the point where if you hesitate for a second, you die instantly, means that the whole game is sped up way too much and needs to slow back down, where it belongs.

Hehehehe!!! OK!!! Let's do that then! ;) :D

#123 Rhaelcan

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Posted 08 September 2022 - 04:08 PM

View PostBuenaventura, on 21 August 2022 - 01:50 AM, said:

[/b]
Would explain why the fix to Vitric Forge is missing from the patch notes.Posted Image
[size=3][/b]
Interesting to see that the packs went from "1 of each weight class" to now "3 heavies, 1 assault" (IS) or even "2 heavies, 2 assault" (Clan).
[size=3][/b]
So each ton gives actually 4 tons of ammo? Nice bonus.

[size=3][/b]
I really need to change my WHM with the AC/20+3xSNPPC - was quite hot since the HSL limit change already. Posted Image


The IS pack is 4 heavies-





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