I Didn't Know This Was Possible
#1
Posted 01 September 2022 - 08:48 PM
Matt
#2
Posted 01 September 2022 - 09:07 PM
#3
Posted 02 September 2022 - 02:26 PM
#4
Posted 02 September 2022 - 04:32 PM
#6
Posted 03 September 2022 - 10:10 PM
Xeno Phalcon, on 02 September 2022 - 04:32 PM, said:
Speak for yourself. I heccin' love Conquest no matter which weight class I'm driving. I'll vote for Conquest even in a Dire Whale. Only game mode worth a damn in all of MWO, because it's the only one that intrinsically punishes the Moron's Bumrush. Don't like Conquest? Get a bigger engine and leave the 25kph nine-autocannon Annihilators in the annals of history where they belong.
#7
Posted 04 September 2022 - 01:10 AM
Its much faster paced because theres a timer and teams start fighting in the first 1-2 minutes over a cap point. Nothing happens in the first 1-2 minutes on other game modes unless you have a group with you doing a wolf pack run or something because its all about forming a static firing line. Theres also a higher emphasis on mobility.
Take a map like River City. On every game mode except conquest, you just form the same firing line on both sides of the river and you get 5+ minutes of poking till one side loses enough mechs for a push to happen. On conquest, you start fighting for the side capture nodes in the first 1-2 minutes and if the battle turns into the usual stalled firing line match, fast mechs can go for a side point to shake things up and force the enemy team to move. Theres just way more options other than bringing the same meta alpha boats and forming a static firing line.
In QP particularly, the capture points serve as a huge "you should go here to fight" indicator for pugs and the timer forces you to move instead of spending the whole match waiting the other team out. Ever played a skirmish match on alpine where both teams are hiding on mountains firing at 1,500+ meters doing minimal damage with ER LLs? Its just such a waste of time.
I really miss the old game mode selector where you could choose conquest only.
Edited by Jun Watarase, 04 September 2022 - 01:14 AM.
#8
Posted 04 September 2022 - 07:06 PM
And the fact you can still win after losing your whole team is awesome.
Jun Watarase, on 04 September 2022 - 01:10 AM, said:
I really miss the old game mode selector where you could choose conquest only.
This
#9
Posted 06 September 2022 - 10:49 AM
Maj Destruction, on 01 September 2022 - 08:48 PM, said:
Matt
Yep, that's conquest.
You wipe out the whole enemy team, and have an entire assault lance still standing...and you lose.
Been there, done that; recently.
Worst game mode.
Edited by An6ryMan69, 06 September 2022 - 10:50 AM.
#10
Posted 06 September 2022 - 02:57 PM
An6ryMan69, on 06 September 2022 - 10:49 AM, said:
Yep, that's conquest.
You wipe out the whole enemy team, and have an entire assault lance still standing...and you lose.
Been there, done that; recently.
Worst game mode.
Maybe ya should've played Conquest instead of treating the game like Skirmish. Paid attention to the cap before it became a lost cause. Y'all knew the rules when you dropped in the mode. If you're going to drop in nothing but a sub-thirty KPH Annihilator with more autocannons than actuators that only ever works when the entire enemy team is in the same set of completely nonviable nigh-immobile overgunned under-everything-else'd Bullet Barges, you have no complaints coming when a game requires movement and decision-making, ne?
I have no issue with Conquest even in the slowest of assault 'Mechs. Mostly that means I take the Theta fight because there's always a Theta fight, or it means I decide before it's critical that we need to grab a point and I start trundling. Also often means that rather than chase squirrels, I park my obese metal posterior on a point and defend it rather than hare off after kills. One of my most memorable MWO games since returning last year was a game in my HLF-A where we dropped Conquest on Old Polar. Got on comms, started organizing the team. Sent people off to hit points, and I stuck on our base cap point because a high-speed stealth Raven was flitting around trying to back-cap us. Spotted that Raven three times, never quite managed to finish it, but it also never took my point. Did less than a hundred damage that game, spent the whole thing sitting there watching from afar - and yet my team won handily and without issue, and didn't have to chase a squirrel around half of Alaska.
Conquest is fun. Assault is lackluster, Skirmish is garbage, and Domination is actively offensive. Incursion had a lot of potential but didn't get the development it needed; if the maps had been built specifically for it, Incursion could've been excellent. Alas, MWO Problems: nothing in this game got the development it needed or deserved.
#11
Posted 07 September 2022 - 08:04 AM
#12
Posted 09 September 2022 - 05:32 AM
1453 R, on 06 September 2022 - 02:57 PM, said:
I generally agree, with one caveat: skirmish can be my favorite mode when teams decide to use less-common parts of the map. Some of the most interesting matches (and fights) have occurred in perimeter grids or random places on maps that almost never see action. Most recently there was a match where it was basically a gigantic brawl in the narrows on the edge of Solaris. This was a part of the map I, in all my games, had literally never even strolled through.
#13
Posted 09 September 2022 - 05:56 AM
#14
Posted 09 September 2022 - 08:17 AM
dubstep albatross, on 09 September 2022 - 05:32 AM, said:
I think that it is pretty ironic that the central caldera of the original Terra Therma map (i.e. the most played part of the original map) is never visited today.
#15
Posted 09 September 2022 - 08:50 AM
martian, on 09 September 2022 - 08:17 AM, said:
I think that it is pretty ironic that the central caldera of the original Terra Therma map (i.e. the most played part of the original map) is never visited today.
Same. I miss that. We'll see what the redone map brings us. Hopefully more caldera fights!
#16
Posted 09 September 2022 - 09:28 AM
Got a nice little Incubus I love running around for Conquest. Maxed out speed, and put on decent weapons for back stabbing. Loads of fun!
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