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Are There Any Builds That Use Single Heat Sinks?


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#21 Lord Sevenous

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Posted 07 September 2022 - 05:04 PM

View PostScrapIron Prime, on 07 September 2022 - 08:49 AM, said:

Sure, but that build has basically the same heat and firepower as a Grasshopper 5J... which actually has an HSL quirk for those ERLL and is 30 tons lighter, jumps, and is faster.

You missed the OPs question: "Are there builds that benefits from using SHS instead of DHS?"

The 9 MedLas Top Dog is not the best build BUT if you use it SHS are superior.
As many here have mentioned the usage of SHS is a rare niche in IS mechs almost never with clan battlemechs

Maybe someone just wants to play a brawly 7 MedPulse TBolt 5SS??
To him I would say that he should free himself of the DHS dogma and play it with SHS.
There are surely other good MedPulse boats.......

Edited by Lord Sevenous, 07 September 2022 - 05:23 PM.


#22 Vxheous

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Posted 07 September 2022 - 06:03 PM

View PostScrapIron Prime, on 06 September 2022 - 05:15 AM, said:

You can do that with double heat sinks too. And when you do, you're shedding 6 heat per second afterward. Packed full of singles, you're looking at under 5 heat per second shed.

As stated, the ONLY use for mass single heat sinks is to soak heat from a massive alpha strike and then go hide for a while before you do it again. in all other cases, doubles are better.

Regardless of whether or not you have single heatsinks, or double heatsinks, the base heat capacity of a mech is 50. If you add up dissipation and overall heat capacity, I think the math works out where once you pass 44 single heatsinks, you outpace 30 doubles in both dissipation and heat capacity . There are very few mechs out there that can boat 40+ single heatsinks, but one of them is the Supernova. Here's a laser vom supernova build that's better as a single heatsink build as opposed to double heatsinks.

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This single heatsink Supernova build can full alpha 2 CHLL / 6 CERML a whopping 7 times before hitting heatcap vs the double heatsink Supernova build below, which can only alpha 4 times before heatcap (Both with exact same skill tree, maxed heatgen, cool run and heat containment.) The Single heatsink build has a dissipation of 6.75 vs the double heatsink build's dissipation of 6.6 (base numbers before skilltree) so pretty much a wash. However, the single heatsink build has a heat capacity of 82.3 vs the double heatsink build heat capacity of 60, which is huge.

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I'm not sure why mechDB says the Alphas to Overheat is 3.3 to 1.1, because in actual game, it's 7 alphas to 4 (assuming you're waiting for full cooldown of the heavy larges)

Edited by Vxheous, 07 September 2022 - 06:24 PM.


#23 Spheroid

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Posted 07 September 2022 - 06:53 PM

Too bad the HSL quirk on the Marauder allows a bigger alpha while still being under heat cap while only losing five tons at much faster ground speed.

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#24 Vxheous

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Posted 07 September 2022 - 06:58 PM

View PostSpheroid, on 07 September 2022 - 06:53 PM, said:

Too bad the HSL quirk on the Marauder allows a bigger alpha while still being under heat cap while only losing five tons at much faster ground speed.

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That's not the point, the topic is are single heatsink builds viable, not what mech has potential overquirks that give big alphas. Even still, the Single heatsink supernova will far out sustain alpha fire (with obvious hitbox/mount downsides)

Edited by Vxheous, 07 September 2022 - 07:02 PM.


#25 Spheroid

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Posted 07 September 2022 - 07:01 PM

I'm not disagreeing with your point only that the niche value of the Supernova would appear to be highly devalued by the close substitute of the DHS MAD-IIC.





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