First Mech
#21
Posted 16 September 2022 - 01:39 PM
#22
Posted 16 September 2022 - 02:50 PM
Brighty, on 16 September 2022 - 01:39 PM, said:
Absolutely. But ferro fibrous armor isn’t “more” armor, it just makes the armor you have weigh a bit less. You’re still limited to the same maximum amount of armor.
what the previous poster was advising is that Endo Steel always saves you more tonnage than Ferro Fibrous does for the same number of internal spaces. So if you can only get one of the two, get Endosteel first.
here’s an adjustment to your build as a suggestion. https://mwo.nav-alph...81f064f_BSW-X2P
#23
Posted 16 September 2022 - 03:32 PM
#24
Posted 17 September 2022 - 01:13 AM
All 3 weapon systems have similar projectile velocities and cooldowns, allowing you to fire and twist or seek cover at an optimal rhytm
#25
Posted 18 September 2022 - 04:56 PM
SAWK CLANNER
#26
Posted 18 September 2022 - 06:34 PM
#27
Posted 19 September 2022 - 04:58 PM
TRYING to get him to earn some cash, if he can be MOBILE, if your standing still OR face planting, and hitting for 20 points your GOING TO DIE
SAWK CLANNER
#28
Posted 01 October 2022 - 08:54 PM
Gagis, i hadnt thought of putting a ppc in the bsw ct. will def try that out.
Sawk, when ive tried heavies (mostly trial mechs i admit) i have found myself subconsciously expecting to be able to tank more than i tend to ba able to, so i think i shouldnt use em till i get better at the game and dont catch so many shots with my face ;P. as far as sensors go, i have found i rly like active probes. i avoid using lrm mechs, since i find it very frustrating getting lurmspammed to crit/death, and i dont want to contribute to the same.
also, kinda off topic but is there a good ecm/ams support mech in the IS (along the lines of the kit fox (for reference, not necessarily direct comparison))?
#29
Posted 01 October 2022 - 09:47 PM
Brighty, on 01 October 2022 - 08:54 PM, said:
All 'Mechs in MWO are relatively fragile. They die quickly if targeted by multiple enemy 'Mechs. The point of piloting a heavy 'Mech is that you can kill other enemy 'Mechs (lights, mediums or other heavies) quickly before they can seriously damage you.
Brighty, on 01 October 2022 - 08:54 PM, said:
This is absolutely wrong approach. With such logic you could not use RAC because they can be nasty when you are on the receiving end. You could not use PPC because they hits can not be spread. Ditto for Gauss Rifles.
And ER lasers are bad, pulse lasers are bad, autocannons, Streaks, other missiles ...
You are going to end up with the conclusion that killing other 'Mechs is bad.
P.S. Some challenges count LRM damage, so there will be a moment when you will have to use LRMs, if you would like to complete such challenge.
Brighty, on 01 October 2022 - 08:54 PM, said:
Some IS lights can be equipped with the Guardian ECM suite, but they can not use multiple AMS. And those that can run a pair of AMS can not be equipped with ECM.
I would say that RVN-3L Raven is relatively close.
#30
Posted 03 October 2022 - 06:47 PM
martian, on 01 October 2022 - 09:47 PM, said:
And ER lasers are bad, pulse lasers are bad, autocannons, Streaks, other missiles ...
You are going to end up with the conclusion that killing other 'Mechs is bad.
i see what ur saying, but at least with those u can mitigate the effects pretty well by torso twisting, deadsiding, and using cover well. with lrms most cover available wont help (depending on the map) and if any enemy has los on u and the lrms decide to focus u (sometimes even if only one does) u cant necessarily do anything, to help the team, to reposition, etc. thers prolly a way around it, but i dont kno it and even with max radar dep its still a big problem on non-ecm mechs (for me anyway)
martian, on 01 October 2022 - 09:47 PM, said:
how so?
#31
Posted 03 October 2022 - 08:23 PM
Brighty, on 03 October 2022 - 06:47 PM, said:
Actually, there are many ways of defeating enemy LRMs: Using ECM, using Radar Derp, using AMS, having some cover ready, shooting UAVs, killing enemy spotters, etc.
In my experience the higher you move among Tiers, the less LRMs you will probably see, since some higher skilled players consider LRMs to be "inefficient" weapon system that can be countered too easily.
Brighty, on 03 October 2022 - 06:47 PM, said:
I am not saying that the Raven is identical, but I have seen many players running the Kit Fox with ER Lasers which is similar to some Ravens with ER Lasers, various PPCs, etc.
Of course, the Raven and the Kit Fox are different 'Mechs (BattleMech vs. OmniMech; Clan vs. Inner Sphere),
#32
Posted 16 October 2022 - 04:47 AM
You will have just enough cbills if you sell the unused equipment to fit it out like this and keep your distance so you can live longer as you learn the game.
fle-20
#33
Posted 29 October 2022 - 12:14 PM
Brighty, on 03 October 2022 - 06:47 PM, said:
i see what ur saying, but at least with those u can mitigate the effects pretty well by torso twisting, deadsiding, and using cover well.
LRMs do this for you, automatically. =) They also have more spread and longer flight times when fired indirectly, so generally they take a lot of damage to actually kill things. With good marksmanship, dakka/lasers and FLPD (frontloaded pinpoint damage) weapons like Gauss Rifles, PPCs, and AC/2s will kill faster, and without the requirement that someone be staring at the enemy for long periods to deal damage. So as players tier up, they will see fewer LRM builds, although the weapon won't ever quite disappear from your matches. That, and the frustration that LRMs engender before you learn to counter them, is the best reason to learn to use LRMs. Using them will teach you their limitations, which you can then use against your foes.
Another thing about hardpoints that can be very important: hardpoint locations matter, a lot. I've seen people try to kit out an Atlas with ERPPCs to snipe. And if it was just the on-paper stats, that's a great idea. You have 100 tons of durability and equipment space to maximize cooling and trade successfully at long range! There's just one teensy problem: the Atlas's energy hardpoints are all at waist level, and the Atlas is one of the biggest 'mechs in the game, with a pretty broad profile. In order to clear their weapons, they have to either crest their entire torso over the hill, or side-peek and expose their arms long before they can see the enemy. This means that they lose their arms peeking around corners - and by the time they clear their weapons over a hilltop, this Ebon Jaguar has shot them in the face and backed down into cover giggling uncontrollably.
Now if you look at this Ebon Jag build, you might notice that the one ER Small Laser in the Left Torso pod doesn't fit the theme. In fact, it's not even on a weapon group; it's there because the weapons in that torso kind of "stack," upward. So, if I didn't have the ERSL in there, one of my ERPPCs would fire at about cockpit level. So I use that laser to force my weapons into the hardpoints they need to be in, and a half ton is cheap at the price - that's how important hardpoint placement can be.
Edited by Void Angel, 29 October 2022 - 12:18 PM.
#34
Posted 11 November 2022 - 01:19 PM
Void Angel, on 29 October 2022 - 12:14 PM, said:
Another thing about hardpoints that can be very important: hardpoint locations matter, a lot. .......
Now if you look at this Ebon Jag build, you might notice that the one ER Small Laser in the Left Torso pod doesn't fit the theme. In fact, it's not even on a weapon group; it's there because the weapons in that torso kind of "stack," upward. So, if I didn't have the ERSL in there, one of my ERPPCs would fire at about cockpit level. So I use that laser to force my weapons into the hardpoints they need to be in, and a half ton is cheap at the price - that's how important hardpoint placement can be.
So how you place your weapons in mech part that can hold multiple weapons determines where they will fire in that stack?
Thanks Void Angel, you just taught me something that is going to make me a slightly deadlier mech pilot!
Is there a thread I can access that has more of these pearls of wisdoms? I could honestly use all of those I can wrap my brain around!
Edited by Stab Wound, 11 November 2022 - 01:37 PM.
#35
Posted 11 November 2022 - 02:26 PM
Stab Wound, on 11 November 2022 - 01:19 PM, said:
So how you place your weapons in mech part that can hold multiple weapons determines where they will fire in that stack?
Thanks Void Angel, you just taught me something that is going to make me a slightly deadlier mech pilot!
Is there a thread I can access that has more of these pearls of wisdoms? I could honestly use all of those I can wrap my brain around!
Usually, weapons stack from the bottom up. In the mech lab bring up the column view and then you can see where they go and adjust accordingly.
Good hunting,
CFC Conky
#36
Posted 11 November 2022 - 06:32 PM
CFC Conky, on 11 November 2022 - 02:26 PM, said:
Usually, weapons stack from the bottom up. In the mech lab bring up the column view and then you can see where they go and adjust accordingly.
Good hunting,
CFC Conky
Yeah, thought not always. I remember some odd issues with the Battlemasters where the weapon placement would be fine, and then change after we logged back into the game later. But in general, it's great to know - I've actually replaced that laser with a micro laser since that post, just to min-max a little.
Edited by Void Angel, 11 November 2022 - 06:33 PM.
#37
Posted 11 November 2022 - 06:38 PM
Stab Wound, on 11 November 2022 - 01:19 PM, said:
So how you place your weapons in mech part that can hold multiple weapons determines where they will fire in that stack?
Thanks Void Angel, you just taught me something that is going to make me a slightly deadlier mech pilot!
Is there a thread I can access that has more of these pearls of wisdoms? I could honestly use all of those I can wrap my brain around!
No problem! I don't think there's a collation of that kind of thing; mostly the game is pretty straightforward, and the complexity comes from interactions between those straightforward things. There used to be some mythology running around that has since been disproven, but I haven't been hearing those rumors lately.
#38
Posted 11 November 2022 - 08:01 PM
CFC Conky, on 11 November 2022 - 02:26 PM, said:
Usually, weapons stack from the bottom up. In the mech lab bring up the column view and then you can see where they go and adjust accordingly.
Good hunting,
CFC Conky
Thanks, but just to be clear...the higher the weapon is in the stack the higher it will fire on the mech?
#39
Posted 11 November 2022 - 09:59 PM
Stab Wound, on 11 November 2022 - 08:01 PM, said:
Such things work only on some 'Mechs. On some other 'Mechs the weapon stays in the lower position, no matter what you do.
#40
Posted 13 November 2022 - 01:30 PM
martian, on 11 November 2022 - 09:59 PM, said:
Yeah. We 'ave articulated arms\legs but butt static those R. But fer Jagermech 'n' Rifleman it works for sure, yeah...
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