Patch Notes - 1.4.267.0 - 20-September-2022
#61
Posted 20 September 2022 - 10:35 AM
#62
Posted 20 September 2022 - 10:38 AM
#63
Posted 20 September 2022 - 10:40 AM
#64
Posted 20 September 2022 - 10:45 AM
#65
Posted 20 September 2022 - 11:55 AM
WTF, its an old map???
https://prnt.sc/Ih77hvsLdjF_
#66
Posted 20 September 2022 - 12:40 PM
#67
Posted 20 September 2022 - 04:00 PM
#68
Posted 20 September 2022 - 07:59 PM
1. MWO Support suggested in Steam Client:
[Settings]>>[Properties]>>[Local_Files]>>[Verify_Integrity_of_Game_Files]
2. For the record, I did manually stop/restart Steam Client. Also did multiple PC reboots.
Multiple times. This did not work.
Finally, 30 minutes after MWO servers restarted after finished patching (10am-11am PDT patch time), so my Steam Client at 11:30am PDT on Sept 20th "suddenly" detected MWO patch upon pressing "Play_Game" and actioned accordingly.
Anyways, it was shortly afterwards that MWO support quickly replied to my email, but I've never had to [Verify_Integrity_of_Game_Files] in Steam Client.
An Actual Walrus, on 20 September 2022 - 10:40 AM, said:
Edited by w0qj, 20 September 2022 - 10:47 PM.
#69
Posted 20 September 2022 - 10:24 PM
#70
Posted 21 September 2022 - 01:56 AM
#71
Posted 21 September 2022 - 08:37 AM
#72
Posted 21 September 2022 - 09:40 AM
#74
Posted 22 September 2022 - 10:41 PM
The only thing Francois did right is minor changes for Canyons and HPG. His solo art is incompetent, because he doesn't play the game that much to understand how different playstyles are played and he didn't ask for help in balancing/testing from the Cauldron or the rest of pro-playerbase. From Vitric teaser: "I wanted to create 4 separate zones and have 4 diffrent fights" - in a team-based game with 12 players, in which the focus fire matters, really? I'm glad he left the studio. Give players an opportunity to create maps by themselves, at least for the Cauldron. It's better this way.
The Classic TT does the same goals you were trying to achieve with this one, but better, faster, funnier, and needs only a minor rework.
Edited by RJF Daniel, 22 September 2022 - 10:47 PM.
#76
Posted 24 September 2022 - 02:52 PM
Lockheed_, on 21 September 2022 - 08:48 AM, said:
they don't have a map designer anymore
#78
Posted 26 September 2022 - 07:48 AM
#79
Posted 04 October 2022 - 09:22 AM
I´m TIER 1 and this is what every single game looked like yesterday and today. This isn´t funny anymore. There are so many obvious TIER 5 builds and players in QP there has to be something wrong. Players running alone into the enemy team, dying instantly or last survivers with 20 damage.
Two days in a row now with 50% really, really unskilled players is concerning.
#80
Posted 09 October 2022 - 09:42 AM
Fix this.
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