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Anyone Else Looking Forward To These?


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#1 Nightbird

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Posted 19 September 2022 - 10:40 AM

Posted Image

From https://mwomercs.com/roadmap

#2 ccrider

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Posted 19 September 2022 - 10:53 AM

View PostNightbird, on 19 September 2022 - 10:40 AM, said:



Yeah. 2015-16 is gonna be a great couple years. Community Warfare where we can influence the history of the Battletech universe and big unit v unit fights on new maps! Can't wait!





Unless it's already 2022 and they beat the hell out of CW and now it's just a ghost of itself. In which case, I have no hope anything good happens.

#3 Vlads Brain

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Posted 19 September 2022 - 10:59 AM

There have certainly been some epic shootings in the foot by pgi over the years. I still don't understand who thought solaris 7 was going to be some huge hit. All that money and dev time wasted on a game mode more or less dead on arrival. Pretty sure thats what broke the camels back and set us on a downward spiral.

#4 martian

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Posted 19 September 2022 - 11:00 AM

View PostNightbird, on 19 September 2022 - 10:40 AM, said:


These changes are just a few years overdue.

#5 ccrider

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Posted 19 September 2022 - 11:03 AM

View PostVlads Brain, on 19 September 2022 - 10:59 AM, said:

There have certainly been some epic shootings in the foot by pgi over the years. I still don't understand who thought solaris 7 was going to be some huge hit. All that money and dev time wasted on a game mode more or less dead on arrival. Pretty sure thats what broke the camels back and set us on a downward spiral.

Solaris 7 was a complete waste, I fully agree. Whoever thought this particular player base was going to enjoy 1v1's vs top 1% players had obviously never read the forums, logged into the game or looked at age demographics here. I'm not even sure free-for-all would have made S7 any better; a good chunk of people want to play with their friends and even solo players aren't clamoring for a 1v1 arena so I'm not sure who the target audience was for S7.

#6 martian

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Posted 19 September 2022 - 11:20 AM

View PostVlads Brain, on 19 September 2022 - 10:59 AM, said:

There have certainly been some epic shootings in the foot by pgi over the years. I still don't understand who thought solaris 7 was going to be some huge hit. All that money and dev time wasted on a game mode more or less dead on arrival. Pretty sure thats what broke the camels back and set us on a downward spiral.

I beg to differ:

The PGI's total failure to create viable Community Warfare ... eh .... Faction Warfare ... no, no ... Faction Play ... yeah, right ... was what has sent the MechWarrior Online down the downwards spiral.

The original Quick Play was supposed to be just a placeholder, a place where a player could drop for a quick game if he had just a 15 minutes available, or a place where a player could test a new loadout.

The Community Warfare was supposed to be the "endgame content" of MWO. Except that after testing it in a few big events, the solo casual players - i.e. the majority of of the MWO player base - found out that this "pinnacle of MWO" has no room for them and has refused to play it ever since.

And since Quick Play is just a repetetive FPS shooter played on a small number of maps ... well, you can not be surprised that many players got bored with it and left.

The disastrous Solaris 7 game mode was just a cherry on the PGI's MWO cake.

#7 ScrapIron Prime

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Posted 19 September 2022 - 02:48 PM

View PostVlads Brain, on 19 September 2022 - 10:59 AM, said:

There have certainly been some epic shootings in the foot by pgi over the years. I still don't understand who thought solaris 7 was going to be some huge hit. All that money and dev time wasted on a game mode more or less dead on arrival. Pretty sure thats what broke the camels back and set us on a downward spiral.


E Sports was the big, shiny prize they were chasing. It just… didn’t pan out for a number of reasons… many of them due to how it was implemented.

#8 Tarl Cabot

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Posted 19 September 2022 - 02:51 PM

That from the Feb 2022 update, isnt it? :)

Faction Play - I actually like the current setup
-- no penalties for switching major/minor faction nor delays
-- Same major faction, just different house/clan and earn a different percentage
-- Issues
-- Planets do not actually switch Factions atm
-- No actually FP advertisement except for the pop need people - IE scrolling banner
-- no actually Chat rooms (bars) showing who is looking or grouped up.
-- Payout should be increased - FP games tend to last longer than multiple QP games
-- Potentially restrict max group size to 8 (but without additional lines of code to prevent additional unit members from dropping solo/smaller group, would not really matter)
-- Set the Unit Tax to flat rate. Funds are not being used to actually do anything for a unit, or remove entirely. If unit size is really an issue now, lock it down with a hard number. Units are no longer owning planets that they are receiving funds occupying.
-- Once every 4 or 6 weeks, have Clan vs Clan and/or IS vs IS.
-- Redo Boreal Vault - Situate generators to replicate other Siege Maps - spread out the map width-wise

#9 Void Angel

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Posted 19 September 2022 - 03:01 PM

View PostTarl Cabot, on 19 September 2022 - 02:51 PM, said:

That from the Feb 2022 update, isnt it? Posted Image

Faction Play - I actually like the current setup
-- no penalties for switching major/minor faction nor delays
-- Same major faction, just different house/clan and earn a different percentage
-- Issues
-- Planets do not actually switch Factions atm
-- No actually FP advertisement except for the pop need people - IE scrolling banner
-- no actually Chat rooms (bars) showing who is looking or grouped up.
-- Payout should be increased - FP games tend to last longer than multiple QP games
-- Potentially restrict max group size to 8 (but without additional lines of code to prevent additional unit members from dropping solo/smaller group, would not really matter)
-- Set the Unit Tax to flat rate. Funds are not being used to actually do anything for a unit, or remove entirely. If unit size is really an issue now, lock it down with a hard number. Units are no longer owning planets that they are receiving funds occupying.
-- Once every 4 or 6 weeks, have Clan vs Clan and/or IS vs IS.
-- Redo Boreal Vault - Situate generators to replicate other Siege Maps - spread out the map width-wise


Stop trying to be constructive. This isn't that kind of thread. =)

#10 Vlads Brain

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Posted 19 September 2022 - 03:51 PM

View PostScrapIron Prime, on 19 September 2022 - 02:48 PM, said:

E Sports was the big, shiny prize they were chasing. It just… didn’t pan out for a number of reasons… many of them due to how it was implemented.


The only good news is that the mechwarrior ip is still going fairly strong with the single player games. We just need to be able to bleed off some of those players and attract them into the online pvp game. The game is actually in a pretty solid state at this point and we need marketing for new blood more than another balance pass or new map.

#11 feeWAIVER

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Posted 19 September 2022 - 08:07 PM

View Postmartian, on 19 September 2022 - 11:20 AM, said:

The PGI's total failure to create viable Community Warfare ... eh .... Faction Warfare ... no, no ... Faction Play ... yeah, right ... was what has sent the MechWarrior Online down the downwards spiral.



It's hard to call it a downward spiral when the game has been out for almost a decade and made truckloads of cash.
There's many games that don't make it to their second anniversary before getting shut down.

#12 Nightbird

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Posted 19 September 2022 - 09:02 PM

View PostfeeWAIVER, on 19 September 2022 - 08:07 PM, said:

It's hard to call it a downward spiral when the game has been out for almost a decade and made truckloads of cash.
There's many games that don't make it to their second anniversary before getting shut down.


It's certainly been successful in that the company didn't shut down, on the other hand if PGI was printing money they wouldn't have sold out to EG7. The truth should be somewhere in between.

I think the art and engine assets of MWO are great. The only flaw was in the game design part... the game modes, spreadsheet tuning, and match maker. The art and engine are worthy of a billion dollar success, only the rest was lacking.

#13 martian

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Posted 20 September 2022 - 07:29 AM

View PostfeeWAIVER, on 19 September 2022 - 08:07 PM, said:

It's hard to call it a downward spiral when the game has been out for almost a decade and made truckloads of cash.
There's many games that don't make it to their second anniversary before getting shut down.

Dunno ...

The massive loss of players after 2015 ...

The failure of new games mode that PGI has presented to either work as intended or to attract the players (or lose them if they had them) ...

Putting the MechWarrior Online into the "maintenance mode" ...

The current effective disbandment of the MWO developer team ...

It seems pretty much as the downward spiral to me.

#14 feeWAIVER

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Posted 20 September 2022 - 08:02 AM

Are they for real gonna do something with FP?

#15 Zeddicuus

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Posted 20 September 2022 - 08:59 AM

Man, I've tried many times to enter Faction play...just to have it sit on the screen waiting for more players. started a show while having my monitor on the waiting screen and eventually gave up after about 20 minutes. It seems like there are very few interested in trying it an instead want that 'quick FPS fix' that QP offers.

#16 ccrider

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Posted 20 September 2022 - 09:42 AM

View PostZeddicuus, on 20 September 2022 - 08:59 AM, said:

Man, I've tried many times to enter Faction play...just to have it sit on the screen waiting for more players. started a show while having my monitor on the waiting screen and eventually gave up after about 20 minutes. It seems like there are very few interested in trying it an instead want that 'quick FPS fix' that QP offers.


Best thing to do is either enter LFG as soon as you hit FP screen or if you are lucky enough to get in a match, ask whatever group your playing with if they have room for 1 more. If you play NA Friday or Saturday night like around 11PM EST, you can join me and my 2-3 guys and get some drops in.

View PostfeeWAIVER, on 20 September 2022 - 08:02 AM, said:

Are they for real gonna do something with FP?


Doubt it. I wish, but I seriously have no hope we get anything besides weapon/quirk tuning, the occasional event queue and maybe a bowl-shaped map if they find another map guy. PGI has to find a way to use up all the ramps they apparently have lying around the office.

#17 Kriegson

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Posted 20 September 2022 - 09:42 AM

View Postmartian, on 19 September 2022 - 11:20 AM, said:

I beg to differ:

The PGI's total failure to create viable Community Warfare ... eh .... Faction Warfare ... no, no ... Faction Play ... yeah, right ... was what has sent the MechWarrior Online down the downwards spiral.

The original Quick Play was supposed to be just a placeholder, a place where a player could drop for a quick game if he had just a 15 minutes available, or a place where a player could test a new loadout.

The Community Warfare was supposed to be the "endgame content" of MWO. Except that after testing it in a few big events, the solo casual players - i.e. the majority of of the MWO player base - found out that this "pinnacle of MWO" has no room for them and has refused to play it ever since.

And since Quick Play is just a repetetive FPS shooter played on a small number of maps ... well, you can not be surprised that many players got bored with it and left.

The disastrous Solaris 7 game mode was just a cherry on the PGI's MWO cake.


Oof man. Reminds me of someone giving the vision they had for the game originally only to settle for a tiny arena shooter.
I mean, at this point it's not impossible to take what they have and build it out. I've seen games that built from a humble foundation, but the engine is dated and I don't think there's any money for developers.

#18 John Bronco

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Posted 20 September 2022 - 11:18 AM

We can only conclude the investigation of those features was completed and they are working as intended.

#19 Vlads Brain

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Posted 20 September 2022 - 11:39 AM

View PostZeddicuus, on 20 September 2022 - 08:59 AM, said:

Man, I've tried many times to enter Faction play...just to have it sit on the screen waiting for more players. started a show while having my monitor on the waiting screen and eventually gave up after about 20 minutes. It seems like there are very few interested in trying it an instead want that 'quick FPS fix' that QP offers.


As another poster said you have to be part of a premade group to get any real chance of dropping into a fp match. Solo players are the absolute last ones to get pulled into a match.

#20 Novakaine

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Posted 20 September 2022 - 11:59 AM

Is a matchmaker and FP still a thing just asking for a friend?





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