Time To Bring Back Polar Highlands As A "clasic" Map..
#1
Posted 21 September 2022 - 09:58 AM
Come on guys... bring it back...
#2
Posted 21 September 2022 - 10:02 AM
PGI should keep both versions in rotation and let the players decide if the wish to play on the original Polar Highlands map or if they wish to use the reworked version. That's what the map voting system is for.
#3
Posted 21 September 2022 - 10:53 AM
Lockheed_, on 21 September 2022 - 10:11 AM, said:
I think that having more maps to choose from would give the players the opportunity to vote for something else than the usual Canyon Network, Solaris City or Tourmaline Desrt.
Lockheed_, on 21 September 2022 - 10:11 AM, said:
You mean the second version of Caustic Valley? Larger than the original one, but having the dormant volcano in the centre of the map? Lots of nascaring.
#4
Posted 21 September 2022 - 11:28 AM
It has been how many years since MW 5 was released?
Plenty of time to port such functionality to MWO.
Edited by Mister Blastman, 21 September 2022 - 11:29 AM.
#5
Posted 21 September 2022 - 11:36 AM
Mister Blastman, on 21 September 2022 - 11:28 AM, said:
It has been how many years since MW 5 was released?
Plenty of time to port such functionality to MWO.
They cant. Because the game engine MWO runs on is ancient and barely anyone knows how to work it anymore. And I dont think it would support procedural generation.
#6
Posted 21 September 2022 - 12:15 PM
Blood Rose, on 21 September 2022 - 11:36 AM, said:
Main(the game's main server loop) loads a map file onto the server at each game session start.
Main could be edited to...
Launch map procedural generator -> generate map
Load generated map
A new program is simply appended into the main loop.
Not hard to do with competent developers.
#7
Posted 21 September 2022 - 12:18 PM
Mister Blastman, on 21 September 2022 - 12:15 PM, said:
Main(the game's main server loop) loads a map file onto the server at each game session start.
Main could be edited to...
Launch map procedural generator -> generate map
Load generated map
A new program is simply appended into the main loop.
Not hard to do with competent developers.
Again, would the game engine allow it? And is there anyone left who can work the engine to implement it? You really overestimate both of these things.
#8
Posted 21 September 2022 - 01:17 PM
#9
Posted 21 September 2022 - 02:50 PM
#10
Posted 21 September 2022 - 02:52 PM
Blood Rose, on 21 September 2022 - 12:18 PM, said:
I enjoy breaking their nads.
Sometimes I think of returning to MWO, but then I remember how awful NASCAR and chokepoints are.
#11
Posted 21 September 2022 - 03:24 PM
The 10yo+ engine isn't the issue - there are plenty of people who know how to use it, in that regard it's actually a blessing.
The real issue is this game is being maintained and updated with a very small budget and staff of 3-4 people. On the last NGNG Dev interview video, they mentioned that Francois, the level designer who made these maps recently left PGI.
It's why the new maps are being added by remixing assets from Faction Play maps and old maps, instead of developing new content - there's no budget. This remains a small niche game with a small but committed fan base.
The new Terra Therma map might be the last new map for a while.
Edited by Hindenhoot, 21 September 2022 - 03:24 PM.
#12
Posted 21 September 2022 - 03:25 PM
Mister Blastman, on 21 September 2022 - 02:52 PM, said:
I enjoy breaking their nads.
Sometimes I think of returning to MWO, but then I remember how awful NASCAR and chokepoints are.
Depending on how long you have been away the meta has changed drastically. Yes there is still nascar and chokes but the amount of viable mechs has greatly increased and pretty much any playstyle is viable now. You can snipe or brawl or squirrel with ease. I'm having a blast on this account just tooling around in a fle-20 and playing the spoiler by backstabbing and drawing mechs away from the fights. With all the buffs to lights and their weapons systems you can easily find a mech and play style that is fun and rewarding that doesn't follow the nascar and can bypass the chokes.
#13
Posted 21 September 2022 - 03:53 PM
Matt
#15
Posted 21 September 2022 - 09:38 PM
#16
Posted 21 September 2022 - 10:35 PM
#17
Posted 22 September 2022 - 08:36 AM
The map needs to make a return because it is unique, and because a great many locations were used on this map in modes other than Domination. Variety is good.
#18
Posted 22 September 2022 - 12:16 PM
ScrapIron Prime, on 22 September 2022 - 08:36 AM, said:
The map needs to make a return because it is unique, and because a great many locations were used on this map in modes other than Domination. Variety is good.
Lockons should be more viable on other maps, they shouldn't have a single crutch map where they can do well.
#20
Posted 22 September 2022 - 12:41 PM
Feezou, on 22 September 2022 - 12:16 PM, said:
With the current state of radar deprivation, things would be a bit different now on the classic map. Its easier to disappear when missiles are mid flight by backing over a ridge.
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