Mechanics:
With arm-lock OFF, moving your mouse a set distance will turn your torso FARTHER than moving your mouse the same distance with arm-lock ON. This results because the arms move faster and thusly cover greater distance and the torso follows suit. Weirdly, this is the case regardless of lower arm actuators. (i.e. Stalker still twists farther with arm-lock off)
This changes your torso speed by about 13% in addition to increasing the travel distance with a given mouse movement.
So... what mechs benefit from arm-lock, which ones don't, and which ones are screwed either way?
Mechs benefit from NO ARM LOCK:
Mechs benefit from ARM LOCK:
Mechs that don't benefit either way:
This doesn't make all mechs negatively impacted by the arm-lock factor are non-viable or sub-par. Some mechs like the Vapor Eagle are quite good despite being comparatively screwed by the arm-lock factor. This is normally caused by using a build that creates a benefit from the arm-lock factor.
i.e. Only putting weapons on arms/torsos, despite hardpoints. Builds requiring face-time that don't care about twisting as much. Sniper builds that also don't care about twisting as much.
Edited by Gamuray, 22 September 2022 - 01:53 PM.