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Snub Nerf- I'm Mad About It.


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#1 feeWAIVER

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Posted 19 October 2022 - 05:50 AM

Was the default optimal range for snubs before?
Right now it's 270. Was it always 270? I don't think it was.
The patch notes say max range reduced, they don't mention optimal.

From the perspective of a Snub Locust 1V.
Prior to patch, I aimed to get around 600dmg and 1-3 kills.
Last night I played for 3 hours, and I never reached 500 dmg.
It didn't help that my team melted every single game, and it ended in a stomp.

Why did it end in a stomp? One reason might be because now I have to invest in range skills to try to mitigate the nerf- which means I'm no longer carrying UAVs, which means I can't show all the potatoes on my team where the enemy is.

Prior to the nerf I could do a measely ~5 dmg from 500m. Now that's been cut down to around 400m.
Which means places I could fire from in Vitric Station are no longer viable.
I can't distract snipers on the roof from the ground if I can't reach them.

I can use hitscan lasers and do more damage without even trying, but it doesn't give the same satisfaction as hitting with a projectile.
I can get in an ER PPC Cicada and have an optimal range of over 1k, but for 1 ton less with a snub it's 270?

It's garbage, and I'm mad about it.
I woke up mad about it, and I'm gonna be mad about it all day.

Edited by feeWAIVER, 19 October 2022 - 06:24 AM.


#2 martian

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Posted 19 October 2022 - 06:13 AM

View PostfeeWAIVER, on 19 October 2022 - 05:50 AM, said:

Was the default optimal range for snubs before?
Right now it's 270. Was it always 270? I don't think it was.
The patch notes say max range reduced, they don't mention optimal.


Yes, the optimal range has been always 270 m as long as I remember.

The game patch has changed just the maximal range value.


View PostfeeWAIVER, on 19 October 2022 - 05:50 AM, said:

From the perspective of a Snub Locust 1V.
Prior to patch, I aimed to get around 600dmg and 1-3 kills.
Last night I played for 3 hours, and I never reached 500 dmg.
It didn't help that my team melted every single game, and it ended in a stomp.

Why did it end in a stomp? One reason might be because now I have to invest in range skills to try to mitigate the nerf- which means I'm no longer carrying UAVs, which means I can't show all the potatoes on my team where the enemy is.

Prior to the nerf I could do a measely ~5 dmg from 500m. Now that's been cut down to around 400m.
Which means places I could fire from in Vitric Station are no longer viable.
I can't distract snipers on the roof from the ground if I can't reach them.

I can use hitscan lasers and do more damage without even trying, but it doesn't give the same satisfaction as hitting with a projectile.
I can get in am ER PPC and have an optimal range of over 1k, but for 1 ton less with a snub it's 270?

It's garbage, and I'm mad about it.
I woke up mad about it, and I'm gonna be mad about it all day.


Weapon stats can change in MWO. Live with that.

Also, you have agreed that "PGI ... may change, modify, disable, suspend or remove any such content, feature, service or server in our sole discretion."

Complaining that Snub-Nose PPC meta has changed since the last game patch is like getting mad that meta from 2014 no longer works.

#3 Meep Meep

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Posted 19 October 2022 - 06:15 AM

Optimal was always 270. However I say they nerf the max a bit more but buff velocity a good bit to make it a true brawling ppc over the sniper ppc.

#4 feeWAIVER

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Posted 19 October 2022 - 06:31 AM

View Postmartian, on 19 October 2022 - 06:13 AM, said:


Yes, the optimal range has been always 270 m as long as I remember.

The game patch has changed just the maximal range value.




Weapon stats can change in MWO. Live with that.

Also, you have agreed that "PGI ... may change, modify, disable, suspend or remove any such content, feature, service or server in our sole discretion."

Complaining that Snub-Nose PPC meta has changed since the last game patch is like getting mad that meta from 2014 no longer works.


You're quoting the TOS to me? Is that where we're at in 2022?
The snub Locust was a fun and unique playstyle, and after multiple nerfs I think it's finally dead.
Just too much effort to get half the results that you could get from hitscan weapons.
Should I just potato up in an assault and hide behind my team? No thanks.
I played 3 hours last night, and it was a complete waste of my time.
#somad
#stayingmad


#5 Mochyn Pupur

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Posted 19 October 2022 - 06:51 AM

Nerf bat was always incoming on the snub PPC. Light enough to be boated on smaller mechs and with the extended effective range and splash damage, better than any of its bigger cousins.

Just a case of suck it up and be thankful for the easier damage you've been enjoying until now :P

#6 martian

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Posted 19 October 2022 - 06:54 AM

View PostfeeWAIVER, on 19 October 2022 - 06:31 AM, said:

You're quoting the TOS to me? Is that where we're at in 2022?

Yes.

View PostfeeWAIVER, on 19 October 2022 - 06:31 AM, said:

The snub Locust was a fun and unique playstyle, and after multiple nerfs I think it's finally dead.
Just too much effort to get half the results that you could get from hitscan weapons.
Should I just potato up in an assault and hide behind my team? No thanks.
I played 3 hours last night, and it was a complete waste of my time.
#somad
#stayingmad

LCT-1V Locust still has -50% energy cooldown quirk, +10% range quirk, -35% laser duration quirk and -50% overheat damage quirk.

Find some other energy weapon that you can use: Large pulse laser? Large laser? Extended-Range Large laser?

... or you can keep that Snub-Nose PPC.

Plus, you still have those MG quirks.

#7 Meep Meep

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Posted 19 October 2022 - 07:00 AM

A lot of the issues with the snub overtune could have been mitigated by simply reducing direct damage and adding it to splash. The 4x snub chadoken fits wouldn't have been nearly as onerous if the damage spread was 4+7+4. Could have kept the 3 hsl then.

#8 VeeOt Dragon

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Posted 19 October 2022 - 08:05 AM

you know that does sound better to me than how it is right now. makes it more like a PPC shotgun.

#9 feeWAIVER

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Posted 19 October 2022 - 08:09 AM

View PostMochyn Pupur, on 19 October 2022 - 06:51 AM, said:

Nerf bat was always incoming on the snub PPC. Light enough to be boated on smaller mechs and with the extended effective range and splash damage, better than any of its bigger cousins.

Just a case of suck it up and be thankful for the easier damage you've been enjoying until now :P


Light enough to be boated? Plz, it's 6 tons.


#10 feeWAIVER

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Posted 19 October 2022 - 08:14 AM

View Postmartian, on 19 October 2022 - 06:54 AM, said:

Yes.


LCT-1V Locust still has -50% energy cooldown quirk, +10% range quirk, -35% laser duration quirk and -50% overheat damage quirk.

Find some other energy weapon that you can use: Large pulse laser? Large laser? Extended-Range Large laser?

... or you can keep that Snub-Nose PPC.

Plus, you still have those MG quirks.


Again, I can play sustained eye contact with hitscan weapons with any other mech.
The snub Locust was uniquely satisfying to rely on speed and a single projectile for dmg.
Getting 600dmg and 3 kills felt good because it was earned.

2 days ago, MWO was my favorite game... I think that's over now.


#11 ScrapIron Prime

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Posted 19 October 2022 - 12:00 PM

Yeah, it was Optimal 270, Maximum 630. They adjusted it to be like most other energy weapons, with a Maximal range of 2x Optimal... in this case 540.

May I suggest switching up to the Free Vulcan 5S they're handing out? With its quirks and a full range skill tree, the Optimal range for the Snub on it is 383m. You can do 2 or even 3 snubs on it, as the 3rd will be a bit hot but still sustainable even with ghost heat.

#12 RickySpanish

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Posted 19 October 2022 - 01:16 PM

Yep it was 270 optimal, max range got reduced. Perhaps the heat will be lowered now in a future balance pass. Snubs were strong but I didn't think they were OP.

#13 LordNothing

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Posted 19 October 2022 - 01:42 PM

View PostfeeWAIVER, on 19 October 2022 - 06:31 AM, said:

The snub Locust was a fun and unique playstyle, and after multiple nerfs I think it's finally dead.


feel like thats something the cauldron needs to add in the form of a snub range quirk to that particular locust, since there are threads about locust/flea balance floating around. needs to be included as a line item in that rejiggering. 20 tonners that lack machine gun or small/micro laser spam capability are generally considered the weaker in the weight class.

+15% sub range would elevate it slightly above previous levels which is fine because if its the build i think it is the snub is your only weapon.

Edited by LordNothing, 19 October 2022 - 01:48 PM.


#14 ScrapIron Prime

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Posted 19 October 2022 - 01:46 PM

View PostRickySpanish, on 19 October 2022 - 01:16 PM, said:

Perhaps the heat will be lowered now in a future balance pass.


I sincerely hope they don't. Heat is the reason you can't triple up on them anymore... which DOES make them OP.

#15 Davegt27

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Posted 19 October 2022 - 01:49 PM

Quote

I'm no longer carrying UAVs, which means I can't show all the potatoes on my team where the enemy is.


lol

well I never use snub nose PPC's guess why

sorry you got sucker punched by this game I just hope you don't forget the lesson

#16 Gasboy

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Posted 20 October 2022 - 03:00 AM

If something is good, people will use it. If it's too good, it'll get balanced. Eventually.

#17 feeWAIVER

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Posted 20 October 2022 - 05:35 AM

View PostGasboy, on 20 October 2022 - 03:00 AM, said:

If something is good, people will use it. If it's too good, it'll get balanced. Eventually.


It wasn't too good.
It was at a severe disadvantage against any other light with lasers.
The trade off was that it excelled in harassing slow potato mechs, and it was a uniquely fun experience.

This blanket nerf hit the Locust 1V particularly hard on it's ability to effectively position to do that.
#day2stillmadaboutit





#18 Bud Crue

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Posted 20 October 2022 - 07:41 AM

Whenever I see someone complain about how their particular build of choice is no longer as good as it was or not as good as it could be given some weapon's nerf, the Panther 10P always comes to mind, and I think "oh well, at least your favorite build had its time in the sun".

#19 Ken Harkin

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Posted 20 October 2022 - 01:58 PM

View PostfeeWAIVER, on 19 October 2022 - 06:31 AM, said:

You're quoting the TOS to me? Is that where we're at in 2022?
The snub Locust was a fun and unique playstyle, and after multiple nerfs I think it's finally dead.
Just too much effort to get half the results that you could get from hitscan weapons.
Should I just potato up in an assault and hide behind my team? No thanks.
I played 3 hours last night, and it was a complete waste of my time.
#somad
#stayingmad


May I interest you in a pair of Light PPCs? Longer base range and faster cool down with the same weight.

#20 ScrapIron Prime

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Posted 20 October 2022 - 02:46 PM

View PostKen Harkin, on 20 October 2022 - 01:58 PM, said:


May I interest you in a pair of Light PPCs? Longer base range and faster cool down with the same weight.

Nor on a Locust 1V you don’t. 1 energy hardpoint, CT. That’s why it’s so mega quirked.





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