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Snub Nerf- I'm Mad About It.


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#21 w0qj

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Posted 20 October 2022 - 03:54 PM

After this Oct 2022 patch, Snub Nose PPC is in danger of being dropped from my Assault mech builds.

- - - - - - - - - - - - - - -
August 2022 patch: much less Light/Medium mechs were using Snub Nose PPC anymore, especially after greatly increased Ghost Heat. (Back then, my WHM-6R can fire four SNPPC at once without thermal shutdown before this August patch!)

October 2022 patch: Snub Nose PPC is in danger of being dropped from my Assault mech builds.
~Before October 2022 patch: Assault mech need to hide and wait for brawling before coming out of hiding.

~After October 2022 patch: SNPPC max range reduced to 540m (from 630m).
Assault mech need to hide, hide, and hide to wait for brawling before coming out.
At 400-450 meter distance to deal meaningful damage, it really does start to feel claustrophobic in slow Assault mechs like ANH-1E. Being caught out in open terrain in slow assault almost certainly mean death by a thousand (laser) cuts, with no way to trade back damage at enemy.

Snub Nose PPC is so heavy (at 6ton each) that are rarely any other backup weapon, thereby forcing one to specialize into close range brawling. And you would want to stuff as many DHS as you can for cooling anyways.

Snub Nose PPC is in danger of being dropped from my Assault mech builds now.

Edited by w0qj, 20 October 2022 - 04:25 PM.


#22 Meep Meep

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Posted 20 October 2022 - 04:31 PM

I'm not certain how reducing max range but leaving optimal alone is changing its brawling characteristics? This was to reign in using snubs to 'snipe' so to speak and was infringing upon normal ppc territory especially for light mechs with a good profile and ecm like the um-80. Unless we brawl at 400m+ now?

#23 feeWAIVER

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Posted 20 October 2022 - 05:54 PM

Well PGI must have heard my cries and they put me in the good queue tonight, and I was able to do some work.
So I guess I overreacted. #notmadnow #itsfine

Edited by feeWAIVER, 20 October 2022 - 05:57 PM.


#24 Mochyn Pupur

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Posted 21 October 2022 - 12:50 AM

View PostfeeWAIVER, on 19 October 2022 - 08:09 AM, said:

Light enough to be boated? Plz, it's 6 tons.


Slap 5 or 6 on an Awesome - - - boating :P

#25 martian

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Posted 21 October 2022 - 06:06 AM

Wednesday:

View PostfeeWAIVER, on 19 October 2022 - 08:14 AM, said:

Again, I can play sustained eye contact with hitscan weapons with any other mech.
The snub Locust was uniquely satisfying to rely on speed and a single projectile for dmg.
Getting 600dmg and 3 kills felt good because it was earned.

2 days ago, MWO was my favorite game... I think that's over now.


Friday:

View PostfeeWAIVER, on 20 October 2022 - 05:54 PM, said:

Well PGI must have heard my cries and they put me in the good queue tonight, and I was able to do some work.
So I guess I overreacted. #notmadnow #itsfine


That is good to know.

#26 Cyborne Elemental

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Posted 22 October 2022 - 02:03 AM

If they would just add splash to the standard PPC, 1+10+1

Up the ERPPC to 12 damage.

As Clans get the best of all PPC with 2.5+10+2.5.

Then bump down SN-PPC heat a bit down since they're now Medium Laser range.

What always confused me is how the IS PPC vs the IS ERPPC seem like two different weapons completely.

Standard PPC seems to work just like the AC-10, its just an energy ballistic with nothing really special about it.

ERPPC on the other hand, while still dealing 10 damage, has the velocity boost, but on an exposed area, ERPPC just rips mechs apart, blows off limbs and internals like a monster compared to regular PPC's.

Do ERPPC's deal massive crit bonus damage on top of that 10 damage or what?

Edited by The Trojan Titan, 22 October 2022 - 02:04 AM.


#27 martian

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Posted 22 October 2022 - 02:38 AM

View PostThe Trojan Titan, on 22 October 2022 - 02:03 AM, said:

If they would just add splash to the standard PPC, 1+10+1

Up the ERPPC to 12 damage.

As Clans get the best of all PPC with 2.5+10+2.5.

Then bump down SN-PPC heat a bit down since they're now Medium Laser range.

Instead of meddling with all PPCs in the game and starting the power creep, would not be easier just to tone down Snub-Nose PPC, if the original SnPPC boost has been too strong?


View PostThe Trojan Titan, on 22 October 2022 - 02:03 AM, said:

What always confused me is how the IS PPC vs the IS ERPPC seem like two different weapons completely.

Standard PPC seems to work just like the AC-10, its just an energy ballistic with nothing really special about it.

ERPPC on the other hand, while still dealing 10 damage, has the velocity boost, but on an exposed area, ERPPC just rips mechs apart, blows off limbs and internals like a monster compared to regular PPC's.

Do ERPPC's deal massive crit bonus damage on top of that 10 damage or what?

IS Extended Range PPC does 10 points of damage, exactly the same value as IS PPC does.

I guess that it is just that the faster projectile makes it easier to hit with ER PPCs, so ER PPC seems to be stronger than the standard PPC, even though the real damage of both weapons is the same.

#28 RockmachinE

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Posted 22 October 2022 - 03:03 PM

View PostfeeWAIVER, on 19 October 2022 - 06:31 AM, said:

You're quoting the TOS to me? Is that where we're at in 2022?
The snub Locust was a fun and unique playstyle, and after multiple nerfs I think it's finally dead.
Just too much effort to get half the results that you could get from hitscan weapons.
Should I just potato up in an assault and hide behind my team? No thanks.
I played 3 hours last night, and it was a complete waste of my time.
#somad
#stayingmad


They should nerf all PPCs, thank god they nerfed this. Take PPCs way back back into 2014 so far as Im concerned.

#thankgod
#getridofppc
#ppcisfornoobs

#29 Curccu

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Posted 23 October 2022 - 02:18 PM

View PostLouis Brofist, on 22 October 2022 - 03:03 PM, said:

They should nerf all PPCs, thank god they nerfed this. Take PPCs way back back into 2014 so far as Im concerned.


Why?

#30 Alex Morgaine

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Posted 23 October 2022 - 03:32 PM

did I see panther 10P? ac10 or ac2 x2?

#31 JediPanther

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Posted 23 October 2022 - 08:12 PM

View PostAlex Morgaine, on 23 October 2022 - 03:32 PM, said:

did I see panther 10P? ac10 or ac2 x2?


It could use either. Still suffers from the weapon arm loss and very low ammo even with the ammo capacity skills. LFe 200 2x hs with case all on the left torso. Left leg and right leg split is where I put the ammo or in the head slot if you max armor. Glue yourself as an orbital gun to an assult to do much in a match in qp. Pnt-kk is the better pnt in my book as it has an symmetrical weapon location instead of 90% fire power arm and 10% torso.

Pnt have good buffs for ppcs but need good positioning and nearby team mates to get any decent results using ppcs. I find them better with lasers and missile combos. If I were in charge of quirks i'd have given it -40% ppc heat to make it the intended ppc fire support light it was ment to be so it could fire more.

#32 martian

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Posted 23 October 2022 - 09:43 PM

View PostAlex Morgaine, on 23 October 2022 - 03:32 PM, said:

did I see panther 10P? ac10 or ac2 x2?

View PostJediPanther, on 23 October 2022 - 08:12 PM, said:

It could use either. Still suffers from the weapon arm loss and very low ammo even with the ammo capacity skills. LFe 200 2x hs with case all on the left torso. Left leg and right leg split is where I put the ammo or in the head slot if you max armor. Glue yourself as an orbital gun to an assult to do much in a match in qp. Pnt-kk is the better pnt in my book as it has an symmetrical weapon location instead of 90% fire power arm and 10% torso.

Pnt have good buffs for ppcs but need good positioning and nearby team mates to get any decent results using ppcs. I find them better with lasers and missile combos. If I were in charge of quirks i'd have given it -40% ppc heat to make it the intended ppc fire support light it was ment to be so it could fire more.


I would like to see PNT-13K Panther in the game.

It is the variant armed with Plasma Rifle.

Sadly, it will probably never happen. Posted Image

#33 Meep Meep

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Posted 24 October 2022 - 03:19 PM

I still want a Hollander line. Just gigaquirk the damn things and release 'em already. Posted Image

https://www.sarna.net/wiki/Hollander

These would be cool too but dunno about the ip rights involved.

https://wiki.mechliv...hp/Hollander_II

#34 CFC Conky

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Posted 24 October 2022 - 05:18 PM

View Postw0qj, on 20 October 2022 - 03:54 PM, said:

After this Oct 2022 patch, Snub Nose PPC is in danger of being dropped from my Assault mech builds.

...
Snub Nose PPC is in danger of being dropped from my Assault mech builds now.


Ummm, no?

Good hunting,
CFC Conky

#35 Pixel Hunter

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Posted 24 October 2022 - 07:00 PM

View PostMeep Meep, on 24 October 2022 - 03:19 PM, said:

I still want a Hollander line. Just gigaquirk the damn things and release 'em already. Posted Image

https://www.sarna.net/wiki/Hollander

These would be cool too but dunno about the ip rights involved.

https://wiki.mechliv...hp/Hollander_II


the Hollander with a Gauss rifle and high mounts/quirks would be very meta, would like

Edited by Pixel Hunter, 24 October 2022 - 07:00 PM.


#36 ScrapIron Prime

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Posted 24 October 2022 - 07:46 PM

Until then, you can use the Raven 4X. With 15 cooldown and an ammo quirk, it fills the Hollander role well enough.

Edited by ScrapIron Prime, 24 October 2022 - 07:47 PM.


#37 martian

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Posted 24 October 2022 - 10:43 PM

View PostMeep Meep, on 24 October 2022 - 03:19 PM, said:

I still want a Hollander line. Just gigaquirk the damn things and release 'em already. Posted Image

https://www.sarna.net/wiki/Hollander

These would be cool too but dunno about the ip rights involved.

https://wiki.mechliv...hp/Hollander_II

Should be okay, but PGI would have to come with the original 'Mech concept art and then create the 'Mech model and then texture it ...

The current PGI's MWO staff consists of approximately three people.

As far as I know, PGI's MWO staff has:
  • no 'Mech artist - Alexander Iglesias left months ago.
  • no 'Mech modeller - Mark Nicholson left a few weeks ago.
  • no texture artist - Ditto for Mark Nicholson. Lauren Bamlett probably left months or years ago, since I have not heard about her for a long time.
With the very high degree of probability Hollander / Hollander II is not going to make it into the game any time soon.


View PostPixel Hunter, on 24 October 2022 - 07:00 PM, said:

the Hollander with a Gauss rifle and high mounts/quirks would be very meta, would like

Do not forget weak armor and low speed. Posted Image

#38 Meep Meep

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Posted 24 October 2022 - 10:57 PM

View Postmartian, on 24 October 2022 - 10:43 PM, said:

Should be okay, but PGI would have to come with the original 'Mech concept art and then create the 'Mech model and then texture it ...

The current PGI's MWO staff consists of approximately three people.

As far as I know, PGI's MWO staff has:
  • no 'Mech artist - Alexander Iglesias left months ago.
  • no 'Mech modeller - Mark Nicholson left a few weeks ago.
  • no texture artist - Ditto for Mark Nicholson. Lauren Bamlett probably left months or years ago, since I have not heard about her for a long time.
With the very high degree of probability Hollander / Hollander II is not going to make it into the game any time soon.





Do not forget weak armor and low speed. Posted Image


Ah so the last mech pack they released is looking to be the last mech pack they ever release. Ah well I still have more mechs than I can realistically play so no worries.

But if they do rehire some artists to make new mechs at a future date all that has to be done is give the line its final balance pass with cauldron and they will gigaquirk it up nicely since lore has been mostly tossed out the window in favor of playability. (which is a good thing)

edit: Thinking about it they went the community route for balance so why not turn to the community for new mech models? Lord knows there are plenty of quality modders out there turning out AAA content for free so why not tap into that resource? Offer up a mech design contest with cash prizes for the winning contributions etc. A fair few games have done that to extend content on the cheap.

Edited by Meep Meep, 24 October 2022 - 11:01 PM.


#39 martian

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Posted 24 October 2022 - 11:24 PM

View PostMeep Meep, on 24 October 2022 - 10:57 PM, said:

Ah so the last mech pack they released is looking to be the last mech pack they ever release. Ah well I still have more mechs than I can realistically play so no worries.

Quite possibly, yes.


View PostMeep Meep, on 24 October 2022 - 10:57 PM, said:

But if they do rehire some artists to make new mechs at a future date all that has to be done is give the line its final balance pass with cauldron and they will gigaquirk it up nicely since lore has been mostly tossed out the window in favor of playability. (which is a good thing)

I consider to be unlikely that an artist who has joined a different game developer would return to PGI - or what has left of it.


View PostMeep Meep, on 24 October 2022 - 10:57 PM, said:

edit: Thinking about it they went the community route for balance so why not turn to the community for new mech models?

Have we ever seen a community designed map (as in actually created by some community members)? Or 'Mech? Or 'Mech texture? Or weapon? Or something else? No, no and no. Posted Image

Anyway, it is too late now. Maybe a few years ago, the situation would have been different. There were some modellers who created 'Mech packs for the Mektek's MechWarrior 4: Mercenaries mod. There were some map designers who designed fan map packs for the same game. Etc. But this is history. I do not think that many such people are still around.


View PostMeep Meep, on 24 October 2022 - 10:57 PM, said:

Lord knows there are plenty of quality modders out there turning out AAA content for free so why not tap into that resource? Offer up a mech design contest with cash prizes for the winning contributions etc. A fair few games have done that to extend content on the cheap.

PGI has never been interested in such endeavours - PGI has always kept the complete control over MWO and all its assets.

When asked, the PGI's answer was: "Not going to happen."

#40 Curccu

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Posted 25 October 2022 - 11:33 AM

View PostMeep Meep, on 24 October 2022 - 03:19 PM, said:

I still want a Hollander line. Just gigaquirk the damn things and release 'em already. Posted Image
https://www.sarna.net/wiki/Hollander

Hollander

View PostMeep Meep, on 24 October 2022 - 03:19 PM, said:

These would be cool too but dunno about the ip rights involved.
https://wiki.mechliv...hp/Hollander_II

Hollander II





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