The Will of The Way, on 18 October 2022 - 11:14 AM, said:
As I understand it, there are technical reasons that many of the systems that were promised never really got implemented, or were implemented poorly. If that's the case, it makes sense that moving to MWO 2 could help solve many of the issues that this game has had. Battletech has a vast time-line with plenty of opportunites for expansion, but if the current programmers/developers are being prevented from giving a product that they're proud of because of the technology they're using (or their lack of understanding thereof), then we should be moving to technology that they're more comfortable with.
The current PGI's MWO staff consists of approximately three people.
As far as I know, PGI's MWO staff has:
- no 'Mech artist - Alexander Iglesias left months ago.
- no 'Mech modeller - Mark Nicholson left a few weeks ago.
- no texture artist - Ditto for Mark Nicholson. Lauren Bamlett probably left months or years ago, since I have not heard about her for a long time.
- no map designer - François left a few weeks ago.