Whamhammer, on 27 October 2022 - 03:59 PM, said:
What in the blue hell are you going on about saying my "profile proves this is click baiting"?
1) Who in the hell are you?
2) You know nothing about me
Hello I'm Darian DelFord Proud Forum Warrior since these forums have been up and running. You are the 184,605 person to register on July 10th, 2012. Meaning you have at least seen the game. However your Jarls List only goes back to November of 21, which is where the above stats came from someone quoted. This tells us a few things about your view point.
Such as you being regiested on these forums and at the time of this post had only posted twice. Add that to your Jarl stats, granted at least you play lights, and the conclusion is a click bait post with your OP.
Look below for further validation
Whamhammer, on 27 October 2022 - 04:03 PM, said:
Not only that but what Pirahna pilot isnt going to be the decider in the where/when/how engagement against a Boom Jager?
And what about the Dual Guass and Dual ER PPC builds that can one shot you at 600+ meters. Or in fact any of the PPC spam that is swarming the field. Also lets not forget about AC boats, or the Laser boats, all of which can easily blast a 50ish point alpha. One hit from that and ANY light is toast. However your example of a BOOM Jager, Max range on a boating Piranha as you have put out there is what 200ish meters with an alpha tops what 30ish if its a micro pulse laser build? Now pretty sure the Boom Jager is at least a 40 point alpha to what 300 meters? So my question is, whats your point?
Whamhammer, on 27 October 2022 - 04:07 PM, said:
Yes, a person needs to build a particular build, just to counter lights; the question is why are people having to build heavies and assaults JUST to do that? The fact that one needs to do that, is an indication that there is a problem.
Ummmm hate to break this to you, but just about ANY build for a heavy or an assault is an anti light build. All you have to do is hit them once and they are all but wasted.
Whamhammer, on 27 October 2022 - 04:12 PM, said:
No sure what your point is. I level up all of my mechs by earning the skill points, thats a bit of the reason why my score is fairly low.
Your score low honestly means nothing to me. I personally look at length of time playing the game, mech class, and lesser extent match score. Granted you at least play lights, according to Jarl's anyways. Your stats tell me, you have not mastered the game yet, and there is nothing wrong with that. Even dedicated light pilots have a tough time of it. I have never liked the way PGI has dumped 50% of your match score to be damage. That puts light mechs at a severe disadvantage.
Whamhammer, on 27 October 2022 - 04:26 PM, said:
When the hitboxes are that small, at the speed the mech is moving, a great deal of time, the pirahna (or other very small target) won't get hit. The size, and speed, are an armor all its own, and THEN theres the problems with registering a hit. The problem is that its still a 20 ton vehicle, which isnt all that small but with the shrinkage they did on them, and how compact they are, the majority of the shots ARE going to miss but the lights MGs and lasers, arent, and they are sustaining it for many seconds on end, when even mechs with medium lasers are waiting an eternity to be able to shoot again.
I just see 15 guns with a damage rate typical ~ 1dmg/second with little or no recharge time, and no downsides (range isnt the downsides as the mechs speed, and the average engagement range are close enough to keep a light in the action almost all the time).
FFS machine guns are an anti-infantry gun in the Battletech, but a Pirahna or other mech with ~12 mg/micro lasers can rip off a leg in the time for a large laser to cycle? Its ridiculous!
You just have no idea how wrong you are on this statement. Now if this statement was made back in 2013 or even 14 yeah.... you might have a foundation, but now, in this current state, you are wrong on all accounts.