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Patch Notes - 1.4.268.0 - 18-October-2022


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#41 Ilostmycactus

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Posted 17 October 2022 - 01:16 PM

View PostKnownswift, on 17 October 2022 - 09:50 AM, said:

The horror.

I think the point is is that a lrm boat will lose the trade if it is forced to facetime. Not to mention that facetime isn't even guaranteed if they have ecm. The time to lock and fire is enough, including that you will just spread damage while the enemy likely drills out your components.

Imo direct fire lrms should be manually guided via mouse, like missiles in war thunder. Probably with a speed/spread buff too. Dumb firing them currently is too slow. This would incentivize more engaged fighting if you could control them until they exploded, with some maneuverability (but not loop-de-loop levels).

Or locks shouldn't require direct los if within a certain range. Then you could at least twist and fire without losing the target lock.

Edited by Ilostmycactus, 17 October 2022 - 01:18 PM.


#42 Sawk

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Posted 17 October 2022 - 03:58 PM

HMM its makes me upset--- that you guys argue over so many PETTY things, the game is as even as it can be, depending on your CHOICES.

I still run a hybred TIMBERWOLF, close to the PRIME you can BUY, but i rebuilt it, many years ago, i call it SNOWFLAKE and i run WHITE armor, the alpha at 500 range, is 59.5.
THE close range -- for you lights looking for an easy kill, is 36, with lasers, and i can jump jet turn--- you better bring a friend : )

STOP complaining and learn to build : )

SAWK CLANNER

#43 Ruutah

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Posted 17 October 2022 - 08:43 PM

View PostFnord Asteroid, on 15 October 2022 - 06:39 AM, said:

clan laser need nerfing if they need anything clan tech is OP don't even try and tell me its not when i want to 'win' i run clan when i want to have fun in a build i came up with, inner shere


This argument still exists? People have been crying over OP clanner las vomit since the clans were released into the game. If you try to go toe to toe with with las vomit you will lose IS vs clan, but if you like to think, and work together IS will win time and time again. Clan Las cycle slower, pump more heat etc. Yes clan heat dissipation is supposed to be better. I run 90% IS mechs, a clan mech doesn't bother me, you can't face tank or just try to core them out though. You will lose.

#44 PocketYoda

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Posted 18 October 2022 - 05:18 AM

Damn this community lol.

#45 MarsThunder

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Posted 18 October 2022 - 06:31 AM

View PostDyex, on 14 October 2022 - 03:22 PM, said:

Is there a chance you guys could look at the code for BAP and Clan Active Probe looking if their sensor range +25% is missing before ECM reduction.

I know that bonus from Sensor Range in Skill Tree for example does get calculated before ECM reduction, so I feel like this was always a oversite bug.
Not too sure about other sensor range bonus from targeting computers and mech quirks get calculated or not into ECM.

Thanks

BTW... just to note..
IMHO the best way to calculate all the plus-minus percents to anything is used in Civ 4. All modifiers are calculated like this:
city walls +25%
fortification +15%
enemy promotion -10%
total: 25 + 15 - 10 = +30%.

And only then a calculated modifier is applied to base stats.

This helps to avoid unexpected effects like described BAP problem.

Edited by MarsThunder, 18 October 2022 - 06:32 AM.


#46 DAEDALOS513

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Posted 18 October 2022 - 01:49 PM

Snub range should have been reduced more..

View PostA21B, on 16 October 2022 - 01:49 PM, said:

the snub max range needs to be even less, most fighting is around 600 meters or less, increasing the range of med pulse is also not needed.
i feel the direction the game is going is that every weapon in same weight class will bee the same say for 1 damage and 1 heat

Yes.. the snubs are strong in both close range combat and mid.. this is wrong.. it should only be short..

View PostVFA22Python, on 16 October 2022 - 09:08 PM, said:

I agree with Jack Straw . The only reason a weapon gets nerfed is if players complain that it has an unfair advantage . The Snub Nose PPC being addressed in the past three patches say's something . ECM is a joke most of the times .

EMC is a joke? How so?

Edited by DAEDALOS513, 19 October 2022 - 08:20 AM.


#47 Dyex

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Posted 18 October 2022 - 01:51 PM

View PostMarsThunder, on 18 October 2022 - 06:31 AM, said:

BTW... just to note..
IMHO the best way to calculate all the plus-minus percents to anything is used in Civ 4. All modifiers are calculated like this:
city walls +25%
fortification +15%
enemy promotion -10%
total: 25 + 15 - 10 = +30%.
And only then a calculated modifier is applied to base stats.

This helps to avoid unexpected effects like described BAP problem.

I'm no mathematician or a coder but I think they should of done it like this.

Use this for base stats that decrease with positive bonuses, like cooldown:
[base stat]×(1÷(([sum of positive bonuses here]+100)÷100×(1÷(([sum of negative bonuses here]
+100)÷100))))

Use this for base stats that should increase with positive bonuses, like target retention time or sensor range:
[base stat]×(([sum of positive bonuses here]+100)÷100×(1÷(([sum of negative bonuses here]
+100)÷100)))

The way they do it now honestly not to good, things like cooldown exponentially increase instead of consistently the more you get. And how it's set up it will break if it cooldown reach 101% if they did not code a fail safe.

This is how I see it anyways. If they used a system like this it would not break and do weird effects when you get too high or low.

Edited by Dyex, 18 October 2022 - 02:05 PM.


#48 DAEDALOS513

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Posted 18 October 2022 - 01:53 PM

View PostJack Straw from Wichita, on 16 October 2022 - 04:16 PM, said:

oh here we go again...third patch in a row...third time PGI is nerfing the snub nose ppc. Why is it that every time cry babies complain they're being killed to much by a particular weapon PGI goes and nerfs it to death? Yet they do absolutely nothing to nerf the one weapon that single handily is ruining this game..by that I mean the lrm's! These cowardly unskilled players hide in the distance raining down waves of missiles without ever seeing their enemy. Unless PGI is going to do something to even the playing field for "real" mech warriors like increasing the effectiveness of both ecm and ams systems which seem to do very little in the way of protection then maybe they should take a page out of the playbook from other fps's like Hell Let Loose and Squad which limit the number players who can go out as a sniper or assault or support. This way assures more balanced gameplay by not having one side stacked with to many of one kind of operator. Of course this is probably way over the heads of PGI to achieve so the prior seems to be the better resolve. Moral of the story here...STOP SCREWING WITH THE WEAPON NERFS IF YOU'RE NOT WILLING TO DO WHAT NEEDS TO BE DONE TO EVEN THE PLAYING FIELD.

Not all of us enjoy using crutch weapons systems that need little effort to do well in.. it's called 'snub' for a reason.. should be effective only in close range.

View PostDyex, on 16 October 2022 - 04:34 PM, said:

For the Snubs they were very much buffed once they became splash damage... not nerfed. PGI now adjusting because they didn't take into account their very low ghost heat and x2.3 max range which were part of what people are abusing about them.

Think PGI was going for short range brawling equivalent of Clan ER-PPC for the IS.

As for LRMs, they are full countered by ECM. AMS destroy about 5 missile or 10% of missiles that are incoming per AMS.
Even without these, a pilot can most often just hug cover to block projectiles, LRM are not much different.

(also 100% radar deprivation completely ruins one of the main mechanics about locking targets to counter peek snipers)

Yes.. LRM effectiveness has been completely nullified with the prevalence of extremely high pin-point alpha's and the now large selection of ECM mechs.. on top of which radar dep is very easy to equip.. LRMs need some sort of buff.. yes I said it..

#49 Sawk

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Posted 18 October 2022 - 03:37 PM

you KNOW, then we need to talk about ATM --- MISSLES, they are not used at all, but there faster, hmm any unit trying to use them : ), i has a close range were they do not work, but may help in that 400 to 300 range, if that mech is built right, hmm PGI is asking for to do the testing any 4 man work on it : )

SAWK CLANNER

#50 Dyex

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Posted 18 October 2022 - 04:39 PM

Hey, PGI. Do you already use that formula I mentioned in your code?

I remember the time you guys broke ECM trying to change ECM skill to give more base and less to skill nodes and it messed up ECM and people were able to spot ECM mech at +600m. After you guys rolled back that update.

Well I plug in the value "75"% and it came up similar to that mishap.
If you want 200m (or 270m) you need to enter ECM value to "300"% not 75.

800×((35+100)÷100×(1÷((75+100)÷100)))=617m

800×((35+100)÷100×(1÷((300+100)÷100)))= 270m

Edited by Dyex, 18 October 2022 - 04:47 PM.


#51 Xeno Phalcon

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Posted 19 October 2022 - 02:15 AM

Huh looks like if you try to READ THE PATCH NOTES HERE link from steam the link got borked and is trying to send people to http://%27mech which steam says is a real nasty place to be. Posted Image

#52 Lepestok

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Posted 19 October 2022 - 03:57 AM

Fix this. Sector J6

Posted Image

Edited by Lepestok, 19 October 2022 - 04:04 AM.


#53 Aidan Crenshaw

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Posted 20 October 2022 - 01:40 AM

View PostDyex, on 18 October 2022 - 04:39 PM, said:

Hey, PGI. Do you already use that formula I mentioned in your code?

I remember the time you guys broke ECM trying to change ECM skill to give more base and less to skill nodes and it messed up ECM and people were able to spot ECM mech at +600m. After you guys rolled back that update.

Well I plug in the value "75"% and it came up similar to that mishap.
If you want 200m (or 270m) you need to enter ECM value to "300"% not 75.

800×((35+100)÷100×(1÷((75+100)÷100)))=617m

800×((35+100)÷100×(1÷((300+100)÷100)))= 270m


Sensor Range buffs of Active Probes do not count against ECM, weirdly. Check https://mwo.nav-alph...rmation-warfare
under AC Bugs

#54 Dyex

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Posted 20 October 2022 - 06:30 AM

View PostAidan Crenshaw, on 20 October 2022 - 01:40 AM, said:

Sensor Range buffs of Active Probes do not count against ECM, weirdly. Check https://mwo.nav-alph...rmation-warfare
under AC Bugs

With the testing I did, NO equipment sensor range buffs is calculated into ECM detection range.
So the TC's 0,035 not added either.

ECM_Detection_Range = ( 800 + 100 ) x ( 1 + 0,35 + ( 0,25 x 0) + 0,035 ) x ( 1 - 0,3 - 0,45 ) = 311m (wrong)

ECM_Detection_Range = ( 800 + 100 ) x ( 1 + 0,35 + ( 0,25 x 0) + (0,035 x 0)) x ( 1 - 0,3 - 0,45 ) = 304m (what would happen in game)

**Add on edit:
Also both formula the one I show here and the one on the wiki work to get the same awnser, but the one I used does not use decimals and presents them as fractions. This is because you can't always store negative integers or non-whole numbers in as a value.

This is why I said PGI might of enter the wrong value if they blindly put 75.
0.75 = 1/4 but if you can't store decimals it's set up as a fraction.
This is why I said maybe they should of entered 300.
0.75 = 100/(100+300)

That's why I was wounding if it's technically +300% bonus to ECM VAR.

You could also simplify it to look like this if your allow decimals in your fractions.
[Increase ratio]/[decrease ratio]x[base]
1.35/4x800 = 270
Which is what we get as enhanced ECM range when we have sensor skill tree in game 270m.

Edited by Dyex, 20 October 2022 - 10:10 AM.


#55 Rhaelcan

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Posted 21 October 2022 - 08:16 PM

View PostLepestok, on 19 October 2022 - 03:57 AM, said:

Fix this. Sector J6

Posted Image


They legit cant, their map designer left lmao

Also WHY is incursion back in. Why.

#56 martian

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Posted 21 October 2022 - 08:25 PM

View PostRhaelcan, on 21 October 2022 - 08:16 PM, said:

They legit cant, their map designer left lmao

Perhaps they will find a new one.


View PostRhaelcan, on 21 October 2022 - 08:16 PM, said:

Also WHY is incursion back in. Why.

Some people have asked for it: Yes To Incursion - Pls Turn On

#57 Jarok van Sagittaron

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Posted 22 October 2022 - 07:39 AM

View PostRhaelcan, on 21 October 2022 - 08:16 PM, said:

They legit cant, their map designer left lmao

View Postmartian, on 21 October 2022 - 08:25 PM, said:

Perhaps they will find a new one.


I know problems like this: I can't enter my apartement, because I have no door manager.


View PostRhaelcan, on 21 October 2022 - 08:16 PM, said:

Also WHY is incursion back in. Why.


My fault, I wanted it. In the near future I start a campaign to bring escort missions back!

#58 martian

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Posted 22 October 2022 - 07:56 AM

View PostJarok van Sagittaron, on 22 October 2022 - 07:39 AM, said:

I know problems like this: I can't enter my apartement, because I have no door manager.

Posted Image


View PostJarok van Sagittaron, on 22 October 2022 - 07:39 AM, said:

My fault, I wanted it. In the near future I start a campaign to bring escort missions back!

Can I nominate you as the VIP 'Mech driver? Posted Image

#59 Staude Coston

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Posted 22 October 2022 - 10:04 AM

HUNCHBACK
HBK-4P:
  • Added -5% heat
  • Increased STD/ER Medium laser HSL to +3 (from +2)
  • Added Medium pulse laser HSL +3
wer sich das ausgedacht hat hat NULL Ahnung von diesen Game


9 med Puls Alpha ohne Ghost Heat

und das soll noch als Balance verkauft werden

Edited by Staude, 22 October 2022 - 12:22 PM.


#60 Jarok van Sagittaron

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Posted 22 October 2022 - 02:01 PM

View Postmartian, on 22 October 2022 - 07:56 AM, said:

Can I nominate you as the VIP 'Mech driver? Posted Image


Yes, of course! Either in a Pirate's Bane or the designated Atlas with ECM, 400 STD engine (full speed tweak), MASC, at least 2 AMS and a massage chair in the cockpit.



View PostStaude, on 22 October 2022 - 10:04 AM, said:

HUNCHBACK
HBK-4P:
  • Added -5% heat
  • Increased STD/ER Medium laser HSL to +3 (from +2)
  • Added Medium pulse laser HSL +3
wer sich das ausgedacht hat hat NULL Ahnung von diesen Game



9 med Puls Alpha ohne Ghost Heat

und das soll noch als Balance verkauft werden


Da gibt's doch wirklich krassere Mechs. 54 Alpha Damage auf etwa 300m - ist doch okay. Das Ding hat weder ECM noch Jump Jets und wenn erstmal der rechte Torso weg is...





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