Skill Tree: a57158d8d344982460e49cdf5ee20743cc05b0000c06e134b06676c000000
Oh how I love this little beast of a mech especially after the er med buffs and skill tree changes.
I've tried all the fits for this mech. Stealth, small pulse/beams, lppc etc and this is the one that is most useful on near any map and roster.
Flank around and zap distracted mechs in the butt for 25 points of damage a pop until you enrage them enough to disengage and chase you.
Then you masc to a new area and start the process all over again hopefully drawing even more mechs into chasing the squirrel.
Works great as I tend to notice that after a few hours of play doing the same thing all of a sudden fast tag ssrm boats start popping up in the rear waiting.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Only thing I would like is maybe a few more points of armor like +3 for the arms and +2 for the rest and replace the useless overheat damage reduction quirk with -5% heat or +10% range.