This is the current fle-20 quirk list.
QUIRKS
OVERHEAT DAMAGE-20%
RANGE+5%
TARGET INFO GATHERING+25%
BASE ARMOR (RL)+6
BASE ARMOR (LL)+6
BASE STRUCTURE (CT)+6
BASE STRUCTURE (RT)+6
BASE STRUCTURE (LT)+6
BASE STRUCTURE (RA)+4
BASE STRUCTURE (LA)+4
Compare this to the pirates bane which is near identical in speed, loadout and size.
QUIRKS
HEAT DISSIPATION+10%
OVERHEAT DAMAGE-50%
MACHINE GUN ROF+50%
ENERGY COOLDOWN-10%
BASE ARMOR (CT)+8
BASE ARMOR (RT)+8
BASE ARMOR (LT)+8
BASE ARMOR (RA)+8
BASE ARMOR (LA)+8
BASE ARMOR (RL)+9
BASE ARMOR (LL)+9
AMMO QUIRKS
HMG AMMO+1800
LMG AMMO+3600
MACHINE GUN AMMO+2300
Yeah someone got the short end of the stick.
So I propose something like this to equal it out a bit since the goal of Cauldron is to make every mech viable.
QUIRKS
HEAT DISSIPATION+10%
IS ER/STD MEDIUM LASER RANGE+10%
ENERGY COOLDOWN-5%
CAPTURE ACCELERATOR+30%
BASE ARMOR (CT)+6
BASE ARMOR (RT)+4
BASE ARMOR (LT)+4
BASE ARMOR (RA)+6
BASE ARMOR (LA)+6
BASE ARMOR (RL)+8
BASE ARMOR (LL)+8
BASE STRUCTURE (CT)+4
BASE STRUCTURE (RT)+4
BASE STRUCTURE (LT)+4
Thoughts?
Edited by Meep Meep, 17 October 2022 - 03:52 PM.