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Dao Breaker, Street Cleaner, And Other Oddball Heroes - Why?

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#21 confracto

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Posted 23 October 2022 - 06:21 PM

View PostDing Toast is Ready, on 23 October 2022 - 03:34 PM, said:

To do what


An Impossible Task.

#22 D V Devnull

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Posted 24 October 2022 - 09:27 AM

View Postmytilus edulis, on 23 October 2022 - 10:57 AM, said:

they just hired someone.

View PostDing Toast is Ready, on 23 October 2022 - 03:34 PM, said:

To do what

View Postconfracto, on 23 October 2022 - 06:21 PM, said:

An Impossible Task.

View PostDing Toast is Ready, on 23 October 2022 - 06:38 PM, said:

ok

More particularly... WHO did they hire?!?!? I really find it depressing when they hide and fail to openly communicate, because talking with the players can sometimes (yes I will admit this is not always the case but I tend to prefer optimism) lend well to things improving. :huh:

~D. V. "an inquiring mind, curious who PGI added to their Staff now" Devnull

#23 confracto

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Posted 24 October 2022 - 04:58 PM

View PostD V Devnull, on 24 October 2022 - 09:27 AM, said:

More particularly... WHO did they hire?!?!? I really find it depressing when they hide and fail to openly communicate, because talking with the players can sometimes (yes I will admit this is not always the case but I tend to prefer optimism) lend well to things improving. Posted Image

~D. V. "an inquiring mind, curious who PGI added to their Staff now" Devnull


I know you're excited, but don't.

There's any number of reasons to not talk about a new hire publicly like that, with easy ones being 'they are new', and 'they have chosen not to be public facing'. If you still don't know what the role is, and what they're working on for MWO in about 4-6 months, maybe start asking politely then, otherwise just wait for PGI to say what they're READY to say. This isn't hiding, his isn't failing to communicate, it's just you being nosy while someone is trying to learn how to do their new job for the first time. They may well chose to keep their life and name entirely private, and to suggest otherwise is deeply invasive, and should not be forced on anyone.

#24 martian

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Posted 24 October 2022 - 10:44 PM

View Postmytilus edulis, on 23 October 2022 - 10:57 AM, said:

they just hired someone.

What is the source of the information that PGI has actually hired somebody new?

Edited by martian, 25 October 2022 - 11:53 PM.


#25 D V Devnull

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Posted 25 October 2022 - 10:59 AM

View Postconfracto, on 24 October 2022 - 04:58 PM, said:

I know you're excited, but don't.

There's any number of reasons to not talk about a new hire publicly like that, with easy ones being 'they are new', and 'they have chosen not to be public facing'. If you still don't know what the role is, and what they're working on for MWO in about 4-6 months, maybe start asking politely then, otherwise just wait for PGI to say what they're READY to say. This isn't hiding, his isn't failing to communicate, it's just you being nosy while someone is trying to learn how to do their new job for the first time. They may well chose to keep their life and name entirely private, and to suggest otherwise is deeply invasive, and should not be forced on anyone.

Whoa there... I am most certainly not trying to be invasive upon this new person's non-PGI private life. Sorry for the misunderstanding, as I hope my following thoughts will reveal a different interpretation & picture in my mind. :(

I was thinking back to when you were on PGI Staff and your willingness to communicate along with helping others understand, which I really liked. Literally every booster pack you had a hand in, the Crusader Chassis and any Mechs before that, and anything you had to do with the Platinum Collection works too... Your work in those things left touches which others can see & think "This person really cares about helping make the MechWarrior Universe something which everyone can enjoy... We should never forget them." and is something everyone can always remember. (That includes the Corsair Arms too, because I personally like the variations!!! I'm telling you, don't ever regret them!!!) In my mind, you created a positive standard for the better, one which others could seriously look to for guidance. Let us hope that others will not be left thinking it also means they are stuck with "giant shoes to fill" as the saying goes? ^_^

In contrast, it happens I then also remembered that while Francois was putting out some positively interesting work (such as the added bridges & water to Canyon Network and how that changed the battlefield, along with things like the HPG Manifold layout changes) which I liked, they left me with this confusingly uncomfortable feeling in how they seemed to not have interest (which also revealed itself in the Hellebore Outpost, Emerald Vale, and Terra Therma Classic Redesigned Maps that ultimately arrived, even though they are each interesting worthwhile designs of their own) in connecting with players. For the note of it, my personal standing is one of holding no ill will in regard to Francois (and I am not trying to bash them here either) and hope that they're enjoying whatever they moved on to, but I was left with a hollow feeling by them. Looking back, it really could have helped a lot of things with MWO if they stuck around longer and engaged more, but that's merely my opinion as I may have missed something. Working towards a combined MWO improvement which could have a very worthwhile effect is no easy task for sure, but the whole of MWO appears to me like it gets better when Staff & Players are able to connect & communicate as a combined force. :o

Summarized, one could say I am simply of the hope that this new person will be more like you, 'confracto', about warm-feeling communication (which you did right by the way... and have my thanks for it) in this regard, and less like Francois's stand-off style by a fair margin. I would rather the new person knows that they can pop up & communicate with the players, and that they will also find many of us with open arms ready to connect & work together with them. I will not ever do something mindlessly stupid like holding any hard negative opinion towards them if they choose to opt-out from engagement with the players. Everyone is only human after all, and each person has their own individual way of functioning... right? Here's to a hope that these thoughts clear away any unwanted & unintended negative misunderstandings of my earlier post? :unsure:

Pardon me here... I think I'm going to go put a 'Like' on your post, along with the other two after it, each for its' individual reasons. B)

~D. V. "really did not mean regarding this new hire at PGI to give anyone the wrong opinion of my query" Devnull



(p.s.: The underlying system which handles the login for these Forums decided to drop my login while I was typing this, but at least I was able to counter that before it wiped this out... What a pain though...)

#26 LordNothing

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Posted 25 October 2022 - 02:06 PM

the street cleaner comes with a higher engine cap than most urbies. so its your fast urbie if appropriately configured.

idk what the dao breaker is on about, but i was looking at one recently, but picked a different hero.

Edited by LordNothing, 25 October 2022 - 02:09 PM.


#27 confracto

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Posted 25 October 2022 - 05:29 PM

View PostD V Devnull, on 25 October 2022 - 10:59 AM, said:

In my mind, you created a positive standard for the better, one which others could seriously look to for guidance.


I'm glad you thought so too, however my experience with coworkers and superiors left me feeling far more like it was a liability.

It's also worth noting that I went into it with extensive knowledge and love for the IP and this game in particular. It takes years to build that up. Anyone new coming into the role would probably look more like what you saw with Francois, as they slowly build up enough experience to be able to talk with confidence on topics. Let alone how dangerous it is to put yourself out there and risk all kinds of weird internet backlash. I spent even more years learning what was going on with this game, and choosing carefully when and how to talk, sticking to topics I could speak about with confidence. Replacing that is basically going to be impossible, beyond finding someone like Daeron, or Chris; someone who's already active in this community.

#28 PocketYoda

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Posted 28 October 2022 - 05:28 AM

View Postconfracto, on 24 October 2022 - 04:58 PM, said:

I know you're excited, but don't.

There's any number of reasons to not talk about a new hire publicly like that, with easy ones being 'they are new', and 'they have chosen not to be public facing'. If you still don't know what the role is, and what they're working on for MWO in about 4-6 months, maybe start asking politely then, otherwise just wait for PGI to say what they're READY to say. This isn't hiding, his isn't failing to communicate, it's just you being nosy while someone is trying to learn how to do their new job for the first time. They may well chose to keep their life and name entirely private, and to suggest otherwise is deeply invasive, and should not be forced on anyone.


I hope its a new map guy, some of the maps desperately need fixing..

#29 Horseman

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Posted 29 October 2022 - 07:17 AM

View PostAkamia Terizen, on 20 October 2022 - 05:30 PM, said:

I want to know why, in a game full of diverse Hero ’Mechs that depart from standard configurations in some form or another in terms of stock loadout, the Dao Breaker and Street Cleaner are constructed exactly the same as the stock "prime" variants, or even any other extant C-Bill variant in the game, of their chassis.
Probably because only a small minority of players uses stock mechs in the first place.

#30 Akamia Terizen

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Posted 29 October 2022 - 06:44 PM

View PostHorseman, on 29 October 2022 - 07:17 AM, said:

Probably because only a small minority of players uses stock mechs in the first place.


Well, I can already tell you that's probably not the reason, because heroes that have come out since these two in addition to the ones released right beside them are consistent with the Hero ’Mech norm of being very different from other variants.

It's true that stock players are exceptionally rare – speaking as one, myself, at least when I'm not playing anything with stakes attached to it – but that is very likely not a factor.

Edited by Akamia Terizen, 29 October 2022 - 06:48 PM.


#31 Horseman

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Posted 30 October 2022 - 01:44 AM

View PostAkamia Terizen, on 29 October 2022 - 06:44 PM, said:

Well, I can already tell you that's probably not the reason,
The actual reason is: copy-paste-didn't care

#32 chaosshade2638

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Posted 30 October 2022 - 06:48 AM

Gonna add my two cents to this one, I had a GREAT run last night with my Dao Breaker. Three AC5's, four ER Smalls, see attached for the stats.

Posted Image

Posted Image

#33 martian

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Posted 30 October 2022 - 09:12 AM

View Postchaosshade2638, on 30 October 2022 - 06:48 AM, said:

Gonna add my two cents to this one, I had a GREAT run last night with my Dao Breaker. Three AC5's, four ER Smalls, see attached for the stats.

Congratulations! You fought well! Posted Image

#34 D V Devnull

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Posted 02 November 2022 - 11:06 AM

View PostPocketYoda, on 28 October 2022 - 05:28 AM, said:

I hope its a new map guy, some of the maps desperately need fixing..

You better hope that the new person does Mechs as well, along with the Maps work which you desire. We're missing some possible 25-Ton Lights at the moment, and only having one each from both I.S. and Clans is seriously not enough for that weight bracket. Here's a listing of many which can be chosen from off the pages at Sarna.net @ https://www.sarna.net/wiki/Category:25_ton_BattleMechs for you to read. That is one gap worth getting filled in and making more comprehensive in MWO for the enjoyment of everyone. :o

Also, we're still missing the "UrbanMech IIC" Chassis which is long overdue for bringing improved Game Balance where it's I.S. vs. Clans on the battlefields. Right now, there is nothing on the Clanner side to specifically match the I.S.'s UrbanMech for capability in combat. Until that changes, certain issues are going to remain uncovered. :huh:

Put simply, between Mechs & Maps still needing effort, it happens that I'm already missing both 'confracto' (aka 'Mark Nicholson', one of the really good guys around here) & Francois since they both exited PGI within the last several months. With all that I've heard in conjectures/facts/etc. up to now, this is one situation where I wish things had not resulted in their exit, as MWO has been wounded badly by the loss. :(

~D. V. "pointing out gaps in the MWO Mech Lineup which need many additions" Devnull



[Edit by the post's author for a little bit they missed!]

Edited by D V Devnull, 02 November 2022 - 11:09 AM.


#35 martian

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Posted 04 November 2022 - 10:42 PM

View PostD V Devnull, on 02 November 2022 - 11:06 AM, said:

You better hope that the new person does Mechs as well, along with the Maps work which you desire.
...


I still have not seen a proof that PGI actually hired a new employee.

#36 martian

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Posted 04 November 2022 - 11:05 PM

I know that some players prefer the other Rifleman Hero - the "Legend-Killer" - but I like my "Dao Breaker".

Not exactly a fast 'Mech, but good in situations when you must cap enemy bases and defend them.

Posted Image

Surprisingly, the matchmaker blessed me with the lance mates that actually stayed together, so I got some "Lance in Formation" rewards. Posted Image

Posted Image

All in all, a good game with good rewards. Posted Image





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