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Groups In Pugs


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#1 Weeny Machine

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Posted 02 November 2022 - 02:10 AM

I haven't been here for several months. After coming back I must say that the game is now pretty much a seal-clubbing-fest. Being T2 means you see mostly the same people again and again and usually one side has 1-2 groups in it. What happens next is the usual thing: a roll or at least the game is over pretty quickly. Mostly you see the same dull meta builds and mechs over and over.

Before you had at least a couple of games were it was pug vs pug, that doesn't seem the case anymore.

Why people need to run groups in QP in a niche game with very low population is beyond me. To play with friends or competition? Yeah for sure...that's why skirmish etc was dead because people really wanted that ;)

Anyway, see you in a couple of weeks or months again. One week was enough for me.

#2 Curccu

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Posted 02 November 2022 - 03:16 AM

View PostWeeny Machine, on 02 November 2022 - 02:10 AM, said:

Why people need to run groups in QP in a niche game with very low population is beyond me. To play with friends or competition? Yeah for sure...that's why skirmish etc was dead because people really wanted that Posted Image

Yeah this topic was discussed here in forums like a week ago last time....
Group queue died because game almost died, Covid and Cauldron probably saved this game.

#3 Ekson Valdez

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Posted 02 November 2022 - 03:48 AM



There is a recent thread discussing the same topic as this one.
Toxic Players / Factions In Quickplay

Please do not open multiple threads about the same topic. Thank you.
Thread locked.








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