Reasons to implement it:
It's already in the game, surely the number can be changed like any other weapon balance?
If you run out of ammo, or are a stick, you can still contribute (at the personal risk of being point blank range).
It would be a soft counter to lights, especially if there was a sliding scale of damage based on weight class. If the light decides to hug your legs instead of strafe, it takes damage. This allows assaults to counter a bit, but would still keep lights' strength of poking, running circles with superior agility, and wolfpacking.
There should be reciprocal damage. Metal crashing into metal would still hurt the attacker, but perhaps with the target taking extra "charge damage" based on speed. This again would take into account weight and be less optimal than using weapons in order to discourage reckless crashing, perhaps with damage buffs to thematic mechs.
The hatchetman could perhaps not take this reciprocal damage, or just do a heavy mech's worth of damage while being a medium.
I think this would both make people happy with the lack of melee and partially buff assaults, albeit only a little (a king crab wont catch a flea unless it is careless).
Edited by Ilostmycactus, 29 November 2022 - 09:45 PM.