martian, on 02 December 2022 - 10:12 PM, said:
Actually, some people have been asking for daily challenges or events. But this Daily Advent Event is not one.
All those daily events can be completed on the last day of the event.
Khalcruth, on 03 December 2022 - 02:52 PM, said:
Heaven forbid people should be incentivized to play regularly, even daily. What a horrible horrible thing it would be to get more people online every day.
Lockheed_, on 03 December 2022 - 04:25 PM, said:
some people feel entitled to getting every single reward in a game and if they can't play for a day they pull the victim card.
Roodkapje, on 05 December 2022 - 11:19 AM, said:
I have missed the first 4 days and if I can get those awards today for example then our P.G.I. friends have done a much better job than many other developers out there IMHO
Also : I dislike games forcing their playerbase to log in every day for some award or ingame items!
Hey people... I get where some of you happen to desire a "Daily Challenge" item to do. It gives you something fresh to attempt for at random, right?
The thing is, like I remarked before, End-Of-Year Holiday Events are explicitly NOT the place to execute that kind of thing. The whole concept of "Daily Challenges" should be off in another module that runs asynchronously from the current "Running Events" module which we have now. It should probably also have the ability to pin up to three Daily Challenges to be held onto until completed or dumped. Examples of how that works would be like what "Fortnite" or "Call Of Duty" (
or another such game) has, or like what "MW5:Mercs" (
the whole "Cantina" thing, if you know what I'm talking about) has in terms of design. This would allow people to choose between having more spontaneous items, or choosing to let those slip by in order to temporarily hold onto a much-wanted one in order to get the Bounty from being able to complete it. Like if they have no pins, then they might have up to five or six new dynamic ones. But if they had three pins, then they could only see two or three new dynamic ones at a time, with the rest slipping by unseen at the time.
This said, it happens that I am left to note something further on the converse. Trying to force people to play — or be punished for not doing so — tends to have exactly the opposite effect of what it was meant to cause. Where you may want to push people to have to come in-game daily in order to get stuff, it so happens that such a cold & harsh (
perhaps what could even be considered "criminal, condescending, and mis-entitled" by others) mentality on the part of the people pushing such a forceful byline when dealing with Holiday Events and other similar things will instead result in people walking away. One might even go so far as to consider such punishments to be "toxic bullying" in nature, which never has a place within the MWO environment at any time. Most people do not accept being wrongfully punished by the game — and should never (
particularly during the Holiday Season period) have to — when their offline world keeps them from playing online. This is explicitly NOT a matter of "Victims" or "Entitlement" on the part of the people being done wrong upon here. It's a matter of what is kind & right, and being generally Community-Friendly in mental nature, as that is what MWO needs in order to thrive.
And in case you're wondering, it happens that I have turned my back on at least a few of the current Running Events type of stuff earlier this year. That is what happens when something has been set up in a manner where I explicitly have no chance to play without causing severe trouble where I happen to live. I can be reasonably certain that others have fallen afoul of the same plight at one point or another as well.
If the bundle of End-Of-Year Holiday Events had been set up in such a manner, then I would have had to do the same. (
Good thing they are not set up in a bad manner!) As equally sadly, it happens that I do not like shorting the queues even one person, because of how the low population affects the MatchMaker and how that then cascades into worse Match Quality for everyone logged on at the time. But when things push to the point of forcing me to put everything in proper perspective, then I get left seeing that I would have been the bad person for trying to force my way through to playing MWO at that time. Not everyone can be on 24/7/365 to MWO in this world.
Also of note, some players might even prefer the quiet which is occurring during some stages of MWO's Advent Event package. As it is, the longer that someone delays playing, and the more that they want everything, then the higher the chance that there is going to be a late-month burst of people being online for extended periods in order to complete whatever is not done yet. That will drive up the player counts to the chagrin of people who wanted it quiet later on, so some of the quiet crowd are likely on now in an attempt to not have to worry so much later, which gives others the situation of having some people to play against anyway. Simply put, even if you want to have a massive number of people on all the time, you can not get more than those actually able to be on at the time, even with Events like these. Trust me when I tell you MWO's environment is going to change over the course of this month, and the experiences of various players are going to very much differ depending on what they thrive in. Making everyone have to be constantly all on at once would only cause MWO-related burnout which would collapse the player count to death... I'm sure none of you want that, right?
For reference before I sign off here, it's also worth making the note that this issue was discussed around & during a previous End-Of-Year Holiday Event (
maybe more than one) in some level of thought. The final consensus is what we are running on now, and have been for several years at this point. It would literally take some rather cold & harsh (
again, perhaps what could even be considered "criminal, condescending, and mis-entitled" by others) behavior to fall back into where things were before the current system of operation. And thinking about it, the current system is also financially beneficial for PGI in that kindness usually begets Real $$$ Sales simply pouring into their pockets, which keeps MWO's lights on as well for the future! Going backwards into the previous system design would actually steal from PGI in that regard, so it's rather gravely not worth reversing such a change now, nor would it ever be a good idea to downgrade things like that.
~D. V. "
It's seriously wrong to not accept others having things beyond MWO's environment... period." Devnull
(
p.s.: I also do not like having to go all wall-of-text like this, but some people had it coming to them....... Gggrrrrrrrrrrrr!!!)