I can't count how many times I've spent most or all the round frantically zipping around capping points, sometimes actually pulling out a victory last-man-standing when my team was losing, only to get a negative pilot rating because I didn't rack up a big damage score or get enough assists/lance in formation/protected light/etc. Fortunately I gave up any notion of advancing in ratings long ago, so I don't really care, buuuut.....it would be absolutely maddening if I were trying to advance. (I'm just a casual gamer dad who plays MWO mostly with my kids now and then, I have neither the time nor inclination to make a full-time job out of this.)
Now that I mention it, the pilot rating thing in general seems wonky. Just had a game where I scored mid-200s and spent most of my time running around harassing people who were engaged with my teammates, lots of formation work, finished the game last man standing while fighting the last two opponents (I lost). It felt like a lot of work, but I got a down rating. I know, mid 200s is not much even in a Flea, but there have been plenty of other games where my team was killing it, and all I had to do was take pot-shots at opponents who were getting lit up and were probably gonna die anyway.....I get mid 200s to mid 300s, but I end up with a decent pilot rating increase.
I'm really not complaining I understand programmatically assessing a player's value and performance in a game is really tough. Perhaps I'm just looking at it the wrong way.
Matt
Edited by Maj Destruction, 03 December 2022 - 10:08 PM.